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''Dixit'' (, , "he/she/it said"), is a French
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
created by , illustrated by Marie Cardouat, and published by . Using a set of cards illustrated with dreamlike images, players select cards that match a title suggested by the designated ''storyteller'' player, and attempt to guess which card the ''storyteller'' selected. The game was introduced in 2008. ''Dixit'' won the 2010
Spiel des Jahres The Spiel des Jahres (, 'Game of the Year') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence an ...
award.


Gameplay

Each player is dealt six cards to start the game from a shuffled deck, which becomes the draw pile. For a three-player game, each player is dealt seven cards instead. Each player takes a turn as the ''storyteller''. The ''storyteller'' looks at the six cards in their hand and selects one, composing a sentence or phrase that might describe it and says it out loud, without showing the card to the other players. The ''storyteller''s goal is to provide a description that is ambiguous enough that not all other players will recognize the card, yet relevant enough that some will. Every other (non-storyteller) player then selects one card from their own hand which best matches the sentence given by the ''storyteller''. In a three-player game, the two non-storyteller players each select two cards from their hand. Then each non-storyteller player gives the selected card(s) to the ''storyteller'' face down, without showing it to the others. The ''storyteller'' shuffles the card they had described with the cards received from the other players, and all of the selected cards are then dealt face up. The minimum number of cards in the tableau for voting is five, from a three or four player game. Each player (except for the ''storyteller'') then secretly guesses which picture was the ''storyteller''s, using numbered voting chips. Each voting player cannot vote for the card(s) they had selected for the tableau. For games with seven or more players (under the ''Odyssey'' rules), each voting player may vote for a second image. Once the votes have been revealed, scoring is based on the number of votes that correctly guessed the ''storyteller''s card. After voting and scoring are complete for the turn, the cards in the tableau are moved to a discard pile, face-up. Each player draws one new card from the draw pile so that everyone starts the next turn with six cards in their hand. Again, in a three-player game, the non-storyteller players each draw two cards, while the ''storyteller'' draws one to maintain seven cards in their hand. If there are not enough cards remaining in the draw pile, the discard pile is shuffled into the draw pile. For the next turn, the player to the left of the ''storyteller'' becomes the new ''storyteller''.


Scoring

The original rules were revised after publication. The storyteller scores points if some, but not all, players guess correctly; the other players score points individually for having correctly guessed the storyteller's card, or if another player or players select the card they originally gave to the storyteller. In addition, if none of the players guessed correctly, the players receive points while the storyteller does not. ;Notes The players move their rabbits along the track on the board according to the points scored.


Endgame

In the original rules, the winner is the first player to reach 30 points. In the revised rules, the winner is the player with the most points when the last card is drawn.


Equipment

All basic editions of the game come with 84 illustrated cards. The original published versions were limited to six players by providing six wooden rabbit markers and thirty-six voting tokens (six color-coordinated sets, each numbered one to six). The 2021 refreshed edition accommodates up to eight players, with eight voting dials, eight wooden rabbit markers, and one game board. The game board has a scoring track, eight card slots, and a graphical aid as a reminder of the scoring system.


Other editions

An iOS app for Dixit was released in 2011. An updated version, named ''Dixit World'', was announced in 2018 for iOS and Android. ''Dixit World'' beta testing began in 2020. Multiple versions of the game have been published, with minor updates to the equipment included with the original edition in 2012 and again in 2021. Expansion sets, each containing 84 cards, were published starting in 2010. A version for up to 12 players was published in 2011 (''Dixit Odyssey''), both as a standalone game and as an expansion for owners of the original game. ''Odyssey'' has slightly revised rules for games with a larger number of players. The revised equipment for ''Odyssey'' includes 12 voting boards, rather than voting tile sets, and 24 pegs that fit in the holes of the voting board to register votes.


''Dixit Party''

''Dixit Party'' is a variation for six or more players, contained in the rules of ''Dixit Odyssey''. In Dixit Party, each player receives five image cards (instead of six) and takes a green voting token, except for the ''storyteller'', who takes a red token. The ''storyteller'' looks at their hand and speaks a phrase that is ''not'' related to any image card in their hand. Play then proceeds according to the regular rules, with all players, including the ''storyteller'', selecting an image card that best matches the phrase; the selected image cards are shuffled and placed face-up in a tableau. Each player votes for the image card they feel best matches the phrase. The image card that receives the most votes will score points for each player that voted for it, up to a maximum of five points; for example, if the most popular image card received eight votes, the score would be capped at five points each for the eight players that voted for it. However, the ''storyteller'' also has a vote (using the red token) and anyone who voted for the image card also voted by the ''storyteller'' will receive no points. A player that voted for an image that received only one vote also scores no points.


''Team Dixit''

''Team Dixit'' is a variation for an even number of six or more players, playing in teams of two, contained in the rules of ''Dixit Odyssey''. In Team Dixit, each individual player receives four cards each. After the ''storyteller'' gives the clue, the ''storyteller''s teammate hands a card to the ''storyteller'' for the tableau (i.e., that team contributes two cards), and each other team hands in a single card for the tableau. Each other team may discuss which card they will turn in, provided the conversation takes place in front of the other players and neither teammate shows their cards. Both the ''storyteller'' and their teammate are not allowed to vote. Scoring is the same as regular ''Dixit'', and the game ends when each player has had a chance to be the ''storyteller''.


Spin-offs


''Dixit Jinx''

''Dixit Jinx'' is a spin-off with a similar gameplay mechanic of describing cards in a tableau, published in 2012. However, ''Jinx'' uses a streamlined set of equipment and more abstract images. It was designed by Josep M. Allué and illustrated by Dominique Ehrhard. Play has been described as a cross between ''Dixit'' and '' Jungle Speed''. ''Jinx'' has 71 image cards and 9 position cards. To start, the image card deck is pared down according to the number of players and shuffled to form the draw pile: * 3 players: 30 image cards are removed, 41 image cards remain * 4 players: 20 image cards are removed, 51 image cards remain * 5 players: 10 image cards are removed, 61 image cards remain * 6 players: All 71 image cards remain 9 of the image cards are drawn from the shuffled image card deck and placed face-up in a 3×3 array. The youngest player is the first ''active player'', shuffling the position card deck and drawing one, but not revealing it to the other players. The position card drawn indicates which of the image cards in the 3×3 tableau has been selected as the ''active player''s image card, which they describe verbally with a clue. Once the clue is announced, each of the other players selects the most appropriate card by placing their finger on the card. Only one finger is allowed per card, so if two (or more) players select the same card, the first player that shouts "Jinx" keeps their selection, while the other(s) must select a different card. Once a card is selected by a player, the ''active player'' indicates if that player has correctly guessed the ''active player''s image card. If the guess is incorrect, the player making the incorrect guess removes their finger and is not allowed to continue guessing. If the guess is correct, the turn ends. Any card selections remaining after the correct guess are ignored. * The ''active player''s image card is moved in front of the player who correctly guessed it. * Image cards that were guessed incorrectly prior to the correct guess are taken off the tableau and placed in front of the ''active player''. * If the selected image card is guessed correctly by the first player to select a card in the tableau, one image card is removed from the pile of the ''active player'' and returned to the bottom of the deck. * The remaining cards in the tableau are moved to the discard pile. If the selected image card is not correctly guessed, all of the cards in the tableau are discarded. The game ends when a 3×3 square tableau can no longer be made from the remaining image cards in the draw pile. The winner is the player with the most image cards at the end of the game.


''Stella''

''Stella – Dixit Universe'' is a related game designed by Gérald Cattiaux and Jean-Louis Roubira, with artwork by Jérôme Pélissier, first published in October 2021. ''Stella'' has a similar illustrated 84-card deck that is compatible with ''Dixit'', but the gameplay is different, facilitated by the following equipment: * 110 Word Cards, divided as: ** 96 Two-Word Cards ** 4 Discovery Word Cards ** 10 Custom Word Cards * 10 tokens, divided as: ** 6 Lantern Tokens (double-sided) ** 4 Round Tokens (numbered I to IV) * 1 First Scout Pawn * 6 Erasable Personal Slates * 1 Erasable Scoring Slate To start, the image deck is shuffled and 15 cards are dealt face-up to form a tableau of 3 rows and 5 columns next to the game board. The 96 word card deck is shuffled and 4 cards are dealt face-down next to the tableau as a draw pile. For beginners, it is suggested the Discovery Word sub-deck is used instead. One personal slate is distributed to each player, and one of the players is selected to start the game, by giving them the First Scout Pawn. The designated ''scout'' flips the first word card over and reads it aloud, which becomes the clue word for the first of four rounds. By mutual agreement, the players may choose to use the alternate word on the word card. The Personal Slate includes a reproduction of the game board, which provides a consistent orientation for all players. Each player then associates from 1 to 10 cards in the tableau with the clue word, by marking the associated card positions on the Personal Slate with a cross. After each player has completed their card selection, they announce the number of cards they had selected and place their lantern token on the game board, lighted side up. If one player has selected more cards than the others, that player must turn their lantern token over, dark side up, indicating they are ''in the dark''. If the maximum number of cards are selected by more than one player, no further action is required and all players remain ''in the light''. The ''scout'' starts the matching phase of the game by pointing to one of the cards in the tableau which they had selected. All players (including the ''scout'') who selected the same card receive a ''spark'' and fill in two stars on their Personal Slate matching that card position. If only one other player (in addition to the ''scout'') selected the same card, those two players receive a ''super spark'' and fill in three stars on their Personal Slate. If no players selected the same card, the ''scout'' has ''fallen'': they are unable to continue filling stars or bonus stars for this round, and the First Scout Token is passed on to the next player. Because the ''scout''s turn continues until that ''scout'' has ''fallen'', the ''scout'' should start with the most obvious match first, to ensure they can accumulate some ''spark''s. The round continues until all players have ''fallen'', or the players who have not served as ''scout'' have no cards left to confirm. The score for each round is the number of stars that were filled during that round on each player's Personal Slate. If a player is ''in the dark'', their score is penalized by -1 for each match (e.g., 1 point for a ''spark'' and 2 points for a ''super spark'') unless all the cards they had selected resulted in a ''spark'' or ''super spark''. In that case, the player ''in the dark'' did not ''fall'' and they score full points for each match. To set up the next round, the Word Card that was used is returned to the box, the First Scout Pawn is passed clockwise, and the active round token is flipped over, which indicates which row of image cards in the tableau should be replaced. The winner is the player that accumulates the most points through four rounds.


Reception

Dixit has received highly positive reviews and over 30 awards and nominations. BGL described it as a card game that "allows creativity and imagination to run riot", while Shut Up & Sit Down referred to it as "one of those very special game ideas that makes the most of the human brain while also keeping its rules to a minimum". Father Geek noted that Dixit is "one of those rare games that can be played with a mixed age and skill group with little to no difficulty". The Dixit expansions have also been well received by critics. In a review of ''Dixit'' in '' Black Gate'', Andrew Zimmerman Jones found the illustrations on the cards "attractive", and the cards in the expansions "fantastic". ''Dixit'' was featured in a 2012 episode of ''
TableTop Tabletop may refer to: Common use * The top of a table Games * TableTop, an Internet-based show about board games * Tabletop games, encompassing several classes of games that can also be referred to individually as "Tabletop", including: ** Ta ...
'', a web video series hosted by
Wil Wheaton Richard William "Wil" Wheaton III (born July 29, 1972) is an American actor and writer. He portrayed Wesley Crusher on the television series ''Star Trek: The Next Generation'', Gordie Lachance in the film ''Stand by Me (film), Stand by Me'', ...
and broadcast on
Felicia Day Kathryn Felicia Day (born June 28, 1979) is an American actress, singer, writer, and web series creator. She is the creator and star of the web series '' The Guild'' (2007–2013), a show loosely based on her life as a gamer. She also wrote and ...
's
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
channel
Geek & Sundry Geek & Sundry, Inc. is a commercial YouTube and Twitch (service), Twitch channel and multimedia production company. It was launched on April 2, 2012, by actress Felicia Day with Kim Evey and Sheri Bryant as part of YouTube's YouTube Original Chan ...
. The episode showed a match between Leo Chu, Casey McKinnon, Beth Riesgraf, and Wheaton, won by Riesgraf. The game mechanic of submitting a response has been compared to the contemporary ''
Apples to Apples ''Apples to Apples'' is a card-based party game originally published by Out of the Box Publishing Inc., and now by Mattel. Players start with a hand of seven "red apple" cards, which feature nouns. A player is selected to be the first judge, an ...
'' and the earlier game ''
Balderdash ''Balderdash'' is a board game variant of a classic parlour game known as Fictionary or the Dictionary Game. It was created by Laura Robinson and Paul Toyne of Toronto, Ontario, Canada. The game was first released in 1984 by the Canada Games ...
'', which has players vote for submitted responses.


Awards

* 2009 As d'Or – Jeu de l'Année Winner * 2009 Juego del Año Winner * 2009 Lys Grand Public Winner * 2010 Games Magazine Best New Party Game of the Year Award Winner * 2010
Spiel Des Jahres The Spiel des Jahres (, 'Game of the Year') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence an ...
Winner *2010 Vuoden Peli Family Game of the Year Winner *2010 Hungarian Board Game Award Winner *2010 Hra roku Winner *2011 Ludoteca Ideale Official Selection Winner


See also

* ''
Apples to Apples ''Apples to Apples'' is a card-based party game originally published by Out of the Box Publishing Inc., and now by Mattel. Players start with a hand of seven "red apple" cards, which feature nouns. A player is selected to be the first judge, an ...
'' * ''
Balderdash ''Balderdash'' is a board game variant of a classic parlour game known as Fictionary or the Dictionary Game. It was created by Laura Robinson and Paul Toyne of Toronto, Ontario, Canada. The game was first released in 1984 by the Canada Games ...
'' * ''
Taboo (game) ''Taboo'' is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro). The objective of the game is for a player to have their partners guess the word on the player's card without using the word it ...
''


References


External links

* * * * {{Authority control Party games Spiel des Jahres winners Card games introduced in 2008 French board games