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Little Misfortune
''Little Misfortune'' is a 2019 adventure video game developed and published by the independent Swedish studio Killmonday Games. It released for Linux, macOS, and Windows on September 18, 2019, for Android and iOS on February 13, 2020, and for PlayStation 4, Xbox One, and Nintendo Switch on May 29, 2020. Set in the same universe as ''Fran Bow'', the game's titular character is Misfortune, an eight-year-old girl with a childlike naivety and a dark sense of humor. Misfortune, a self-described "little lady", is guided by a voice in her head, which she names Mr. Voice, in a game to seek the prize of eternal happiness for her mother. She is smitten with Benjamin, a non-verbal fox whom Mr. Voice strongly warns Misfortune against interacting with. Despite its initial child-friendly introduction, Misfortune quickly finds herself exposing or being exposed to numerous elements of shock humor, including death, alcoholism, substance abuse, suicide, nudity, profanity, grave robbery, strip clu ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces. History The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. The next year, Unity was named runner-up in the Best Use of Mac OS ...
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Substance Abuse
Substance abuse, also known as drug abuse, is the use of a drug in amounts or by methods which are harmful to the individual or others. It is a form of substance-related disorder. Differing definitions of drug abuse are used in public health, medical and criminal justice contexts. In some cases, criminal or anti-social behaviour occurs when the person is under the influence of a drug, and long-term personality changes in individuals may also occur. In addition to possible physical, social, and psychological harm, the use of some drugs may also lead to criminal penalties, although these vary widely depending on the local jurisdiction.. Drugs most often associated with this term include: alcohol, amphetamines, barbiturates, benzodiazepines, cannabis, cocaine, hallucinogens (although there is no known ''psychedelic'', one of the three categories of hallucinogens, that has been found to have any addictive potential), methaqualone, and opioids. The exact cause of substan ...
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Dysfunctional Family
A dysfunctional family is a family in which conflict, misbehavior, and often child neglect or abuse and sometimes even all of the above on the part of individual parents occur continuously and regularly, leading other members to accommodate such actions. Children sometimes grow up in such families with the understanding that such a situation is normal. Dysfunctional families are primarily a result of two adults, one typically overtly abusive and the other codependent, and may also be affected by substance abuse or other forms of addiction, or sometimes by an untreated mental illness. Parents having grown up in a dysfunctional family may over-correct or emulate their own parents. In some cases, the dominant parent will abuse or neglect their children and the other parent will not object, misleading a child to assume blame. Perceptions and historical context A common misperception of dysfunctional families is the mistaken belief that the parents are on the verge of separation ...
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Whac-A-Mole
Whac-A-Mole is an arcade game, originally known as or in Japan. A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen, and a large, soft, black mallet. Five holes in the play area top are filled with small, plastic, cartoonish moles, which pop up at random. Points are scored by whacking each mole as it appears. The faster the reaction, the higher the score. Play The cabinet has a three-digit readout of the current player's score and, on later models, a "best score of the day" readout. The mallet is usually attached to the game by a rope to prevent it from being stolen. Current versions of Whac-A-Mole include three displays for Bonus Score, High Score, and the current game score. Home versions, distributed by Bob's Space Racers, have one display with the current score. If the player does not strike a mole within a certain time or with enough force, it eventually sinks back into its hole with no score. Although gameplay starts ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such ''Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's '' Lazy Jones'' or the smartphone satire '' Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party g ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History '' The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchroniz ...
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Death (personification)
Death is frequently imagined as a personified force. In some mythologies, a character known as the Grim Reaper (usually depicted as a berobed skeleton wielding a scythe) causes the victim's death by coming to collect that person's soul. Other beliefs hold that the Spectre of Death is only a psychopomp, serving to sever the last ties between the soul and the body, and to guide the deceased to the afterlife, without having any control over when or how the victim dies. Death is most often personified in male form, although in certain cultures Death is perceived as female (for instance, Marzanna in Slavic mythology, or Santa Muerte in Mexico). By region Americas Latin America As is the case in many Romance languages (including French, Portuguese, Italian, and Romanian), the Spanish word for death, ''muerte,'' is a feminine noun. As such, it is common in Spanish-speaking cultures to personify death as a female figure. In Aztec mythology, Mictecacihuatl is the " Queen ...
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Cruelty To Animals
Cruelty to animals, also called animal abuse, animal neglect or animal cruelty, is the infliction by omission (neglect) or by commission by humans of suffering or harm upon non-human animals. More narrowly, it can be the causing of harm or suffering for specific achievements, such as killing animals for entertainment; cruelty to animals sometimes encompasses inflicting harm or suffering as an end in itself, referred to as zoosadism. Divergent approaches to laws concerning animal cruelty occur in different jurisdictions throughout the world. For example, some laws govern methods of killing animals for food, clothing, or other products, and other laws concern the keeping of animals for entertainment, education, research, or pets. There are several conceptual approaches to the issue of cruelty to animals. Even though some practices, like animal fighting, are widely acknowledged as cruel, not all people and nations have the same definition of what constitutes animal cruelty. Ma ...
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Demon
A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, anime, and television series. Belief in demons probably goes back to the Paleolithic age, stemming from humanity's fear of the unknown, the strange and the horrific. ''A Dictionary of Comparative Religion'' edited by S.G.F. Brandon 1970 In ancient Near Eastern religions and in the Abrahamic religions, including early Judaism and ancient-medieval Christian demonology, a demon is considered a harmful spiritual entity which may cause demonic possession, calling for an exorcism. Large portions of Jewish demonology, a key influence on Christianity and Islam, originated from a later form of Zoroastrianism, and was transferred to Judaism during the Persian era. Demons may or may not also be considered to be devils: minions of the D ...
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Strip Club
A strip club is a venue where strippers provide adult entertainment, predominantly in the form of striptease or other erotic or exotic dances. Strip clubs typically adopt a nightclub or bar style, and can also adopt a theatre or cabaret-style. American-style strip clubs began to appear outside North America after World War II, arriving in Asia in the late 1980s and Europe in 1978, where they competed against the local English and French styles of striptease and erotic performances. As of 2005, the size of the global strip club industry was estimated to be US$75 billion. In 2019, the size of the U.S. strip club industry was estimated to be US$8 billion, generating 19% of the total gross revenue in legal adult entertainment. SEC filings and state liquor control records available at that time indicated that there were at least 3,862 strip clubs in the United States, and since that time, the number of clubs in the U.S. has grown. Profitability of strip clubs, as with other service-ori ...
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Grave Robbery
Grave robbery, tomb robbing, or tomb raiding is the act of uncovering a grave, tomb or crypt to steal commodities. It is usually perpetrated to take and profit from valuable artefacts or personal property. A related act is body snatching, a term denoting the contested or unlawful taking of a body (seldom from a grave), which can be extended to the unlawful taking of organs alone. Grave robbing has caused great difficulty to the studies of archaeology, art history, and history. Countless precious grave sites and tombs have been robbed before scholars were able to examine them. In any way, the archaeological context and the historical and anthropological information are destroyed: Grave robbers who are not caught usually sell relatively modern items anonymously and artifacts on the black market. Those intercepted, in a public justice domain, are inclined to deny their guilt. Though some artifacts may make their way to museums or scholars, the majority end up in private collections ...
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