List Of Amiga Arcade Conversions
   HOME





List Of Amiga Arcade Conversions
This is a list of arcade games sorted by name which were converted to the Amiga platform. In most of these ports graphics and code were made within Atari ST's limitations and ported directly to Amiga. {, class="wikitable" , - , Arcade Games & Series , Amiga Conversions , Differences , - , 1. ''Arkanoid'' (1986) 2. '' Arkanoid: Revenge of Doh'' (1987) 3. '' Arkanoid Returns'' (1997) , 1. ''Arkanoid'' 2. ''Arkanoid II - Revenge of DOH'' , No difference , - , 1. '' Ghosts'n Goblins'' (1985) 2. '' Ghouls'n Ghosts'' (1988) , 1. '' Ghosts'n Goblins'' (1988) 2. '' Ghouls'n Ghosts'' (1989) , More colours on Arcade Version , - , 1. ''Golden Axe'' 2. '' Golden Axe - The Revenge of Death Adder'' , ''Golden Axe'' (1990) , Fewer colors and no animation in background scenery in Amiga conversion. , - , 1. ''Heavy Barrel'' (1987) 2. ''Midnight Resistance'' (1989) , ''Midnight Resistance'' , More Colors on Arcade Version , - , 1. ''Operation Wolf'' (1987) 2. '' Operation Thunderbolt'' (1988) 3. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered Game of skill, games of skill, with only some elements of game of chance, games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use Electronics, electronic or computerized circuitry to take input from the player and translate ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Operation Wolf 3
is an arcade game developed by East Technology and released in 1994 by Taito. It has no connection to the two previous games in the series, ''Operation Wolf'' and ''Operation Thunderbolt (video game), Operation Thunderbolt'', other than the title and controls. Instead of the military theme of the first two games, ''Operation Wolf 3'' casts players as counter-terrorist operatives. It is the only game in the series to feature graphics composed of digitized photographs, similar to ''Lethal Enforcers''. The game also features entirely different gun controllers from the previous games. Plot A terrorist organization known as "SKULL" has taken over an island and are armed with nuclear missiles. Two agents, codenamed "Hornet" and "Queen Bee" (players one and two respectively) are dispatched by "Gun Metal Army" to take down "SKULL" and disarm the nuclear missiles. Gameplay One or two players progress through five stages: Warehouse, Freeway, Wasteland, and Silo, with the fifth stage in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Arcade Video Games
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', '' Pac-Man'', and '' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The NewZealand Story
is a platform game developed and released in arcades by Taito in 1988. The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls , a kiwi who must save his girlfriend and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage. In 2007, the arcade game received a remake for the Nintendo DS under the title ''New Zealand Story Revolution''. Gameplay The goal of each level is to safely get Tiki through the level, avoiding enemies, fire, and spikes (Tiki dies in one hit), and rescue one of his kiwi friends at the end. The weaponry starts out as an endless supply of arrows, but pickups can change these into bombs, lasers or bouncing fireballs. These act a little differently, and what is useful depends upon the player ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Super Hang-On
is a motorcycle racing arcade video game released by Sega as the sequel to ''Hang-On''. It uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released in arcades 1991 as ''Limited Edition Hang-On''. Gameplay The arcade mode in ''Super Hang-On'' is similar to the original ''Hang-On'', but there is a choice of four tracks to race on which are based on continents, each containing a different number of stages. Also, should the player reach the normal maximum speed of 280 km/h (174.2 mph), a turbo mode is enabled. By using this mode allows the player to reach an even higher top speed of 324 km/h (201.4 mph). Each stage is roughly half the length of a stage in the original ''Hang-On''. Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original ''Hang-On'' at ten stages long. The Americas is the second to toughest course, containing 14 stages and Eu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Hang-On
is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computing, 16-bit graphics and uses the Sega Super Scaler, Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to 2.5D, simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen. Yu Suzuki began development of ''Hang-On'' after deciding to design a motorcycle racing game as a way to use a Torsion bar suspension, torsion bar in an arcade game. With market research suggesting MotoGP, GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawag ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Silkworm (arcade Game)
''Silkworm'' is a scrolling shooter, horizontally scrolling shooter video game developed by Tecmo and first released for arcades in 1988. In 1989, it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC systems by SCi Games, The Sales Curve and released by Virgin Interactive, Virgin Mastertronic in 1990. Sammy Corporation, Sammy released a version for the Nintendo Entertainment System. ''Silkworm'' inspired the 1991 game ''SWIV'' and even though it was not a direct sequel, it followed the same core gameplay design of a helicopter/jeep team, albeit as a vertically scrolling shooter instead of a horizontally scrolling one and was described as "inspired by" and a spiritual successor by several reviews, both of the time and contemporary, respectively. Release ''Silkworm'' was released at a time where side-scrolling shooters were among the most popular genres. It was released at the same time as ''Forgotten Worlds'', ''Sanxion'', ''Mr. Heli'' and ''DNA Warrior''. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE