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List Of Driving And Racing Video Games
The following is a list of notable vehicle racing video games. The genre first emerged in the mid- to late 1970s. List Legend See also *Formula One video games *V8 Supercars in video games *Racing video game *Sim racing References

{{DEFAULTSORT:Racing video games Racing video games, * Lists of video games by genre ...
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Racing Video Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Usually, arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to ke ...
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3Xtreme
''3Xtreme'' is a 1999 racing video game developed and published by 989 Sports for the PlayStation. As with '' 2Xtreme'', ''3Xtreme'' contains skateboarding, skating, and cycling options to reach the goal before opponent players. Gameplay In ''3Xtreme'', the players take part in specific events using skateboards, BMX or inline skates. With the simplistic nature of each stage, the focus is on doing tricks instead of pure driving. There are more than 22 courses, mostly taken from ''2Xtreme''. They include parks, subways, mountains and islands. Each trick, for which Dave Mirra and Andy MacDonald did motion-capture, can be linked into combos. Some of them are rail slides, board grabs and 360 degree turns. ''3Xtreme'' rewards doing trick moves as good as possible by giving points, judging by how well they were performed. They can be used afterwards to upgrade the vehicles. The game contains several modes: exhibition (is used to prepare for the race against the opponents), freestyle (c ...
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4x4 Evolution
''4x4 Evo'' (also re-released as ''4x4 Evolution'') is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast. Gameplay Gameplay features off-road racing of over 70 licensed truck manufacturers. Modes featured in the game were Career Mode, Online Mode, Map editor, and versus mode. The career mode is the most important part of the game to feature a way to buy ...
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GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a Sixth generation of video game consoles, sixth-generation console, the GameCube primarily competed with Sony Interactive Entertainment, Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox (console), Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use Nintendo optical discs, its own optical discs instead of ROM cartridges, supplemented by writable GameCube accessories#Memory cards, memory cards for saved games. Unlike its competitors, it is solely focused on gami ...
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Xbox (console)
The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2, Sega's Dreamcast and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, and other regions thereafter. It is the successor to the PlayStation (console), original PlayStation, as well as the second instalment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox (console), Xbox. Announced in 1999, Sony began developing the console after the immense success of its predecessor. In addition to serving as a game console, it features a built-in DVD drive and was priced competitively with standalone DVD players of the time, enhancing its value. Full backward compatibility with original PlayStation games and accessories gave it access to a vast launch libra ...
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BAM! Entertainment
BAM! Entertainment, Inc. (formerly Bay Area Multimedia, Inc.) was an American video game publisher based in San Jose, California, that was founded by Ray Musci in October 1999. BAM!'s partnership with Cartoon Network in 2000 led to the development of a number of licensed video games featuring Cartoon Network IPs, including ''The Powerpuff Girls'', ''Dexter's Laboratory'', ''Samurai Jack'', and ''Ed, Edd n Eddy''. A 2001 distribution deal allowed French publisher Ubi Soft to distribute BAM!'s games internationally. BAM! suffered financial turmoil beginning in 2002, during which time the NASDAQ threatened to delist it from the stock exchange. The company sold off their London-based development studio to VIS Entertainment in 2003. BAM! acquired VIS in 2004 but was delisted from the NASDAQ. The company continued to publish licensed games until 2005, when the company went defunct after filing for bankruptcy. History Formation American entrepreneur Ray Musci founded Bay Area Multi ...
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Universal Interactive
Universal Interactive (formerly Universal Interactive Studios until 2001) was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the ''Crash Bandicoot'' and ''Spyro'' platform game franchises. In 2000, the merger of Vivendi and Universal Studios consolidated the division into Vivendi's Havas Interactive, which was renamed Vivendi Universal Games the next year. Universal Interactive continued as a label until 2003, when Vivendi began divesting ownership of Universal Studios, retaining the newly renamed Vivendi Games. History Predecessors (1982–1993) MCA, Universal's parent company from 1962 to 1990, initially licensed video games directly as merchandise. In 1982, Atari licensed and released ''E.T. the Extra-Terrestrial'', a tie-in game cited as one of the biggest commercial failures in video game history. The licensing deal united director Steven Spielberg and ...
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Gathering Of Developers
Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as their mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software. History Opening and growth Gathering of Developers was announced by Mike Wilson in 1997, with the official opening scheduled for January 1998. Wilson had previously been the CEO of Ion Storm, a video game developer. Wilson's stated vision for the company was to have a video games publisher ...
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Terminal Reality
Terminal Reality is an American video game development and Video game producer, production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as ''4x4 EVO 2''), 3D action games (such as ''BloodRayne''), and more. History After leaving the Bruce Artwick Organization in mid-1994, Randel and Combs founded Terminal Reality in October 1994, which required Randel leave Chicago where he had just finished up on his BSE and MS in electrical engineering from University of Illinois. The goal of Terminal Reality was to exploit texture mapping, texture mapped 3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release, ''Terminal Velocity (video game), Terminal Velocity'', and pulled together $120,000, received advances on the game and were basical ...
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4x4 EVO 2
''4x4 Evo 2'', also known as ''4x4 Evolution 2'', is a racing video game developed by Terminal Reality for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Mac. It is the sequel to '' 4x4 Evolution'' and features more trucks and more racing tracks than the original game. The courses are primarily in extreme environments such as deserts, canyons, and other off-road locales. Players are allowed to customize their vehicle to their liking with a variety of engines, suspensions, wheels, tires, and other aftermarket parts and modifications. Despite the PlayStation 2 version of this game being developed in North America by Terminal Reality (in the United States particularly), it was exclusively released in Europe for unknown reasons, unlike all their other titles released for the system. The Mac and GameCube versions, on the other hand, were exclusively released in North America. Gameplay Settings Different settings for vehicles, time of day, and weather are available to cho ...
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Midway Games
Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Rampage'', ''Spy Hunter'', ''NBA Jam'', ''Cruis'n'' and ''NFL Blitz''. Midway also acquired the rights to video games that were originally developed by WMS Industries and Atari Games, such as ''Defender (1981 video game), Defender'', ''Joust (video game), Joust'', ''Robotron: 2084'', ''Gauntlet (series), Gauntlet'' and the ''Rush (video game series), Rush'' series. The company was founded as Midway Manufacturing in 1958, as an amusement game manufacturer. The company was then purchased by Bally Manufacturing in 1969. In 1973, Midway moved into the interactive entertainment industry, Video game developer, developing and video game publisher, publishing arcade game, arcade video games. The company scored its first mainstream hit with the U.S. ...
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