Life (computer And Video Games)
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Life (computer And Video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Lives And Health In Gaming
Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous men, written by Plutarch and thus often called ''Plutarch's Lives'' or ''The Lives of Plutarch'' * ''LiVES'', a video editing program and VJ tool * "Lives", a song by Daron Malakian and Scars on Broadway from the album ''Dictator'' * "Lives", a song by Modest Mouse from the album ''The Moon & Antarctica'' * A short form of ''Lives of the Most Excellent Painters, Sculptors, and Architects'', a 16th-century book by Giorgio Vasari * 'LIVES' - Lincolnshire Integrated Voluntary Emergency Service, Prehospital care provider in Lincolnshire, UK See also *Live (other) *Life (other) Life is the characteristic that distinguishes organisms from inorganic substances and dead objects. Life or The Life may also refer to: Human life * ...
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Attribute (role-playing Games)
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like ''Fate'' do not use attributes at all. The nature of attributes There is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website "''All characters have Attributes — basic physical and mental abilities.''" and in the ''Pathfinder Roleplaying Game'' "''Each character has six ability scores that represent his character's most basic attributes. They are his raw talent and prowess. While a character rarely rolls a check usin ...
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Contra (video Game)
is a 1987 run and gun game developed and published by Konami for arcades. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX, MSX2. The arcade and computer versions were localized as ''Gryzor'' in Europe, and the NES version as ''Probotector'' in the PAL region. The arcade game was a commercial success worldwide, becoming one of the top four highest-grossing dedicated arcade games of 1987 in the United States. The NES version was also a critical and commercial success, with ''Electronic Gaming Monthly'' awarding it for being the Action game, Best Action Game of 1988. Several Contra (series), ''Contra'' sequels were produced following the original game. Gameplay Overview ''Contra'' employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and ...
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