HOME





Konami GX400
Konami GX400 is an arcade system board by Konami that made its debut in 1985. It is the Bubble System but with the bubble memory cartridges replaced with standard ROM chips. Nemesis specifications * Main CPU: Motorola 68000 @ 9.216 MHz * Sound CPU: Zilog Z80 * Sound chip: 2x AY-3-8910 PSG or YM2151, VLM5030 and Konami SCC K005289 List of Konami GX400 games * ''Black Panther'' (1987) * '' City Bomber'' (1987) * '' Galactic Warriors'' (1985) * ''Gradius (video game)'' (1985) * ''Hyper Crash'' (1987) * '' Konami GT'' (1985) * ''Nyan Nyan Panic'' (1988) * ''Salamander'' (1986) * ''TwinBee'' (1985) See also * Bubble System The Bubble System is an arcade system board designed by Konami and used across many arcade games in 1985. Konami announced coin-op arcade video games for the system in January 1985. The Bubble System introduced a unique new form of data storage f ... External linksHardware and game information GX400 at System 16: The Arcade Museum Konami arcade system board ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Arcade System Board
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', ''Pac-Man'' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading cards, anime, ''tokusatsu'', pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan. The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. Additionally, Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'', ''Bloody Roar'', and ''Star Soldier''. Konami is the twentieth-largest Lists of video game companies, game company in the world by re ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bubble System
The Bubble System is an arcade system board designed by Konami and used across many arcade games in 1985. Konami announced coin-op arcade video games for the system in January 1985. The Bubble System introduced a unique new form of data storage for arcade-style video games. It used bubble memory cartridges, a sort of non-mechanical magnetic storage system. It was said to have a higher reliability than mechanical floppy disks or tape drives. Konami used a modified version of their new G400 BIOS for this project. The main CPU was a Motorola 68000 at 10 MHz. There was a separate Zilog Z80 for sound control, which drove two AY-3-8910s, a custom Konami SCC (K005289), and a Sanyo VLM5030 speech synthesizer. It had a Scramble wiring harness. Bubble Software can be identified by its booting sequence. First, a synthesized voice speaks the phrase "Presented by Konami. Getting ready", followed by a countdown from fifty (which often ends before reaching zero). The screen then starts displa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Bubble Memory
Bubble memory is a type of non-volatile memory, non-volatile computer memory that uses a thin film of a magnetic material to hold small magnetized areas, known as ''bubbles'' or ''domains'', each storing one bit of data. The material is arranged to form a series of parallel tracks that the bubbles can move along under the action of an external magnetic field. The bubbles are read by moving them to the edge of the material, where they can be read by a conventional magnetic pickup, and then rewritten on the far edge to keep the memory cycling through the material. In operation, bubble memories are similar to delay-line memory systems. Bubble memory started out as a promising technology in the 1970s, offering performance similar to core memory, memory density similar to hard drives, and no moving parts. This led many to consider it a contender for a "universal memory" that could be used for all storage needs. The introduction of dramatically faster semiconductor memory chips in the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Motorola 68000
The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector. The design implements a 32-bit instruction set, with 32-bit registers and a 16-bit internal data bus. The address bus is 24 bits and does not use memory segmentation, which made it easier to program for. Internally, it uses a 16-bit data arithmetic logic unit (ALU) and two more 16-bit ALUs used mostly for addresses, and has a 16-bit external data bus. For this reason, Motorola termed it a 16/32-bit processor. As one of the first widely available processors with a 32-bit instruction set, large unsegmented address space, and relatively high speed for the era, the 68k was a popular design through the 1980s. It was widely used in a new generation of personal computers with graphical user interfaces, including the Macintosh 128K, Amiga, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Zilog Z80
The Zilog Z80 is an 8-bit computing, 8-bit microprocessor designed by Zilog that played an important role in the evolution of early personal computing. Launched in 1976, it was designed to be Backward compatibility, software-compatible with the Intel 8080, offering a compelling alternative due to its better Integrated circuit, integration and increased performance. Along with the 8080's seven Processor register, registers and flags register, the Z80 introduced an alternate register set, two 16-bit index registers, and additional instructions, including bit manipulation and block copy/search. Originally intended for use in embedded systems like the 8080, the Z80's combination of compatibility, affordability, and superior performance led to widespread adoption in video game systems and home computers throughout the late 1970s and early 1980s, helping to fuel the personal computing revolution. The Z80 was used in iconic products such as the Osborne 1, TRS-80, Radio Shack TRS-80, Col ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Programmable Sound Generator
A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other methods such as frequency modulation synthesis or pulse-code modulation. Technical details PSGs are controlled by writing data to dedicated registers on the chip via an external CPU; hence the name programmable sound generator. One or more basic waveforms are generated (typically a square, triangle or saw-tooth wave) and often a noise signal. The waveforms' frequency and volume (and noise's tone and volume) are typically shaped using an envelope and/or mixed before being sent to the audio output stage. Many PSGs feature three tone channels and one noise channel including the AY-3-8910, SN76489 and MOS Technology 6581. History In the late 1970s, more electronic consumer devices began to be designed with audio features. PSGs were part ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

YM2151
The Yamaha YM2151, also known as OPM (FM Operator Type-M) is an eight-channel, four-operator sound chip developed by Yamaha. It was Yamaha's first single-chip FM synthesis implementation, being created originally for some of the Yamaha DX series of keyboards ( DX21, DX27, and DX100). Yamaha also used it in some of their budget-priced electric pianos, such as the YPR-7, -8, and -9. Uses The YM2151 was used in many arcade game system boards, starting with Atari's System arcade boards in 1984 (of which its first game ''Marble Madness'' was released on), then Sega arcade system boards from 1985, and then arcade games from Konami, Capcom, Data East, Irem, and Namco, as well as Williams pinball machines, with its heaviest use in the mid-to-late 1980s. It was also used in Sharp's X1 and X68000 home computers. The Commander X16 8-bit hobbyist computer also contains a YM2151 chip onboard for sound generation. The chip was used in the Yamaha SFG-01 and SFG-05 FM Sound Synthesizer ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Black Panther (video Game)
''Black Panther'' (ブラックパンサー ) is a 1987 beat 'em up game developed and published by Konami for arcades. The player controls a cybernetic black panther cat who has to save the Earth by clawing, jumping, and shooting at enemies, collecting power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...s, and defeating bosses to advance levels. Gameplay References 1987 video games Arcade video games Arcade-only video games Konami arcade games Konami beat 'em ups Multiplayer and single-player video games Multiplayer hotseat games Video games about cats Video games developed in Japan {{beatemup-videogame-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




City Bomber
''City Bomber'' is a vehicular combat arcade video game developed by Konami and released in 1987. Gameplay In ''City Bomber'', the arcade flyer states that the player is in pursuit of a gang of criminals, but the in-game cut scenes show that the player is a criminal involved in a shooting at a casino and is trying to evade cars from the casino and from the police. The game's description clarifies that the player must "take control of Cat Burglar 306 after stealing the haul from a corrupt casino, and try to escape from the gang that's after you." In order to escape, the player must reach checkpoints within a specified amount of time. The last stage of the game shows the car boarding an airplane that flies away. At the start of the game, the player's car can shoot missiles at enemy vehicles and is also able to jump over enemies or obstacles. When some enemy cars are destroyed, power-ups are released that augment the car's abilities. Missiles improve the destructive power of the c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Galactic Warriors
is a 1985 fighting arcade video game developed and published by Konami. It is Konami's second fighting game released after their 1985 arcade-hit ''Yie Ar Kung-Fu''. It is also the first fighting game with multiple playable characters with different move sets, as well as the first mecha-based fighting game. Gameplay The game is controlled with an 8-way joystick and three buttons: the attack button, the guard button, and the weapon selection button. There are six stages, each with different themes and environmental effects based on gravity. Some other features introduced in ''Galactic Warriors'' that were used in later fighting games include block damage, air-blocking, the ability to shoot/throw projectiles, the ability to execute multiple attacks while airborne, a modern health bar (as opposed to a health meter with notches like in Capcom's ''Mega Man'' series that made their debut two years later), the ability to switch between armed and unarmed and attacks of varying levels of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Gradius (video Game)
is a 1985 side-scrolling shooter video game developed and published by Konami for Arcade video game, arcades. It is the first installment in the Gradius, ''Gradius'' series. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons. The arcade version of ''Gradius'' was initially released internationally outside Japan under the title of ''Nemesis'', but subsequent home releases have since used the original title. During development, it had the working title ''Scramble 2'', as it was originally intended to be a follow-up to Konami's earlier shooter ''Scramble (video game), Scramble'' (1981). Home versions were released for various platforms, such as the Nintendo Entertainment System, the MSX home computer, and the TurboGrafx-16, PC Engine. It was a major success in 1986, becoming the year's highest-grossing a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]