List Of Storytelling Games
This is a list of storytelling games – board games in which players construct or storytelling, tell a story. List * Above and Below * Agents of SMERSH * Betrayal at House on the Hill * Consequences (game), Consequences * Dead of Winter: A Cross Roads Game, Dead of Winter: A Crossroads Game * Dixit (card game), Dixit * Near and Far * Mice and Mystics * Mythos tales * Once Upon a Time (game), Once Upon a Time * Robinson Crusoe: Adventures on the Cursed Island * Sherlock Holmes: Consulting Detective (gamebook), Sherlock Holmes Consulting Detective * Tales of the Arabian Nights (board game), Tales of the Arabian Nights * This War of Mine * T.I.M.E Stories * The 7th Continent See also * List of role-playing games by genre References External links Storytelling games on BoardGameGeek {{DEFAULTSORT:Storytelling games Board games Storytelling, Games Lists of games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Storytelling Game
A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-playing games, each player represents one or more characters in the developing story. Others involve more third-person narrative. Collaborative writing games Collaborative fiction is a form of storytelling which uses collaborative writing as the primary medium. A group of authors share creative control of a story. Exquisite Corpse, a Surrealist parlour game, is an example of a collaborative writing game. Exhibition catalogue, ', La Dragonne, Galerie Nina Dausset, Paris (October 7–30). The parlour game Consequences is similar. Storytelling card games In storytelling card games, players use cards containing narrative prompts or plot details to tell a collaborative story. Examples include ''Once Upon a Time'' and ''For the Queen'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Storytelling
Storytelling is the social and cultural activity of sharing narrative, stories, sometimes with improvisation, theatre, theatrics or embellishment. Every culture has its own narratives, which are shared as a means of entertainment, education, cultural preservation or instilling moral values. Crucial elements of stories and storytelling include Plot (narrative), plot, Character (arts), characters and point of view (literature), narrative point of view. The term "storytelling" can refer specifically to oral storytelling but also broadly to techniques used in other media to unfold or disclose the narrative of a story. Historical perspective Storytelling, intertwined with the development of mythology, mythologies, predates writing. The earliest forms of storytelling were usually oral literature, oral, combined with gestures and expressions. Storytelling often has a prominent educational and performative role in religious rituals (for example, the Passover Seder), and some archaeo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Betrayal At House On The Hill
''Betrayal at House on the Hill'' is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed; one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them. Gameplay ''Betrayal'' consists of two phases: the initial Exploration phase and the Haunt phase. At the start of the game, each player selects a character and sets the skill indicators at the characters' starting values. The "house" starts with a ground, upper, and basement floors; ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Consequences (game)
Consequences is an old parlour game A parlour or parlor game is a group game played indoors, named so as they were often played in a parlour. These games were extremely popular among the upper and middle classes in the United Kingdom and in the United States during the Victorian er ... in a similar vein to '' Mad Libs'' and the surrealist game '' exquisite corpse''. Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story. Each player then folds the paper over to hide the most recent line, and hands it to the next person. At the end of the game, the stories are read out. Example game The exact sequence varies, but an example sequence given in ''Everyman's Word Games'' is: # An adjective # A man's name # The word ''met'' followed by an adjective # A woman's name # The word ''at'' followed by where they met # The word ''to'' followed by what they went there for # T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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A Cross Roads Game
A, or a, is the first letter and the first vowel letter of the Latin alphabet, used in the modern English alphabet, and others worldwide. Its name in English is '' a'' (pronounced ), plural ''aes''. It is similar in shape to the Ancient Greek letter alpha, from which it derives. The uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version is often written in one of two forms: the double-storey and single-storey . The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English, '' a'' is the indefinite article, with the alternative form ''an''. Name In English, the name of the letter is the ''long A'' sound, pronounced . Its name in most other languages matches the letter's pronunciation in open syllables. History The earliest known ancestor of A is ''aleph''—the first letter of the Phoenician ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dixit (card Game)
''Dixit'' (, , "he/she/it said"), is a French board game created by , illustrated by Marie Cardouat, and published by . Using a set of cards illustrated with dreamlike images, players select cards that match a title suggested by the designated ''storyteller'' player, and attempt to guess which card the ''storyteller'' selected. The game was introduced in 2008. ''Dixit'' won the 2010 Spiel des Jahres award. Gameplay Each player is dealt six cards to start the game from a shuffled deck, which becomes the draw pile. For a three-player game, each player is dealt seven cards instead. Each player takes a turn as the ''storyteller''. The ''storyteller'' looks at the six cards in their hand and selects one, composing a sentence or phrase that might describe it and says it out loud, without showing the card to the other players. The ''storyteller''s goal is to provide a description that is ambiguous enough that not all other players will recognize the card, yet relevant enough that som ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Near And Far
''Near and Far'' is a board game for 2 to 4 players designed by Ryan Laukat and published by Red Raven Games in 2017. In this map based storytelling board game, players seek fame and fortune and the eventual discovery of a mysterious last ruin. The gameplay blends resource management with a storybook, with players controlling heroes that equip and provision themselves in a town, and then set out to explore the map, setting up camps and completing quests. The game is a sequel to Laukat's ''Above and Below'', which is set in the same fictional universe (Arzium). The game can be played as an ongoing, 10 game campaign, with each session being played on a different map. The game was originally sold via a Kickstarter campaign in July 2016, raising over $520,000 from over 7,000 backers. Gameplay Players begin in a town, hiring allies and obtaining supplies such as coins, gems, and food from different buildings. They can then explore the world by using one of 11 different maps. The ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Once Upon A Time (game)
''Once Upon a Time'' is a card game produced by Atlas Games in 1994 in which the entire group of players collaborate to tell a story, each to use up all of the storytelling cards in their hand first. Description One object of ''Once Upon a Time'' is to tell a fairy tale as a group. While the story is developed by the whole group, the competitive aspect of the game is that each player has an individual goal of using all of the "Storytelling" cards they have in hand, and finishing the story with their own special "Happy Ever After" card. Only one player at a time is the current storyteller, giving them a chance to play their Storytelling cards, while the other players have a chance to "interrupt" the story and become the storyteller if, for example, the storyteller mentions something on one of the interrupting player's cards. Gameplay Each player is dealt a hand of cards that represent story elements: objects, people, events, and "aspects" often involved in fairy tales (for ins ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Adventures On The Cursed Island
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?" Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Consulting Detective (gamebook)
''Sherlock Holmes: Consulting Detective'' may refer to: * ''Sherlock Holmes: Consulting Detective'' (gamebook) (1981), a book-based game published by Sleuth Publications * '' Sherlock Holmes: Consulting Detective'' (1991), a video game adapted by ICOM Simulations from the Sleuth Publications gamebook * '' Sherlock Holmes: Consulting Detective Vol. II'' (1992), sequel to the 1991 video game * '' Sherlock Holmes: Consulting Detective Vol. III'' (1993), sequel to the 1992 video game {{disambiguation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tales Of The Arabian Nights (board Game)
''Tales of the Arabian Nights'' is a board game published by West End Games in 1985 based on ''One Thousand and One Nights''. Publication history ''Tales of the Arabian Nights'' was designed by Eric Goldberg, and published by West End Games in 1985. It was re-issued in 2009 by Z-Man Games in a revised and much expanded form. Gameplay (West End Games edition) ''Tales of the Arabian Nights'' is a paragraph-based storytelling board game where each player travels through the Arabian desert, experiencing adventures taken from the original ''One Thousand and One Nights''. Players gain and lose statuses from these adventures, earning Story Points and Destiny Points. After earning enough points to become a sultan, the player can return to Baghdad to win the game. Reception In the September-October edition of ''Space Gamer'' (No. 76), Wayne D. Yee gave a thumbs-up, saying, "''Tales of the Arabian Nights'' is excellent. It has something for everyone. Do not be put off by the steep pric ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Role-playing Games By Genre ...
This is a list of notable tabletop role-playing games. It does not include computer role-playing games, MMORPGs, play-by-mail/email games, or any other video games with RPG elements. Most of these games are tabletop role-playing games; other types of games are noted as such where appropriate. See also * List of play-by-mail games * List of role-playing game designers, annotated with a few significant games to which each designer has contributed. * Timeline of tabletop role-playing games * List of role-playing game publishers * List of game manufacturers References {{reflist, 30em Role-playing games by name Name A name is a term used for identification by an external observer. They can identify a class or category of things, or a single thing, either uniquely, or within a given context. The entity identified by a name is called its referent. A person ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |