List Of Square Enix Video Game Franchises
This is a list of video game franchises by Square Enix, a Japanese video game development and publishing company formed from the merger of Enix and Square (video game company), Square on April 1, 2003. Square Enix acquired Taito in September 2005, which continues to publish its own video games, and acquired game publisher Eidos Interactive in April 2009, which was merged with Square Enix's European publishing wing and renamed as Square Enix Europe. Since its inception, the company has developed or published hundreds of titles in various video game franchises on numerous gaming systems. The company is best known for its role-playing video game franchises, which include the ''Final Fantasy'', ''Dragon Quest'', and ''Kingdom Hearts'' series. Of its properties, the ''Final Fantasy'' franchise is the best-selling, with a total worldwide sales of over 173 million units. The ''Dragon Quest'' series has sold over 85 million units worldwide and is one of the most popular video game series ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Square Enix Logo
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal sides. As with all rectangles, a square's angles are right angles (90 degree (angle), degrees, or Pi, /2 radians), making adjacent sides perpendicular. The area of a square is the side length multiplied by itself, and so in algebra, multiplying a number by itself is called square (algebra), squaring. Equal squares can tile the plane edge-to-edge in the square tiling. Square tilings are ubiquitous in tiled floors and walls, graph paper, image pixels, and game boards. Square shapes are also often seen in building floor plans, origami paper, food servings, in graphic design and heraldry, and in instant photos and fine art. The formula for the area of a square forms the basis of the calculation of area and motivates the search for methods for s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Side-scrolling Video Game
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a video game genre, subgenre of tactical wargames played in Real-time game, real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the absence of classic resource Micromanagement (gameplay), micromanagement and base or unit building, and by the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eidos Hungary
Eidos Hungary (formerly Mithis Entertainment) was a Hungarian video game developer based in Budapest, Hungary. History The company was founded as Mithis Entertainment in March 2002 by former Philos Laboratories employees. Between 2002 and 2006, the studio produced '' Nexus: The Jupiter Incident'' (2004), a strategy video game, and ''Creature Conflict: The Clan Wars'' (2005), a shooter game. In 2006, British video game publisher Eidos Interactive acquired Mithis Entertainment and renamed it Eidos Hungary. In July 2006, The Sunday Times ''The Sunday Times'' is a British Sunday newspaper whose circulation makes it the largest in Britain's quality press market category. It was founded in 1821 as ''The New Observer''. It is published by Times Newspapers Ltd, a subsidiary of N ... reported Hungarian authorities investigated intellectual property theft complaints by former Mithis and stakeholder MGE Software. SCi Entertainment categorically denied wrongdoing, stating the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Battle Gear 4
, previously known as , is a series of racing video games developed and published by Taito, first released in arcades with ''Side by Side'' in 1996. The series was later released for various home consoles, such as the PlayStation and PlayStation 2. History The ''Side by Side'' games allows the player to select import sports cars from major Japanese automakers, namely Toyota, Nissan, Honda, and Mazda, with Mitsubishi and Subaru added in ''Side by Side 2''. Tracks generally resemble Japanese mountain passes, known as touge. The first ''Side by Side'' (1996) proved to be a hit in Japan. While the first two ''Battle Gear'' games retain the same gameplay as ''Side by Side'' games, starting from ''Battle Gear 3'', online features such as online leaderboards (previously present in the Japanese PlayStation 2 version of ''Battle Gear 2'') and vehicle customization are included through the NESYS network in both arcade and home versions; in the arcade versions, devices resembling an actua ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Racing Video Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Usually, arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to ke ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Battle Gear
, previously known as , is a series of racing video games developed and published by Taito, first released in arcades with ''Side by Side'' in 1996. The series was later released for various home consoles, such as the PlayStation (console), PlayStation and PlayStation 2. History The ''Side by Side'' games allows the player to select import scene, import sports cars from major Japanese automakers, namely Toyota, Nissan, Honda, and Mazda, with Mitsubishi and Subaru added in ''Side by Side 2''. Tracks generally resemble Japanese mountain passes, known as Street racing#Japan, touge. The first ''Side by Side'' (1996) proved to be a hit in Japan. While the first two ''Battle Gear'' games retain the same gameplay as ''Side by Side'' games, starting from ''Battle Gear 3'', online features such as online leaderboards (previously present in the Japanese PlayStation 2 version of ''Battle Gear 2'') and vehicle customization are included through the NESYS network in both arcade and home versio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arkanoid
is a 1986 Block kuzushi, block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break. Created by Taito designers Akira Fujita and Hiroshi Tsujino, ''Arkanoid'' expanded on the concept established in Atari, Inc.'s ''Breakout (video game), Breakout'', a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Breakout Clone
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. ''Breakout'' was released in Japanese arcades by Namco. The game was designed by Nolan Bushnell and Steve Bristow and prototyped via discrete logic chips by Steve Wozniak with assistance from Steve Jobs. In the game, eight rows of bricks line the top portion of the screen, and the player's goal is to destroy the bricks by repeatedly bouncing a ball off a paddle into them. The concept was predated by Ramtek's ''Clean Sweep'' (1974), but the game's designers were influenced by Atari's own ''Pong'' (1972). The arcade version of ''Breakout'' uses a monochrome display underneath a translucent colored overlay. The game was a worldwide commercial success. It was among the top five highest-grossing arcade video games of 1976 in the U.S. and Japan, and among the top three in both countries for 1977. A port of the game was published in 1978 for the Atari 2600 with color graphics. An ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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All Star Pro-Wrestling
is a 2000 professional wrestling video game developed and published by Square for the PlayStation 2. It was the first wrestling game for the PlayStation 2 and was released only in Japan. ''All Star Pro-Wrestling'' was released in a period in which Square sought to diversify its catalog by producing various non-role-playing games for the PlayStation 2. The game's control relied entirely on the DualShock 2's analog sticks, although a second mode using the normal buttons was also available. While the quality of the game's graphics was lauded and sales were good during its month of release, the control was received negatively by critics, who felt it was awkward and unintuitive. Nevertheless, the game spawned two sequels, released in 2001 and 2003. Gameplay ''All Star Pro-Wrestling'' is based on Japanese wrestling rather than American. The game can be played in several modes selected in the "Match Make" menu; these include exhibition matches, championships, tournaments, or league ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Professional Wrestling
Professional wrestling, often shortened to either pro wrestling or wrestling,The term "wrestling" is most often widely used to specifically refer to modern scripted professional wrestling, though it is also used to refer to Real life, real-life wrestling combat. is a form of athletic theaterEero Laine (2017). "Stadium-sized theatre: WWE and the world of professional wrestling". In #refChowEtAl2017, Chow et al. (2017). ''Performance and Professional Wrestling'', p. 39: "The business of professional wrestling is the business of theatre. Even if on the surface professional wrestling seems anathema to theatrical sensibilities, it is hard to deny the formal similarities. After all, professional wrestling is scripted entertainment performed live in front of an audience by actors portraying characters." centered around mock combat with the premise that its performers are competitive wrestlers. In the United States, the term "professional wrestling" does not refer to authentic wrest ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |