Luau (programming Language)
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Luau (programming Language)
Roblox (, ) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of February 2025, the platform has reported an average of 85.3 million daily active users. According to the company, their monthly player base includes half of all American children under the age of 16. The platform hosts millions of user-created games (officially referred to as "experiences"), all created using a dialect of the programming language Lua and the platform's game engine, Roblox Studio. While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as Robux, and game developers on the platform are able to create items that cost Robux. Furthermore, the platform hosts a large virtual economy centered around those items and Robux. Using the platform's ...
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Roblox Corporation
Roblox Corporation ( ) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, which was released in 2006. , the company employs over 2,400 people. History Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year. Knowledge Revolution followed this up with Working Model, a software that simulated mechanical devices. The company was eventually purchased in December 1998 for by MSC Software, where Baszucki and Cassel obtained senior positions. Baszucki was the company's Vice president (corporate title), vice president and general manager from 2000 until 2002, when he left MSC Software to establish Baszucki & Associates, an angel investment firm. He and Cassel ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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China
China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after India, representing 17.4% of the world population. China spans the equivalent of five time zones and Borders of China, borders fourteen countries by land across an area of nearly , making it the list of countries and dependencies by area, third-largest country by land area. The country is divided into 33 Province-level divisions of China, province-level divisions: 22 provinces of China, provinces, 5 autonomous regions of China, autonomous regions, 4 direct-administered municipalities of China, municipalities, and 2 semi-autonomous special administrative regions. Beijing is the country's capital, while Shanghai is List of cities in China by population, its most populous city by urban area and largest financial center. Considered one of six ...
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Microtransaction
Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, " pay-to-win", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presumably the game de ...
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Extremism
Extremism is "the quality or state of being extreme" or "the advocacy of extreme measures or views". The term is primarily used in a political or religious sense to refer to an ideology that is considered (by the speaker or by some implied shared social consensus) to be far outside the mainstream attitudes of society. It can also be used in an economic context. The term may be used pejoratively by opposing groups, but is also used in academic and journalistic circles in a purely descriptive and non-condemning sense. Extremists' views are typically contrasted with those of moderates. In Western countries, for example, in contemporary discourse on Islam or on Islamic political movements, the distinction between extremist and moderate Muslims is commonly stressed. Political agendas perceived as extremist often include those from the far-left politics or far-right politics, as well as radicalism, reactionism, chauvinism, fundamentalism, and fanaticism. Definitions P ...
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Pornography
Pornography (colloquially called porn or porno) is Sexual suggestiveness, sexually suggestive material, such as a picture, video, text, or audio, intended for sexual arousal. Made for consumption by adults, pornographic depictions have evolved from cave paintings, some forty millennia ago, to modern-day Virtual reality pornography, virtual reality presentations. A general distinction of adults-only sexual content is made, classifying it as pornography or erotica. The oldest Artifact (archaeology), artifacts considered pornographic were discovered in Germany in 2008 and are dated to be at least 35,000 years old. Human enchantment with sexual imagery representations has been a constant throughout history of erotic depictions, history. However, the reception of such imagery varied according to the historical, cultural, and national contexts. The Indian Sanskrit text ''Kama Sutra'' (3rd century CE) contained prose, poetry, and illustrations regarding sexual behavior, and the book ...
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Content Moderation
On websites that allow users to create content, content moderation is the process of detecting contributions that are irrelevant, obscene, illegal, harmful, or insulting. The purpose of content moderation is to remove or apply a warning label to problematic content or allow users to block and filter content themselves. It is part of the wider discipline of trust and safety. Various types of Internet sites permit user-generated content such as posts, comments, videos including Internet forums, blogs, and news sites powered by scripts such as phpBB, a wiki, PHP-Nuke, etc. Depending on the site's content and intended audience, the site's administrators will decide what kinds of user comments are appropriate, then delegate the responsibility of sifting through comments to lesser moderators. Most often, they will attempt to eliminate trolling, spamming, or flaming, although this varies widely from site to site. Major platforms use a combination of algorithmic tools, user repor ...
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Impact Of The COVID-19 Pandemic On The Video Game Industry
The video game industry has been substantially impacted by COVID-19 pandemic restrictions in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China. Overview In contrast to many other economic sectors that are drastically affected by the pandemic restrictions, the video game industry has been more resilient. Most video game developers, publishers, and operators have been able to maintain operations with employees remote working to sustain game development and digital releases, though some productivity issues arose. With many people globally at home and unable to work, online gaming has observed record numbers of players during the pandemic as a popular activity to counter physical distancing for society, a practice recommended by the World Health Organization that helped boost revenues for many companies in the gaming industry. There have still been negative impacts on the industry, notably wi ...
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Advergames
An advergame (portmanteau of "advertisement" and "video game") is a form of advertising in video games, in which the video game is developed by or in close collaboration with a corporate entity for purposes of advertising a brand-name product. While other video games may use in-game advertising (such as an advertisement on a virtual billboard or branding on an in-game object), an advergame is differentiated by the Interactive Advertising Bureau as a "game specifically designed around heproduct or service being advertised". An advergame is considered a type of advertainment. Advergames are utilized to capture the consumer's attention more effectively than regular advertisements because of the medium and its interactivity. If the player is positive towards the game, they will likely have positive feelings for the product advertised as well. Advergames are commonly targeted to minors, who tend to be more responsive to persuasive messages that can be embedded in such games. Concerns ha ...
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Virtual Concert
A virtual concert, also called V-concert or virtual live, refers to a performance in which the performers are represented by virtual avatars. Virtual concerts can take place in real life, where digital representations of the performers are projected in on stage, or within fully digital virtual worlds. Real life concerts are popular in South Korea, where performances by groups such as Girls' Generation have attracted thousands of fans. Performers in virtual concerts may represent real individuals, but can also be entirely fictitious characters like Hatsune Miku. More recently, virtual concerts have taken place in video games. Games like ''Fortnite Battle Royale'' and ''Minecraft'' have been used by artists as venues to reach wider audiences and offer interactive experiences for attendees. History Early beginnings Within the K-pop music industry, V-concerts were first introduced by several South Korean record labels such as SM Entertainment and YG Entertainment. In 1998, SM En ...
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Virtual Economy
A virtual economy (or sometimes synthetic economy) is an emergence, emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit. Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money, in what is sometimes called "open centralised marketplaces". Overview Virtual economies are observed in Multi-user dungeon, MUDs and massively multiplayer online role-playing games (MMORPGs). ...
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Free-to-play
"Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use. Free-to-play games are not to be confused with freeware games, which are entirely costless. Accordingly, free-to-play games are sometimes called "free-to-start" due to not being entirely free. Certain free-to-play games have also been labeled as " pay-to-win"—that is, that players can pay to obtain competitive advantages over other players. There are several kinds of ways that free-to-play games generate money, despite being mostly free. A common method is based on the freemium software model, in which users are incentivised to make small purchases ...
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