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Luftrausers
''Luftrausers'' is a shoot 'em up video game developed by Netherlands-based indie developer studio Vlambeer and published by Devolver Digital for Microsoft Windows, OS X, Linux, PlayStation 3 and PlayStation Vita. It was released in March 2014 and ported to Android by General Arcade on May 28, 2015. A demake of the game, titled ''LuftrauserZ'', was developed by Paul Koller for Commodore 64, Commodore 128 and Commodore 64 Games System, and released by RGCD and Vlambeer on December 8, 2017. Gameplay ''Luftrausers'' is an airplane-based shoot 'em up. Unlike traditional shoot 'em ups, in which the direction of the player craft is fixed, ''Luftrausers'' allows 360 degrees of motion, more akin to a multidirectional shooter. However, the player's main weapon can only fire from the front, forcing the player to take into account the position and angle of the airplane. Players must take into account the momentum of their plane while flying, using gravity and drift to maneuver as much ...
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Vlambeer
Vlambeer was a Dutch independent video game developer based in Utrecht. Founded in 2010, the studio was composed of Rami Ismail and Jan Willem Nijman, and closed down on its tenth anniversary after the two recognized they were moving in different directions. The studio was known for the games '' Super Crate Box'' (2010), '' Serious Sam: The Random Encounter'' (2011), ''Ridiculous Fishing'' (2013), ''Luftrausers'' (2014), and '' Nuclear Throne'' (2015), as well as for their stand against video game cloning. History Vlambeer was founded in 2010 by Rami Ismail and Jan Willem Nijman after both dropped out from a game design course at the Utrecht School of the Arts. According to Ismail, they had been developing a game outside of the school but when the school found out, the school demanded the rights to the game, which they refused, leading to their decision to drop out. Ismail and Nijman began by working together to develop a prototype, initially created by Nijman, called "Crate ...
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Vlambeer At GDC
Vlambeer was a Dutch independent video game developer based in Utrecht. Founded in 2010, the studio was composed of Rami Ismail and Jan Willem Nijman, and closed down on its tenth anniversary after the two recognized they were moving in different directions. The studio was known for the games ''Super Crate Box'' (2010), '' Serious Sam: The Random Encounter'' (2011), ''Ridiculous Fishing'' (2013), ''Luftrausers'' (2014), and ''Nuclear Throne'' (2015), as well as for their stand against video game cloning. History Vlambeer was founded in 2010 by Rami Ismail and Jan Willem Nijman after both dropped out from a game design course at the Utrecht School of the Arts. According to Ismail, they had been developing a game outside of the school but when the school found out, the school demanded the rights to the game, which they refused, leading to their decision to drop out. Ismail and Nijman began by working together to develop a prototype, initially created by Nijman, called "Crates fr ...
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Jukio Kallio
Jukio Kallio is a Finnish composer, musician and game developer known for creating the soundtracks to '' Minit'', ''Fall Guys'', ''Nuclear Throne'' and ''Luftrausers''. Kallio started making music in 2011 and created chiptune music on his own. He then met game developer and co-founder of former Dutch game studio Vlambeer, Jan Willem Nijman. Kallio collaborated with Nijman to develop and create the music to various titles made by Vlambeer. Kallio then collaborated with Daniel Hagström in 2020 to create the soundtrack to ''Fall Guys''. Biography Jukio Kallio was born in Japan and is a musician and game developer based in Helsinki, Finland. His main musical genres consist of electronic music, ambient, breakbeat and chiptune. Career and chronology Kallio started making music in 2011 under the name "''Kozilek''". His first releases were a short series of EP's called "''DEMO''" and "SECOND DEMO". Both of the EP's consisting of fast-paced chiptune music. He continued to releas ...
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Ridiculous Fishing
''Ridiculous Fishing'' is a mobile fishing video game where players use motion and touch controls to catch fish and subsequently shoot them out of the sky for cash. The game is known for its developers' battle against a cloned version of their game released by another company. The game was developed and published by VlambeerRami Ismail and Jan Willem Nijmanand released for iOS on March 13, 2013, and later that year for Android. Players cast a fishing line into the ocean and use motion controls to avoid fish as the hook sinks and to catch as many fish as possible as the reel retracts. Players then touch the screen to shoot fish out of the sky for money that can be spent on upgrades. Nijman developed the idea during a television show about tuna fishermen. The game was first released as a Flash game ''Radical Fishing'' with the same basic mechanics. A year after Vlambeer began their iOS development, Gamenauts released ''Ninja Fishing'', a clone of the game. The team worked on o ...
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Commodore 128
The Commodore 128, also known as the C128, C-128, C= 128,The "C=" represents the graphical part of the logo. is the last 8-bit home computer that was commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, the bestselling computer in the 80s Commodore 64. The C128 is a significantly expanded successor to the C64, with nearly full compatibility. The newer machine has 128  KB of RAM in two 64 KB banks, and an 80-column color video output. It has a redesigned case and keyboard. Also included is a Zilog Z80 CPU which allows the C128 to run CP/M, as an alternative to the usual Commodore BASIC environment. The presence of the Z80 and the huge CP/M software library it brings, coupled with the C64's software library, gave the C128 one of the broadest ranges of available software among its competitors. The primary hardware designer of the C128 was Bil Herd, who had wo ...
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Humble Store
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. Humble Bundle continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront. The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary, though operates as a separate subsidiary. Initial bundles were typically collections of independently developed games featuring multi-platform support (including Microsoft Windows, macOS, and Linux platforms) provided without digital rights management (DRM). Occurring e ...
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Steam (service)
Steam is a video game digital distribution service and storefront by Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), game server matchmaking, anti-cheat measures, social networking and game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-game achievements, microtransactions, and user-created content support. Initially developed for Microsoft Windows operating systems, Steam was released for macOS in 2010 ...
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Backup
In information technology, a backup, or data backup is a copy of computer data taken and stored elsewhere so that it may be used to restore the original after a data loss event. The verb form, referring to the process of doing so, is " back up", whereas the noun and adjective form is "backup". Backups can be used to recover data after its loss from data deletion or corruption, or to recover data from an earlier time. Backups provide a simple form of disaster recovery; however not all backup systems are able to reconstitute a computer system or other complex configuration such as a computer cluster, active directory server, or database server. A backup system contains at least one copy of all data considered worth saving. The data storage requirements can be large. An information repository model may be used to provide structure to this storage. There are different types of data storage devices used for copying backups of data that is already in secondary storage onto archi ...
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E3 2013
The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Nokia Theater, Galen Center, and the Los Angeles Memorial Sports Arena. It began on June 11, 2013, and ended on June 13, 2013, with 48,200 total attendees. The main highlights included details of two major next-generation consoles, Microsoft's Xbox One and Sony's PlayStation 4, as well as Nintendo's unveilings of '' Super Mario 3D World'', '' Mario Kart 8'', and '' Super Smash Bros. for Nintendo 3DS and Wii U''. Press conferences Konami, Microsoft, Electronic Arts, Ubisoft, and Sony all hosted press conferences during the conference. However, Nintendo took a different approach by holding no traditional press conference. Instead, Nintendo held "a few smaller events that are specifically focused on our software lineup", and aired a special episode ...
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Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV mark ...
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Studio
A studio is an artist or worker's workroom. This can be for the purpose of acting, architecture, painting, pottery (ceramics), sculpture, origami, woodworking, scrapbooking, photography, graphic design, filmmaking, animation, industrial design, radio or television production broadcasting or the making of music. The term is also used for the workroom of dancers, often specified to dance studio. The word ''studio'' is derived from the , from , from ''studere'', meaning to study or zeal. The French term for studio, atelier, in addition to designating an artist's studio is used to characterize the studio of a fashion designer. Atelier also has the connotation of being the home of an alchemist or wizard. ''Studio'' is also a metonym for the group of people who work within a particular studio. Art studio The studio of any artist, especially from the 15th to the 19th centuries, characterized all the assistants, thus the designation of paintings as "from the workshop of..." or " ...
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Video Game Clone
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited compatibility, is the desire to port a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox controlled several patents to the hardware for ''Pong'', and pursued action against unlicensed ''Pong'' clones that led to court rulings in their favor, as well as legal settlements for compensation. As game production shifted to software on discs and cartridges, Atari sued Philips under copyright la ...
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