List Of Middle-earth Role-playing Games
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List Of Middle-earth Role-playing Games
This is a list of Middle-earth role-playing games. J. R. R. Tolkien's Middle-earth fictional universe has been the setting for several role-playing games. Tabletop role-playing games :''This list covers stand-alone games; i.e. products supplying their own unique set of rules'' * ''Middle-earth Role Playing'' (Iron Crown Enterprises, 1982) * '' Lord of the Rings Adventure Game'' (Iron Crown Enterprises, 1991) * ''The Lord of the Rings Roleplaying Game'' (Decipher, Inc., 2002) * '' The One Ring: Adventures over the Edge of the Wild'' (1st Ed: Cubicle 7, 2011; 2nd Ed: Free League Publishing, 2022) Supplements for playing in Middle-Earth :''This list covers supplements for existing rule sets; i.e. products that require you to have access to a particular set of rules'' * ''Adventures in Middle-earth'' (OGL supplement by Cubicle 7, 2016) * ''The Lord of the Rings Roleplaying'' ( 5th Edition OGL supplement by Free League, 2023) Role-playing video games * '' Elendor'' (1991) * ''MU ...
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Middle-earth
Middle-earth is the Setting (narrative), setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Midgard, Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the oecumene (i.e. the human-inhabited world, or the central continent of Earth) in Tolkien's imagined mythopoeia, mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become Metonym, a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Cosmology of Tolkien's legendarium#Spherical-earth cosmology, Earth (Arda) in an imaginary period of the past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This region is suggestive of Eu ...
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MUME
There are many video games that have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Krome Studios Melbourne, Melbourne House, and Warner Bros. Interactive Entertainment. Official games Early efforts (1982–1994) In 1982, Krome Studios Melbourne, Melbourne House began a series of licensed ''Lord of the Rings'' graphical interactive fiction (text adventure) games with ''The Hobbit (1982 video game), The Hobbit'', based on the book with the same name. The game was considered quite advanced at the time, with interactive characters that moved between locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word verb/noun commands.
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Role-playing Games Based On Middle-earth
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an ...
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Middle-earth In Video Games
There are many video games that have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment. Official games Early efforts (1982–1994) In 1982, Melbourne House began a series of licensed ''Lord of the Rings'' graphical interactive fiction (text adventure) games with ''The Hobbit'', based on the book with the same name. The game was considered quite advanced at the time, with interactive characters that moved between locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word verb/noun commands.Ruminations On "The Hobbit" Fandom
They went on to relea ...
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Shadow Of War
Shadow of War or ''variation'', may refer to: Literature * ''Larry Bond's Red Dragon Rising: Shadows of War'', 2009 novel by Larry Bond * "In the Shadows of War", a 2008 publication of Because I Am a Girl * "Shadows of War", a 2009 publication of Small Arms Survey * ''Shadows of War'', a 1998 BattleTech novel; see List of BattleTech novels * ''Shadows of War'', a 2005 novel by Robert Gandt * ''Shadows of War'', a 2019 anthology by Robert Westall Music * ''Shadows of War'', 1986 album by 'Loudness' * "Shadows of War" (song), a 1986 song by 'Loudness' off the album ''Lightning Strikes'' (Loudness album) * "Shadows of War" (song), a 2016 song by 'Lords of Black' off the album ''II'' (Lords of Black album) Video games * '' Middle-earth: Shadow of War'', a 2017 videogame * ''AdventureQuest Worlds: Shadows of War'', videogame * ''Liyla and the Shadows of War'', 2016 videogame * ''Shadow Wars'', 2014 videogame from DeNA Other uses * "The Shadows of War" (episode), a 2005 TV episode ...
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Shadow Of Mordor
''Middle-earth: Shadow of Mordor'' is a 2014 action-adventure game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. An original story based on Tolkien's legendarium, the legendarium created by J. R. R. Tolkien, the game takes place between the events of The Hobbit (film series), ''The Hobbit'' and The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogies. The player controls Talion, a Ranger (Middle-earth), Gondorian Ranger who bonds with the Ghost, wraith of the Elf (Middle-earth), Elf Lord Celebrimbor, as the two set out to avenge the deaths of their loved ones. Players can engage in Melee (gaming), melee combat, and use wraith abilities to fight and manipulate enemies. The game introduces the Nemesis System, which allows the artificial intelligence of non-playable characters to remember their prior interactions with Talion and react accordingly in subsequent encounters. The game's development began in 20 ...
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