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LostWinds
''LostWinds'' is a 2008 platform video game developed by Frontier Developments and published for the Wii as a launch title for WiiWare. In ''LostWinds'', the player controls a young boy named Toku and the elemental wind spirit Enril (and in two-player mode, a second player also controls Enril) as they travel Mistralis in order to rescue it from the antagonist Balasar, a vengeful spirit. In Japan, the game was ported and published by Square Enix on December 24, 2008. Due to its success it was ported to iOS. A sequel, '' LostWinds 2: Winter of the Melodias'', was released on October 9, 2009. Gameplay The player controls Toku and Enril simultaneously, using the Wii Remote on the Wii or a gesture on iOS to draw directional paths on-screen that control the wind. Wind is used to enhance Toku's jumps, defeat or immobilise enemies and solve puzzles. A second player can join in with their Wii Remote controlling a second on-screen wind cursor, allowing Toku to fly farther but not higher. ...
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Winter Of The Melodias
''LostWinds 2: Winter of the Melodias'' is a 2009 platform video game developed by Frontier Developments as a sequel to the 2008 game ''LostWinds''. The game sees the protagonist Toku searching for his missing mother while also trying to uncover the fate of the Melodia people who disappeared from Mistralis years before. The story of the game is self-contained, and as such, having played the first ''LostWinds'' game is not necessary to enjoy it. Square Enix published the Wii version in Japan on December 22, 2009. Gameplay Unlike the original title, players are able to switch between seasons, from winter to summer and vice versa, assisting players throughout various puzzles. In addition to this, the game features an in-game map and hint system to prevent players from getting lost. Players are able to swim, break rocks, and use cyclones, amongst other abilities and items obtained throughout the progress of the game, such as a coat. According to Frontier Developments, the non-playe ...
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Frontier Developments
Frontier Developments is a British video game developer founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. Frontier is known for developing amusement park management simulators within multiple franchises owned by other companies which led to the development of the in-house titles ''Planet Coaster'' and ''Planet Zoo'', and has produced several games in David Braben's ''Elite'' series, including '' Elite Dangerous''. The company takes its name from the earliest titles in the Elite series with which it was involved, a port of Frontier: Elite II and development of Frontier: First Encounters. In 2013, the company reincorporated as a public limited company and was listed on the AIM segment of the London Stock Exchange. History Frontier Developments' first game was the 1993 Amiga CD32 port of the largely successful '' Frontier: Elite II'' followed by '' Frontier: First Encounters'', second sequel to the seminal 1984 game ''Elit ...
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, '' Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, n ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson (entrepreneur), Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chi ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the w ...
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Wii Shop Channel
The Wii Shop Channel is a former digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and games from prior generations of video games (marketed with the Virtual Console brand). The Wii Shop Channel launched on November 19, 2006, and ceased service operations worldwide on January 30, 2019. As of February 1, 2019, all previously purchased content can still be re-downloaded indefinitely or Wii data can be transferred from a Wii to a Wii U (via the Wii U Transfer Tool). Succeeded by the Nintendo eShop, the Wii Shop Channel was accessible on the original Wii and on the Wii U console via Wii Mode, supporting the download of WiiWare titles, as well as legacy Virtual Console titles that are yet to be available via the Nintendo eShop. Wii Points Wii Points were the currency used in transactions on the Wii Shop Channel. Wii Points were ob ...
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Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with all Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated ...
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Oath Inc
Traditionally an oath (from Anglo-Saxon ', also called plight) is either a statement of fact or a promise taken by a sacrality as a sign of verity. A common legal substitute for those who conscientiously object to making sacred oaths is to give an affirmation instead. Nowadays, even when there is no notion of sanctity involved, certain promises said out loud in ceremonial or juridical purpose are referred to as oaths. "To swear" is a verb used to describe the taking of an oath, to making a solemn vow. Etymology The word come from Anglo-Saxon ' judicial swearing, solemn appeal to deity in witness of truth or a promise," from Proto-Germanic '' *aiþaz'' (source also of Old Norse eiðr, Swedish ed, Old Saxon, Old Frisian eth, Middle Dutch eet, Dutch eed, German Eid, Gothic aiþs "oath"), from PIE *oi-to- "an oath" (source also of Old Irish oeth "oath"). Common to Celtic and Germanic, possibly a loan-word from one to the other, but the history is obscure and it may ultimately be ...
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Joystiq
''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG '' World of Warcraft'' in particular. After declining readership, it was announced that ''Joystiq'' would be shut down on February 3, 2015, as part of moves to downsize AOL's operations by shuttering its "underperforming" properties. History Predecessors As of early 2004, Weblogs, Inc. was seeking to add a blog to its repertoire for the sole purpose of covering news related to video games, as evidenced by the now-defunct ''The Video Games Weblog'', founded February 27, 2004. On March 12, Weblogs, Inc. CEO Jason Calacanis announced two spinoff projects: ''The Unofficial Playstation 3 Weblog'' and ''The Unofficial Xbox 2'', both of which are now similarly retired, though they would set a precedent for the launching of Joystiq's Fanboy blogs ...
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Engadget
''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editorial staff. It has been operated by Yahoo since September 2021. History ''Engadget'' was founded by former '' Gizmodo'' technology weblog editor and co-founder Peter Rojas. ''Engadget'' was the largest blog in Weblogs, Inc., a blog network with over 75 weblogs, including '' Autoblog'' and '' Joystiq,'' which formerly included '' Hackaday''. Weblogs Inc. was purchased by AOL in 2005. Launched in March 2004, ''Engadget'' is updated multiple times a day with articles on gadgets and consumer electronics. It also posts rumors about the technological world, frequently offers opinion within its stories, and produces the weekly Engadget Podcast that covers tech and gadget news stories that happened during the week. On December 30, 2009, ''En ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including '' PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ...
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