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Leadwerks
Leadwerks ( ) is a cross-platform game engine developed by Leadwerks Software that focuses on ease of use and learning. The software supports Windows and Linux, with OS X support in development. Leadwerks is currently on its fourth major version and is sold through the Steam digital distribution platform. Overview Leadwerks is written in the C++ programming language and makes use of the OpenGL 4.0 graphics API. Newton Dynamics is used for physics. Scripting is provided by the Lua programming language, with LuaJIT employed for just-in-time compilation of scripts to machine code. An AI navigation system is included, based on the Recast library. OpenAL is used for audio. Leadwerks Game Engine is marketed as an easy to learn game development system, with three layers of development intended to ease the learning curve. The flowgraph system and visual editor allow simple games to be created without programming. Lua script allows more advanced game mechanics and custom beha ...
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Deferred Shading
In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second Rendering (computer graphics), rendering pass, after the vertex and pixel shaders are rendered. It was first suggested by Michael Deering in 1988. On the first pass of a deferred shader, only data that is required for shading computation is gathered. Positions, normals, and materials for each surface are rendered into the geometry buffer (G-buffer) using "render to texture". After this, a pixel shader computes the direct and indirect lighting at each pixel using the information of the texture buffers in screen space. Screen space directional occlusion can be made part of the deferred shading pipeline to give directionality to shadows and interreflections. Advantages The primary advantage of deferred shading is the decoupling of scene geometry from lighting. Only one geometry pass is required, and each light is only computed for those pixels that it actually ...
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Video Game Engines
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developmen ...
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X-Ray Engine
''S.T.A.L.K.E.R.: Shadow of Chernobyl'' (titled ''S.T.A.L.K.E.R.: Shadow of Chornobyl'' on consoles and simply ''S.T.A.L.K.E.R.'' in Ukraine and CIS countries) is a first-person shooter survival horror video game developed by GSC Game World and published by THQ in 2007 following a long development. It is the first game in the ''S.T.A.L.K.E.R.'' franchise, set in an alternate reality where a second disaster of mysterious origin occurred at the Chernobyl Exclusion Zone, which further contaminated the surrounding area with radiation, and caused strange otherworldly changes in local fauna, flora, and the laws of physics. The background and some of the terminology of the game are borrowed from the 1971 novella '' Roadside Picnic'' and its 1979 film adaptation '' Stalker''. The game features a non-linear storyline with 7 different endings and includes role-playing gameplay elements such as trading and two-way communication with non-player characters. In the game, the player assumes ...
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Software That Uses Scintilla
Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applications # application software, which performs specific tasks for users The rise of ...
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Video Game Development Software
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several deca ...
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Video Game IDE
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Game Engines For Linux
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A toy a ...
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GSC Game World
GSC Game World is a Ukrainian video game developer based in Kyiv with a second temporary office in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the ''Cossacks (video games series), Cossacks'' and ''S.T.A.L.K.E.R.'' series of games. GSC Game World was the first company in Ukraine to Video game localization, localize PC games to the Russian language. In 2002, it became a publishing house, GSC World Publishing. History Founding and early activity The company was founded in 1995 by Sergiy Grygorovych (), who became chief executive officer (CEO). He came up with the company name and emblem in 1993, aged 15. "GSC" are the initials of his name in the transliteration "Grygorovych Sergiy Constantinovich". Later Grygorovych explained this decision: By 1996, the company employed fifteen people in a two-room apartment. Early employees included Grygorovych's younger brother, Evgeniy, and Andrew Prokhorov. The company was the first in Ukraine to translate ...
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Shadow Of Chernobyl
A shadow is a dark area on a surface where light from a light source is blocked by an object. In contrast, shade (shadow), shade occupies the three-dimensional volume behind an object with light in front of it. The cross section (geometry), cross-section of a shadow is a two-dimensional silhouette, or a reverse Projection (linear algebra), projection of the object blocking the light. Point and non-point light sources A point source of light casts only a simple shadow, called an "umbra". For a non-point or "extended" source of light, the shadow is divided into the Umbra, penumbra and antumbra, umbra, penumbra, and antumbra. The wider the light source, the more blurred the shadow becomes. If two penumbras overlap, the shadows appear to attract and merge. This is known as the shadow blister effect. The outlines of the shadow zones can be found by tracing the rays of light emitted by the outermost regions of the extended light source. The umbra region does not receive any direct ...
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