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Lords Of Darkness
''Lords of Darkness'' is the name of two accessories for the fictional ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Advanced Dungeons & Dragons 1st edition ''Lords of Darkness'' is a collection presenting ten short adventure scenarios that take place in the Forgotten Realms, each of them focusing on undead monsters such as skeletons, ghouls, wights, shadows, mummies, vampires, and ghosts; the book also contains suggestions on role-playing undead and a section called "A Mundane Guide to Wards vs. Undead, Spirits, and Other Entities". The anthology includes adventures and background information dealing with most of the undead monsters commonly encountered in the ''AD&D'' game, and although sold as a Forgotten Realms accessory, it is usable with any ''AD&D'' campaign. The book's purpose is to provide short adventures involving undead that can be easily inserted into a campaign. Each of the featured undead has background information ...
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Ed Greenwood
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the creator of the '' Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the '' Dungeons & Dragons'' roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and ''D&D'' game supplement books. Early life and the Forgotten Realms Greenwood grew up in the upscale Toronto suburb of Don Mills. He began writing stories about the Forgotten Realms as a child, starting in the mid-1960s; they were his "dream space for swords and sorcery stories". Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He imagined such worlds as being the source of humanity's myths and legends. Greenwood discovered the '' Dungeons & Dragons'' game in 1975 and soon became a regular play ...
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Necromancy
Necromancy () is the practice of Magic (paranormal), magic involving communication with the Death, dead by Evocation, summoning their spirits as Ghost, apparitions or Vision (spirituality), visions for the purpose of divination; imparting the means to foretell future events and discover hidden knowledge. Sometimes categorized under ''death magic'', the term is occasionally also used in a more general sense to refer to black magic or witchcraft as a whole. Etymology The word ''necromancy'' is adapted from Late Latin : a loan word from the Koine Greek, post-Classical Greek (, or 'divination through a dead body'), a compound of Ancient Greek (, or 'dead body') and (, or 'divination'). The Koine Greek compound form was first documented in the writings of Origen, Origen of Alexandria in the 3rd century AD. The Classical Greek term was (), from the episode of the ''Odyssey'' in which Odysseus visits the realm of the dead souls, and in Hellenistic Greek; in Classical Latin, ...
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Magic Of Dungeons & Dragons
The magic in ''Dungeons & Dragons'' consists of the spells and magic systems used in the settings of the role-playing game ''Dungeons & Dragons'' (''D&D''). ''D&D'' defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films. The specific effects of each spell, and even the names of some spells, vary from edition to edition of the ''Dungeons & Dragons'' corpus. Development Origins In 1974, the 36-page " Volume 1: Men & Magic" pamphlet was published as part of the original ''Dungeons & Dragons'' boxed set and included 12 pages about magic. It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier '' ...
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Lich (Dungeons & Dragons)
The lich is an undead creature found in the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means. The term derives from ''lich'', an archaic term for a corpse. ''Dungeons & Dragons'' co-creator Gary Gygax stated that he based the description of a lich included in the game on the short story "The Sword of the Sorcerer" (1969) by Gardner Fox. Publication history The lich was one of the earliest creatures introduced in the ''Dungeons & Dragons'' game. ''Dungeons & Dragons'' (1974–1976) For the original ''D&D'' rule set, the lich was introduced in its first supplement, ''Greyhawk'' (1975). It is described simply as a skeletal monster that was formerly a magic-user or a magic-user/cleric in life and retains those abilities, able to send lower-level characters fleeing in fear. The lich's interaction with the Psionics rules and the iconic lich Vecna were described in ''Supplement III: Eldritch Wizardry'' ( ...
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Spectre (Dungeons & Dragons)
This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters – "many tied to their growing stable of campaign worlds" – and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes ...
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Ghost (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called ''Monsters & Treasure'' and now called the ''Monster Manual''. As an essential part of ''Dungeons & Dragons'', many of its monsters have become iconic and recognizable even outside ''D&D'', becoming influential in video games, fiction, and popular culture. Origins While many "bizarre and grotesque creatures" are original creations of ''Dungeons & Dragons'', the inspiration for others includes mythology, ...
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Vampire (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood ''Dracula'' and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics. Publication history The vampire was one of the earliest creatures introduced in the ''Dungeons & Dragons'' game. The vampire as a player character concept was present in Dave Arneson's playtest group for the original version of the rules. It led to the creation of a vampire-hunter, which became the basis of the cleric clas ...
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Mummy (Dungeons & Dragons)
Mummies are commonly featured in horror genres as undead creatures wrapped in bandages. Similar undead include skeletons and zombies. History The mummy genre has its origins in the 19th century when Ottoman-controlled Egypt was being colonized by France and, subsequently, by Victorian Britain. The first living mummies in fiction were mostly female, and they were presented in a romantic and sexual light, often as love interests for the protagonist; this metaphorically represented the sexualized Orientalism and the colonial romanticization of the East. Notable examples of this trend include " The Mummy's Foot" by Théophile Gautier, ''The Jewel of Seven Stars'' by Bram Stoker, "The Ring of Thoth" by Arthur Conan Doyle, '' She: A History of Adventure'' and "Smith and the Pharaohs" by H. Rider Haggard, "My New Year's Eve Among the Mummies" by Grant Allen, "The Unseen Man's Story" by Julian Hawthorne, and ''Iras: A Mystery'' by H. D. Everett; the latter actually has the protagonist ...
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Shadow (Dungeons & Dragons)
This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters – "many tied to their growing stable of campaign worlds" – and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes ...
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Ghoul (Dungeons & Dragons)
A ghoul is a mythical creature originating in pre-Islamic Arabia, often described as hideous human-like monster that dwelt in the desert or other secluded locations in order to lure travellers astray. It was not until Antoine Galland translated the ''Arabian Nights'' into French that the western idea of ghoul was introduced. Galland depicted the ghoul as a monstrous creature that dwelled in cemeteries, feasting upon corpses. This definition of the ghoul has persisted until modern times, with ghouls appearing in literature, television and film, as well video games. Notable examples * While considered "zombies" by modern standards, the undead monsters of the 1968 film ''Night of the Living Dead'' are actually ghouls. They are mentioned as ghouls during a news report the characters watch while trapped inside the house. The writer/director, George A. Romero, has also been quoted in an interview as saying "Actually I never called ours zombies. That description appeared in an article ...
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Zombie (Dungeons & Dragons)
This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition Monsters in Dungeons & Dragons, monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition, ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters – "many tied to their growing stable of campaign worlds" – and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-sys ...
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