List Of Alternate Reality Games
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List Of Alternate Reality Games
An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. __TOC__ List Media with ARG themes or elements Television * ''Dispatches from Elsewhere'' * ''Westworld (TV series), Westworld'' * ''The OA'' Films * ''The Game (1997 film), The Game'' * ''Existenz'' * ''The Dark Knight'' * ''Cloverfield (film), Cloverfield'' * ''The Cloverfield Paradox'' * ''Super 8 (2011 film), Super 8'' * ''Devour (film), Devour'' * ''10 Cloverfield Lane'' * ''The Blair Witch Project'' * ''The Institute (2013 film), The Institute'' * ''The Last Broadcast (film), The Last Broadcast'' * ''Ready Player One (film), Ready Player One'' * ''The Batman (film), The Batman'' Short films * ''This House Has People in It'' * ''Unedited Footage of a Bear'' Books * Pattern Recognition (novel), ''Pattern Recognition'' by William Gibson * Pe ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life, online activities and AI. ARGs generally utilize multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promoti ...
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World Without Oil
World Without Oil (WWO) is an alternate reality game (ARG) created to call attention to, spark dialogue about, plan for and engineer solutions to a possible near-future global oil shortage, post peak oil. It was the creation of San Jose game writer and designer Ken Eklund, and ARG veterans Jane McGonigal, Dee Cook, Marie Lamb, Michelle Senderhauf, and Krystyn Wells were on the puppetmaster team. ''World Without Oil'' was presented by Independent Television Service (ITVS) with funding by the Corporation for Public Broadcasting. The game's tagline is "Play it – before you live it." The game concluded on June 1, 2007. The game ''World Without Oil'' combined elements of an alternate reality game with those of a serious game. The game sketched out the overarching conditions of a realistic oil shock, then called upon players to imagine and document their lives under those conditions. Compelling player stories and ideas were incorporated into the official narrative, posted ...
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The Book Of Jer3miah
''The Book of Jer3miah'' is an American live-action web series created by a group of Brigham Young University students and faculty members. It follows the experience of college freshman, Jeremiah Whitney, who accepts the charge to protect a mysterious Mesoamerican box. When Jeremiah's parents are mysteriously murdered, Jeremiah learns that he is the target of a frightening conspiracy, requiring courage and faith to escape. Every facet of his life is called into question, and now he must uncover the truth about the box, the conspiracy, and his very identity, before it's too late. The series follows Jeremiah as he defends his life and the lives of his friends from the mounting threats that surround them. The show's first season, due to funding constraints, was created with almost no budget and consists of 20 two- to fifteen-minute webisodes. The series also incorporates an alternate reality game with its hub at TheDavenportPapers.com. Production Influences The project is inspir ...
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PlayStation Home
PlayStation Home was a virtual 3D social networking, social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account. Upon installation, users could choose how much hard disk drive, hard disk space they wished to reserve for Home. Development of the service began in early 2005 and it launched as an open Beta version#Beta, beta on 11 December 2008. Home remained as a perpetual beta until its closure on 31 March 2015. Home allowed users to create a custom Avatar (computing), avatar, which could be groomed realistically. Each avatar was given a personal apartment that users could decorate with free, bought, or won items. Users could travel throughout the Home world, which was frequently updated by Sony and its partners. Public spaces were made for display, entertainment, advertising, and networking. Home's ...
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