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Living Greyhawk Journal
The ''Living Greyhawk Journal'' was a periodical published by the Role-Playing Games Association (RPGA) as a stand-alone magazine from 2000 to 2004. It was published by Wizards of the Coast. The publication was intended to supplement the RPGA's ''Living Greyhawk'' campaign, though many consider the content within to be canon for the ''Greyhawk'' setting in general. The first six issues (#0-5) were stand-alone magazines, with subsequent issues folded into ''Dragon'' (#6-20) and ''Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...'' (#21-24). References * Broadhurst, Creighton, and Rich Trickey. "''Living Greyhawk Journal'' Article List." 'Canonfire!''. Available onlin Defunct magazines published in the United States Dungeons & Dragons magazines Magazines disestablished ...
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RPGA
D&D Adventurers League (or simply Adventurers League for short) is the organized play association for the ''Dungeons & Dragons'' (''D&D'') roleplaying game which is officially administered by ''D&D'''s publisher, Wizards of the Coast. It was rebranded with the launch of ''D&D'''s 5th Edition in 2014. Prior to 2014, it was known as the Role Playing Game Association Network (RPGA Network, or simply RPGA). The organization was originally established by ''D&D'''s previous publisher, TSR, Inc., in 1980. The RPGA initially focused on a tournament style of play with competitive events for TSR games such as ''Advanced Dungeons & Dragons'' (''AD&D''), '' Gamma World'' and ''Top Secret''. In 1987, the RPGA launched its first living campaign where players at many locations could impact the storyline via their reported actions in campaign adventures. Various living campaigns were released for the different games administered by the RPGA. The Living City (1987–2004) campaign set in the For ...
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Wizards Of The Coast
Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy manufacturer Hasbro acquired the company and currently operates it as a subsidiary. During a February 2021 reorganization of Hasbro, WotC became the lead part of a new division called "Wizards & Digital". WotC was originally a role-playing game (RPG) publisher that in the mid-1990s originated and popularized collectible card games with ''Magic: The Gathering''. It later acquired TSR (company), TSR, publisher of the RPG ''Dungeons & Dragons'', and published the licensed ''Pokémon Trading Card Game'' from 1999 to 2003. WotC's corporate headquarters is located in Renton, Washington, which is part of the Seattle metropolitan area. The company publishes RPGs, board games, and collectible card games. It has received numerous awards, includin ...
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Living Greyhawk
Living Greyhawk (LG) was a massively shared ''Dungeons & Dragons'' Living Campaigns, living campaign administered by RPGA that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax's Greyhawk, World of Greyhawk setting, and used the ''Dungeons and Dragons'' Third Edition (later v3.5) rules. During the lifespan of the campaign, more than a thousand adventures were published, and these were played by tens of thousands of players around the world. Chronology of the campaign During the 1990s, a shared RPGA roleplaying campaign called Living City that used the ''Dungeons and Dragons'' 2nd edition rules had been relatively successful. With the introduction of the third edition of Dungeons & Dragons in 2000, RPGA conceived of a new and improved campaign called Living Greyhawk that would be more far-reaching in scope and played on a larger, continental scale. Instead of one city and its environs, this campaign would cover 30 in-game regions of Oerth, each link ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as simply a dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support o ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; ''Dragon'' was the other. ''Dungeon'' was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon'' #221 being the last issue released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of ''Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in th ...
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Defunct Magazines Published In The United States
Defunct may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product In Industry (economics), industry, product lifecycle management (PLM) is the process of managing the entire lifecycle of a product from its inception through the Product engineering, engineering, Product design, design, and Manufacturing, ma ... * Obsolescence {{Disambiguation ...
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Dungeons & Dragons Magazines
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (from the French , meaning 'to forget') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an '' angstloch'') in a high ceiling. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The earlier meaning of "keep" is still in use for academics, although in popular culture, it has come to mean a cell or "oubliette". Though it is uncertain, both ''dungeon'' and ''donjon'' are thought to derive from the Middle Latin word ''dominus'', meaning "lord" or "master". In French, the term ''donjon'' sti ...
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Magazines Disestablished In 2004
A magazine is a periodical publication, print or digital, produced on a regular schedule, that contains any of a variety of subject-oriented textual and visual content forms. Magazines are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. They are categorised by their frequency of publication (i.e., as weeklies, monthlies, quarterlies, etc.), their target audiences (e.g., women's and trade magazines), their subjects of focus (e.g., popular science and religious), and their tones or approach (e.g., works of satire or humor). Appearance on the cover of print magazines has historically been understood to convey a place of honor or distinction to an individual or event. Term origin and definition Origin The etymology of the word "magazine" suggests derivation from the Arabic (), the broken plural of () meaning "depot, storehouse" (originally military storehouse); that comes to English via Middle French and Italian . I ...
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Magazines Published In Washington (state)
A magazine is a periodical literature, periodical publication, print or digital, produced on a regular schedule, that contains any of a variety of subject-oriented textual and visual content (media), content forms. Magazines are generally financed by advertising, newsagent's shop, purchase price, prepaid subscription business model, subscriptions, or by a combination of the three. They are categorised by their frequency of publication (i.e., as weeklies, monthlies, quarterlies, etc.), their target audiences (e.g., women's and trade magazines), their subjects of focus (e.g., popular science and religious), and their tones or approach (e.g., works of satire or humor). Appearance on the cover of print magazines has historically been understood to convey a place of honor or distinction to an individual or event. Term origin and definition Origin The etymology of the word "magazine" suggests derivation from the Arabic language, Arabic (), the broken plural of () meaning "depot, s ...
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