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Linotte
Linotte is an interpreted 4th generation programming language. Linotte's syntax is in French. The language's goal is to allow French-speaking children and other francophones with little computer science experience to easily learn programming, with the slogan (in French) "you know how to read a book, so you can write a computer program". Vocabulary Linotte uses a non-technical vocabulary entirely in French. Its terms are closer to those used in film or literature, with a program being a book, a variable being an actor, and the screen a canvas. Instead of executing a book, it is read. The function body starts at "début", French for "start". Keywords that in other languages might be named things "print" or "log" in Linotte are named things like "affiche", French for "display": BonjourLeMonde: début affiche "Bonjour le monde !" Similarly, a program can "demande", or ask, to prompt the user to enter a value. Capabilities Linotte also supports things like netw ...
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Non-English-based Programming Languages
Non-English-based programming languages are programming languages that do not use keywords taken from or inspired by English vocabulary. Prevalence of English-based programming languages The use of the English language in the inspiration for the choice of elements, in particular for keywords in computer programming languages and code libraries, represents a significant trend in the history of language design. According to the HOPL online database of languages, out of the 8,500+ programming languages recorded, roughly 2,400 of them were developed in the United States, 600 in the United Kingdom, 160 in Canada, and 75 in Australia. Thus, over a third of all programming languages have been developed in countries where English is the primary language. This does not take into account the usage share of each programming language, situations where a language was developed in a non-English-speaking country but used English to appeal to an international audience (see the case of Py ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as '' methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with ...
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Prototype-based Programming
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'', ''prototype-oriented,'' ''classless'', or ''instance-based'' programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general. A "banana" object would be cloned from the "fruit" object and general properties specific to bananas would be appended. Each individual "banana" object would be cloned from the generic "banana" object. Compare to the class-based paradigm, where a "fruit" ''class'' would be extended by a "banana" ''class''. The first prototype-oriented programming language was Self, developed by David Ungar and Randall Smith in the mid-1980s to research topics in ...
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Structured Programming
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition (while and for), block structures, and subroutines. It emerged in the late 1950s with the appearance of the ALGOL 58 and ALGOL 60 programming languages, with the latter including support for block structures. Contributing factors to its popularity and widespread acceptance, at first in academia and later among practitioners, include the discovery of what is now known as the structured program theorem in 1966, and the publication of the influential "Go To Statement Considered Harmful" open letter in 1968 by Dutch computer scientist Edsger W. Dijkstra, who coined the term "structured programming". Structured programming is most frequently used with deviations that allow for clearer programs in some particular cases, such as when exception h ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed ...
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GNU General Public License
The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end user In product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product. The end user stands in contrast to users who support or maintain the product, such as sysops, system administrat ...s the Four Freedoms (Free software), four freedoms to run, study, share, and modify the software. The license was the first copyleft for general use and was originally written by the founder of the Free Software Foundation (FSF), Richard Stallman, for the GNU Project. The license grants the recipients of a computer program the rights of the Free Software Definition. These GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. It is more restrictive than the GNU Lesser General Public License, Lesser General Public License ...
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4th Generation Language
A fourth-generation programming language (4GL) is any computer programming language that belongs to a class of languages envisioned as an advancement upon third-generation programming languages (3GL). Each of the programming language generations aims to provide a higher level of abstraction of the internal computer hardware details, making the language more programmer-friendly, powerful, and versatile. While the definition of 4GL has changed over time, it can be typified by operating more with large collections of information at once rather than focusing on just bits and bytes. Languages claimed to be 4GL may include support for database management, report generation, mathematical optimization, GUI development, or web development. Some researchers state that 4GLs are a subset of domain-specific languages. The concept of 4GL was developed from the 1970s through the 1990s, overlapping most of the development of 3GL, with 4GLs identified as "non-procedural" or "program-gener ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defining ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, Profiling (computer programming), profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the Domain ...
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Comparison Of Web Template Engines
The following table lists the various web template engines used in Web template systems and a brief rundown of their features. See also * Template processor * Web template system * JavaScript templating * :Template engines Java template engine performance report in spring boot Notes References {{DEFAULTSORT:Web template engines Scripting languages * Computing comparisons ...
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JavaServer Pages
Jakarta Server Pages (JSP; formerly JavaServer Pages) is a collection of technologies that helps software developers create dynamically generated web pages based on HTML, XML, SOAP, or other document types. Released in 1999 by Sun Microsystems, JSP is similar to PHP and ASP, but uses the Java programming language. To deploy and run Jakarta Server Pages, a compatible web server with a servlet container, such as Apache Tomcat or Jetty, is required. Overview Architecturally, JSP may be viewed as a high-level abstraction of Java servlets. JSPs are translated into servlets at runtime, therefore JSP is a Servlet; each JSP servlet is cached and re-used until the original JSP is modified. Jakarta Server Pages can be used independently or as the view component of a server-side model–view–controller design, normally with JavaBeans as the model and Java servlets (or a framework such as Apache Struts) as the controller. This is a type of Model 2 architecture. JSP allows Java cod ...
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Fourth-generation Programming Languages
Fourth generation may refer to: * 4G, the fourth generation of cellular wireless standards * Fourth-generation programming language * Fourth-generation jet fighter * Fourth generation warfare, conflict characterized by a blurring of the lines between war and politics, soldier and civilian * Generation IV reactor, a set of theoretical nuclear reactor designs * History of video game consoles (fourth generation) (1987–1999) * Yonsei (Japanese diaspora), great-grandchildren of Japanese-born emigrants *A group of Pokémon, see List of generation IV Pokémon See also * Generation (other) A generation is "all of the people born and living at about the same time, regarded collectively." Generation or generations may also refer to: Science and technology * Generation (particle physics), a division of the elementary particles * Gen ...
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