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Mario Party (video Game)
is a 1998 party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64. The game was targeted at a young audience. Mario creator Shigeru Miyamoto served as development supervisor. It received mostly positive critical reviews for its Multiplayer video game, multiplayer mode, concept, and music; disapproval of its slow pacing; and mixed reviews of its graphics. It is the first installment in the Mario Party, ''Mario Party'' series and was followed by ''Mario Party 2'' in 1999. The game received its first official re-release on the Nintendo Classics service in 2022. Content from this game was remastered as part of ''Mario Party: The Top 100'' for the Nintendo 3DS, ''Mario Party Superstars'' and ''Super Mario Party Jamboree'' for the Nintendo Switch. Gameplay ''Mario Party'' is a party video game featuring six Player character, playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, and Donkey Kong (character), Donkey Kong. In the game's frame ...
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Hudson Soft
was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. Founded on May 18, 1973, Hudson initially focused on personal computer products before expanding into video game development, publishing, peripherals, and music production. The company was best known for its series ''Bomberman'', '' Adventure Island'', '' Star Soldier'', '' Bonk'' and '' Bloody Roar''. It also developed games for other publishers, most notably the ''Mario Party'' series for Nintendo. Hudson partnered with NEC to create the TurboGrafx-16, TurboExpress, and PC-FX consoles, aiming to compete with Nintendo, Sega, and SNK, while continuing to release games on other platforms as a third-party developer. Hudson Soft became a publicly traded company in 2000. In 2005, Konami acquired a 55% controlling stake in Hudson, later p ...
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Mario Party 1 Gameplay
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario is distinguished by his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent. Mario debuted as the player character of ''Donkey Kong (1981 video game), Donkey Kong'', a 1981 platform game. Miyamoto created Mario because Nintendo was unable to license Popeye as the protagonist. The graphical limitations of arcade cabinet, arcade hardware influenced Mario's design, such as his nose, mustache, and overalls, and he was named after ...
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Dice
A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have other polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are specifically designed or modified to favor some results over others, for cheating or entertainment purposes. History Dice have been used since before recorded history, and their origin is uncertain. It is hypoth ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous example ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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Game Board
A game board (or gameboard; sometimes, playing board or game map) is the surface on which one plays a board game. The oldest known game boards may date to Neolithic times; however, some scholars argue these may not have been game boards at all. Early Bronze Age artifacts are more universally recognized as game boards (for games such as Egyptian senet and mehen, and the Mesopotamian Royal Game of Ur). Most ancient board games were race games, utilizing random outcome generators like dice. Game boards evolved in complexity and design, with early examples featuring various shapes before the quadrilateral grid became common for abstract games. They serve as the primary interaction zone for players and can range from simple to highly elaborate, sometimes incorporating three-dimensional or electronic components. Modern board games often illustrated modular or customizable boards, enhancing replay-ability and player engagement. History The history of game boards is a topic clos ...
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Board Game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the term "board game" are between the 1840s and 1850s. While game boards are a necessary and sufficient condition of this genre, card games that do not use a standard deck of cards, as well as games that use neither cards nor a game board, are often colloquially included, with some referring to this genre generally as "table and board games" or simply "tabletop games". Eras Ancient era Board games have been played, traveled, and evolved in most cultures and societies throughout history Board games have been discovered in a number of archaeological sites. The oldest discovered gaming pieces were discovered in southwest Turkey, a set of elaborate sculptured stones in sets of four designed for a chess-like game, which were created during the ...
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Frame Story
A frame story (also known as a frame tale, frame narrative, sandwich narrative, or intercalation) is a literary technique that serves as a companion piece to a story within a story, where an introductory or main narrative sets the stage either for a more emphasized second narrative or for a set of shorter stories. The frame story leads readers from a first story into one or more other stories within it. The frame story may also be used to inform readers about aspects of the secondary narrative(s) that may otherwise be hard to understand. This should not be confused with narrative structure. Notable examples are the ''1001 Nights'' and ''The Decameron''. Origins Some of the earliest frame stories are from ancient Egypt, including one in the Papyrus Westcar, the ''Tale of the Shipwrecked Sailor'', and ''The Eloquent Peasant''. Other early examples are from Indian literature, including the Indian epic poetry, Sanskrit epics ''Mahabharata'', ''Ramayana'', ''Panchatantra'', Syntipas ...
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Donkey Kong (character)
often shortened to DK, is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. One of the flagship characters of the Japanese video game company Nintendo, he is the star of the ''Donkey Kong'' franchise and also features in the ''Mario (franchise), Mario'' franchise. Donkey Kong is a large, powerful gorilla who leads the List of Donkey Kong characters#Kongs, Kongs, a family of various primates. He is stubborn and buffoonish, and attacks using barrels. He wears a red necktie bearing his initials and is accompanied by list of Donkey Kong characters, supporting characters such as his sidekick Diddy Kong, girlfriend Candy Kong, and foes such as Mario, the Tiki Tak Tribe, and his archenemy King K. Rool. Donkey Kong debuted as the antagonist of ''Donkey Kong (1981 video game), Donkey Kong'', a 1981 platform game. He has appeared in many video games, including the original ''Donkey Kong'' arcade games, the ''Donkey Kong Country (series), Country'' serie ...
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Wario
is a character in Nintendo's Mario (franchise), ''Mario'' franchise that was designed as an Archenemy, archnemesis to Mario. Wario first appeared as the main antagonist and final Boss (video games), boss in the 1992 Game Boy game ''Super Mario Land 2: 6 Golden Coins''. His name is a portmanteau of the name Mario and the Japanese word ''warui'' (wikt:悪い, 悪い), meaning "bad". He is usually portrayed as a selfish and greedy treasure hunter who, in karmic irony, routinely loses his spoils by adventure’s end. Since his debut, he has appeared in the majority of ''Mario'' video games. Hiroji Kiyotake designed Wario, and Charles Martinet voiced the character from 1993 to 2023. Wario is also the main protagonist and antihero of the Wario (franchise)#Wario Land, ''Wario Land'' platformer series and the ''WarioWare'' Party game#Video games, party game series. He makes regular appearances as a playable character in ''Mario'' spin-offs and other video game series, including ''Mar ...
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Yoshi
Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in '' Super Mario World'' (1990) on the SNES as Mario and Luigi's sidekick. Throughout the mainline '' Super Mario'' series, Yoshi typically serves as Mario's trusted steed. With a gluttonous appetite, Yoshi can gobble enemies with his long tongue, and lay eggs that doubly function as projectiles. Yoshi is the title character of the ''Yoshi'' series and a supporting character in the ''Mario'' franchise. He has appeared in ''Mario Party'' and '' Mario Kart'', as well as many ''Mario'' sports games. He also appears as a playable character in the crossover fighting game series '' Super Smash Bros.'' Yoshi is a member of the same-named species, which is distinguished for its wide range of colors. Yoshi has been well-received, with some critics noting that he is one of the most recognizable characters and one of the best sidekicks in video games. Yoshi's image has also appeared on a r ...
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Princess Peach
is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and head of state of the Mushroom Kingdom, where she resides in her castle along with Toad (Nintendo), Toads. Since her debut, she has appeared in the majority of ''Mario'' video games as the main female character and the romantic interest of Mario. As the lead female character in the ''Super Mario'' series, Peach's role is typically the damsel in distress who is kidnapped by the main series antagonist, Bowser. In most of the games, her role is to be a captive until she is eventually rescued by Mario. In several multiplayer games of the series, she is a playable character, such as ''Super Mario 3D World'' and ''Super Mario Bros. Wonder''. Outside the series, she has appeared as the protagonist and player character of several video games, includi ...
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