Looping (other)
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Looping (other)
Looping may refer to: Media and entertainment * Loop (music), a repeating section of sound material * Audio induction loop, an aid for the hard of hearing * a film production term for dubbing (filmmaking) * repeating drawings in an animated cartoon Other uses * Looping (education), the practice of moving groups of children up from one grade to the next with the same teacher * Loop (computing), a sequence of statements which is specified once but which may be carried out several times in succession * Looping (yo-yo trick) * Looping (video game), 1982 arcade game * a specific type of roller coaster inversion * an aerobatic maneuver * a sociology term in a total institution in which an individual's protective response to one assault on the self is made the basis of another * an ancient worldwide single element textile technique * a primitive method of textile construction as used to create a bilum See also

* Loop (other) * {{Disambig ...
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Loop (music)
In music, a loop is a repeating section of sound material. Short sections can be repeated to create ostinato patterns. Longer sections can also be repeated: for example, a player might loop what they play on an entire verse of a song in order to then play along with it, accompanying themselves. Loops can be created using a wide range of music technologies including turntables, digital samplers, looper pedals, synthesizers, sequencers, drum machines, tape machines, and delay units, and they can be programmed using computer music software. The feature to loop a section of an audio track or video footage is also referred to by electronics vendors as ''A–B repeat''. Royalty-free loops can be purchased and downloaded for music creation from companies like The Loop Loft, Native Instruments, Splice and Output. Loops are supplied in either MIDI or Audio file formats such as WAV, REX2, AIFF and MP3. Musicians ''play'' loops by triggering the start of the musical sequence by ...
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Audio Induction Loop
An audio induction loop system (also called an audio-frequency induction loop or AFIL, or a hearing loop) is an assistive listening device for individuals with reduced ranges of hearing. History The first patented magnetic induction loop communication system was invented by Joseph Poliakoff (grandfather of Sir Martyn Poliakoff) in Great Britain in 1937. The pickup coil in a hearing aid is known as a '' telecoil'' (or ''T-coil'') because its early form was to pick up a magnetic field from coils within a telephone. These were included as a part of the method of enabling a two-way conversation over a single pair of wires. The telecoil enabled the hearing aid user to hear the phone conversation clearly without picking up background noise. From this, the natural development was to generate electromagnetic fields representing the audio, which the telecoil could receive. Design A hearing loop consists of one or more physical loops of cable which are placed around a designated ...
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Dubbing (filmmaking)
Dubbing (also known as re-recording and mixing) is a post-production process used in filmmaking and the video production process where supplementary recordings (known as doubles) are lip-synced and "mixed" with original production audio to create the final product. Often this process is performed on films by replacing the original language to offer voiced-over translations. After sound editors edit and prepare all the necessary tracks—dialogue, automated dialogue replacement (ADR), effects, Foley (filmmaking), foley, and music—the dubbing mixers proceed to balance all of the elements and record the finished soundtrack. While dubbing and ADR are similar processes that focus on enhancing and replacing dialogue audio, ADR is a process in which the original actors re-record and synchronize audio segments. This allows filmmakers to replace unclear dialogue if there are issues with the script, background noise, or the original recording. The term "dubbing" also commonly refers ...
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Animated Cartoon
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognised as an artistic medium, specifically within the entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms. Animation is contrasted with live action, although the two do not exist in isolation. Many moviemakers have produced films that are a hybrid of the two. As CGI increasingly approximates photographic imagery, filmmakers can easily composite 3D animations into their film rather than using practical effects for showy visual effects (VFX). General overview Computer animation can be very detailed 3D animation, while 2D com ...
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Looping (education)
Looping in education is the practice of moving groups of children up from one grade to the next with the same teacher. For example, a teacher who teaches a third grade class and then goes on to teach the same students, the following year, for the fourth grade. This system, which is also called multiyear grouping, lasts from two to five years and, as the class moves on, the teacher loops back to pick another group of children. This practice is particularly prevalent in Europe and Asia. This is distinct from the teacher of a multi-age class, who teaches a specific range of school grades together. In this case, although each child remains with the same teacher for multiple years, the group of students being taught changes annually as older children leave the group and are replaced by younger students entering. Background It is believed that young learners experience a complex period of development and that it requires consistency, which can be provided by the looping learning fra ...
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Loop (computing)
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''imperative programming'' language from a ''declarative programming'' language. Within an imperative programming language, a ''control flow statement'' is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements. A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope. Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchronous ...
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Looping (yo-yo Trick)
A yo-yo (also spelled yoyo) is a toy consisting of an axle connected to two disks, and a string looped around the axle, similar to a spool. It is an ancient toy with proof of existence since 440 BC. The yo-yo was also called a bandalore in the 17th century. It is played by holding the free end of the string known as the ''handle'' (by inserting one fingerusually the middle or ring fingerinto a slip knot), allowing gravity (or the force of a throw and gravity) to spin the yo-yo and unwind the string (similar to how a pullstring works). The player then allows the yo-yo to wind itself back to the player's hand, exploiting its spin (and the associated rotational energy). This is often called "yo-yoing" or "playing yo-yo". In the simplest play, the string is intended to be wound on the spool by hand; the yo-yo is thrown downward, hits the end of the string then winds up the string toward the hand, and finally the yo-yo is grabbed, ready to be thrown again. One of the most basic tr ...
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Looping (video Game)
''Looping'' is an action game developed and published in arcades in 1982 by Video Games GmbH in Europe and Venture Line in North America. The player controls a plane across two phases in order to reach a docking station by destroying a terminal base or a rocket base to open a gate while avoiding obstacles along the way. Conceived by Italian designer and engineer Giorgio Ugozzoli, ''Looping'' was the second of two original games produced by German game developer Video Games GmbH, the first being ''Super Tank'' (1981). The idea came up during a period when Ugozzoli obtained a license for both gliding and engine aircraft due to being a fan of flying. He was chosen by Video Games GmbH due to being one of the few people in Europe at the time working with the TMS1000, as Texas Instruments suggested him to Video Games GmbH when looking for ideas and developers for a new project using the 8-bit TMS9980 processor. It was ported to the ColecoVision by Nuvatec in 1983. Conversions for the ...
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