List Of First-person Shooter Engines
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List Of First-person Shooter Engines
This is a sortable list of first-person shooter engines. Early 1970s - Late 1980s: wireframes to flat-shaded 3D Early 1990s: 2.5D environments and textures Mid 1990s: 3D texture mapping , beginnings of hardware acceleration Late 1990s: 32-bit color, GPUs become standard Early 2000s: increasing detail, outdoor environments, ragdoll physics Mid 2000s: dynamic lighting, early shader implementation Late 2000s to 2010s: high-resolution textures, widescreen resolution, unified shader model 2020s: 8K, real-time ray-tracing Specialized engines/engine middle-ware Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria (software), Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game ''Grand Theft Auto IV''. See also * List of free first-pers ...
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First-person Shooter Engine
A first-person shooter engine is a game engine, video game engine specialized for simulating 3D graphics, 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either non-player characters or other players. The development of the FPS graphic engines is characterized by a steady increase in technologies, with some breakthroughs. Attempts at defining distinct generations lead to arbitrary choices of what constitutes a highly modified version of an 'old engine' and what is a new engine. The classification is complicated as game engines blend old and new technologies. Features considered advanced in a new game one year, become the expected standard the next year. Games with a combination of both older and newer features are the norm. For example, ''Jurassic Park: ...
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Wolfenstein 3D Engine
''Wolfenstein'' is a series of alternate history World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlier titles are centered around Nazi attempts to harness supernatural and occult forces, while later games are set after the Nazis successfully implement various science fiction technologies to achieve victory in World War II. The first two games in the series, ''Castle Wolfenstein'' and ''Beyond Castle Wolfenstein'', focused on stealth-based gameplay from a top-down perspective. Beginning with id Software's ''Wolfenstein 3D'', they shifted to, and helped popularize, the first-person shooter genre. After ZeniMax Media acquired id Software, including the ''Wolfenstein'' franchise, developer MachineGames became the series' primary developer. History 1981–1992: Muse Software ''Castle Wolfenstein'' was developed by programmer Silas Warne ...
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Ultima Underworld
''Ultima Underworld: The Stygian Abyss'' is a 1992 action role-playing game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. Set in the fantasy world of the ''Ultima'' series the story takes place inside the Great Stygian Abyss: a large cave system that contains the remnants of a failed utopian civilization. The player assumes the role of the Avatar—the ''Ultima'' series's protagonist—and attempts to find and rescue a baron's kidnapped daughter. ''Ultima Underworld'' has been cited as the first role-playing game to feature first-person action in a 3D environment, and it introduced technological innovations such as allowing the player to look up and down. Its design combines simulation elements with concepts from earlier role-playing video games, including '' Wizardry'' and '' Dungeon Master'', which led the game's designers to call it a " dungeon simulation". As such, the game is non-linear and allows for emergent gameplay. ...
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Underworld Engine
The underworld, also known as the netherworld or hell, is the supernatural world of the dead in various religious traditions and myths, located below the world of the living. Chthonic is the technical adjective for things of the underworld. The concept of an underworld is found in almost every civilization and "may be as old as humanity itself". Common features of underworld myths are accounts of living people making journeys to the underworld, often for some heroic purpose. Other myths reinforce traditions that the entrance of souls to the underworld requires a proper observation of ceremony, such as the ancient Greek story of the recently dead Patroclus haunting Achilles until his body could be properly buried for this purpose. People with high social status were dressed and equipped in order to better navigate the underworld. A number of mythologies incorporate the concept of the soul of the deceased making its own journey to the underworld, with the dead needing to be taken ...
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Super 3D Noah's Ark
''Super 3D Noah's Ark'' is a non-violent Christian first-person shooter developed and published by Wisdom Tree for the Super Nintendo Entertainment System (SNES) in 1994 and MS-DOS in 1995. Its gameplay is similar to that of ''Wolfenstein 3D'', as Wisdom Tree had licensed that game's engine from id Software. Wisdom Tree opted not to secure a license from Nintendo for the game's SNES release. While not illegal, it prevented the game from being sold at most video game retailers, which were under a contractual agreement with Nintendo not to sell unlicensed games for the company's consoles. As a result, the SNES release of ''Super 3D Noah's Ark'' was sold primarily via Christian bookstores. The game was re-released for Windows, macOS, and Linux on itch.io on May 26, 2014 and Steam on June 23, 2015. Gameplay The game plays similarly to ''Wolfenstein 3D'', but the graphics were changed to reflect a non-violent theme. Instead of killing Nazi soldiers in a castle, the player t ...
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Rise Of The Triad
''Rise of the Triad: Dark War'' is a first-person shooter video game, developed and published by Apogee Software (now 3D Realms) in 1995. The player can choose to play as one of five different characters, each bearing unique attributes such as speed and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. A remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled ''Rise of the Triad: The HUNT Begins''. The game began as a follow-up game to ''Wolfenstein 3D'', but was soon altered and became a stand-alone game. It includes both single-player and multi-player functions, allowing individuals to connect with other gamers and tackle missions as a team. It is powered by a modified version of the ''Wolfenstein 3D'' engine and it was supposed to be called ''Wolfenstein 3D II: the Rise of the T ...
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Planet Strike
A planet is a large, rounded astronomical body that is generally required to be in orbit around a star, stellar remnant, or brown dwarf, and is not one itself. The Solar System has eight planets by the most restrictive definition of the term: the terrestrial planets Mercury, Venus, Earth, and Mars, and the giant planets Jupiter, Saturn, Uranus, and Neptune. The best available theory of planet formation is the nebular hypothesis, which posits that an interstellar cloud collapses out of a nebula to create a young protostar orbited by a protoplanetary disk. Planets grow in this disk by the gradual accumulation of material driven by gravity, a process called accretion. The word ''planet'' comes from the Greek () . In antiquity, this word referred to the Sun, Moon, and five points of light visible to the naked eye that moved across the background of the stars—namely, Mercury, Venus, Mars, Jupiter, and Saturn. Planets have historically had religious associations: multiple cu ...
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