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Malefiz
''Malefiz'' (also known as ''Barricade'') is a strategy board game, invented by Werner Schöppner and published by Ravensburger since 1960. It is a non-circular descendant of the ancient Indian board game Pachisi. Etymology The name of the game borrows the obsolete German word ''Malefiz'', meaning "misdeed" or "bad action". The word was derived from the Latin word ''maleficus'', meaning "mischievous" or "profane". Setup Malefiz requires the following items: * 1 gameboard * 20 pawns (5 in each of 4 player colours) * 11 barricade pieces * 1 die Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semicondu ... At the outset, each player's pawns are placed in their respective five-space ''houses'', typically located along the bottom of the board. Barricade pieces are placed in each of eleven special ...
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Ravensburger
Ravensburger AG is a German game and toy company, publishing house and market leader in the European jigsaw puzzle market. History The company was founded by Otto Robert Maier in Ravensburg, a town in Upper Swabia in southern Germany. He began publishing in 1883 with his first author contract. He started publishing instruction folders for craftsmen and architects, which soon acquired him a solid financial basis. His first board game appeared in 1884, named ''Journey Around the World''. At the turn of the 20th century, his product line broadened to include picture books, books, children’s activity books, art instruction manuals, non-fiction books, and reference books as well as children’s games, Happy Families, and activity kits. In 1900, the Ravensburger blue triangle trademark was registered with the Imperial patent office. As of 1912, many board and activity games had an export version that was distributed to Western Europe, the countries of the Danube Monarchy as we ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as '' Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in '' Advanced Squad Leader''. Play components now often include custom figures or shaped counters, ...
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Dice Game
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device In computing, a hardware random number generator (HRNG) or true random number generator (TRNG) is a device that generates random numbers from a physical process, rather than by means of an algorithm. Such devices are often based on microscopic .... The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the success of collectible card games, a number of collectible dice games have been published. Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: *''Battle Dice'' *''Diceland (dice game), Diceland'' *''Dragon Dice'' *''Dice Masters'' See also *Card game References

{{Tabletop games by type Dice games, Lists of games, Dice ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strat ...
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