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Ko Fight
A ''ko'' ( Japanese: コウ, 劫, ''kō'', from the translation of the Sanskrit term kalpa) fight is a tactical and strategic phase that can arise in the game of Go. ''Ko'' threats and ''ko'' fights The existence of ''ko'' fights is implied by the rule of ko, a special rule of the game that prevents immediate repetition of position, by a short 'loop' in which a single stone is captured, and another single stone immediately taken back. The rule states that the immediate recapture is forbidden, for one turn only. This gives rise to the following procedure: the 'banned' player makes a play, which may have no particular good qualities, but which demands an instant reply. Then the ban has come to its end, and recapture is possible. This kind of distracting play is termed a ''ko threat''. If White, say, chooses to play a ko threat, and Black responds to the threat instead of ending the ko in some fashion, then White can recapture the stone that began the ko. This places Black in the ...
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Japanese Language
is the principal language of the Japonic languages, Japonic language family spoken by the Japanese people. It has around 123 million speakers, primarily in Japan, the only country where it is the national language, and within the Japanese diaspora worldwide. The Japonic family also includes the Ryukyuan languages and the variously classified Hachijō language. There have been many Classification of the Japonic languages, attempts to group the Japonic languages with other families such as Ainu languages, Ainu, Austronesian languages, Austronesian, Koreanic languages, Koreanic, and the now discredited Altaic languages, Altaic, but none of these proposals have gained any widespread acceptance. Little is known of the language's prehistory, or when it first appeared in Japan. Chinese documents from the 3rd century AD recorded a few Japanese words, but substantial Old Japanese texts did not appear until the 8th century. From the Heian period (794–1185), extensive waves of Sino-Ja ...
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Kalpa (aeon)
A ''kalpa'' is a long period of time (aeon) in Hindu and Buddhist cosmology, generally between the creation and recreation of a world or universe. Etymology ''Kalpa'' () in this context, means "a long period of time (aeon) related to the lifetime of the universe (creation)." It is derived from कॢप् (kḷp) + -अ (-a, nominalizing suffix) (). Hinduism In Hinduism, a ''kalpa'' is a unit of time equal to 4.32 billion years. It corresponds to one day in the life of Brahma, the creator god, and represents the active, creative phase of the cosmic cycle. Each ''kalpa'' is made up of 1,000 '' Yuga Cycles'', vast ages that repeat in a set pattern. A ''kalpa'' is further divided into 14 ''manvantaras''. Each ''manvantara'' lasts for 71 ''Yuga Cycles'', or 306.72 million years. Before the first ''manvantara'' and after each one are transitional periods known as ''sandhyas'', each as long as a ''Satya Yuga''—1.728 million years. At the end of each ''kalpa'', the universe enter ...
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Go (game)
# Go is an abstract strategy game, abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia. The Game piece (board game), playing pieces are called ''Go equipment#Stones, stones''. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (''points'') on the #Boards, board. Once placed, stones may not be moved, but ''captured stones'' are immediately removed from the board. A single stone (or connected group of stones) is ''captured'' when surrounded by the opponent's stones on all Orthogona ...
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Rules Of Go
The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation. Notably, Chinese and Japanese rules differ in a number of aspects. The most significant of these are the scoring method, together with attendant differences in the manner of ending the game. While differences between sets of rules may have moderate strategic consequences on occasion, they do not change the character of the game. The different sets of rules usually lead to the same game result, so long as the players make minor adjustments near the end of the game. Differences in the rules are said to cause problems in perhaps one in every 10,000 games in competition. This article first presents a simple set of rules which are, except for wording, identical to those usually referred to ...
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Life And Death
Life and death (死活) is a fundamental concept in the game of Go, where the status of a specific group of stones is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will be "captured" and removed from the board. The basic idea can be summarized by: Explanation The concept of life and death is a consequence of two basic Go rules. * A group of stones with no liberties is captured. * A stone may not be played on a position where it will be captured directly, unless it directly captures another group. Because of these rules, some groups can never be captured (and thus are ''alive''), while others cannot avoid capture (and thus are ''dead'' even if they have not yet been removed from the board). The group at a is not alive, but may become alive, so is ''unsettled''. The group at b is ''dead''. The group at c and d is ''alive''. Examples See the diagram on the right, and suppose white tries to capture the ...
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Ko (go) - Exemple De Triple Ko
A KO is a knockout in various sports, such as boxing and martial arts. K.O., Ko or Kō may also refer to: Arts and entertainment Music * KO (musician), Canadian musician who plays a fusion of hip hop and folk music * ''K.O.'' (album), a 2021 album by Danna Paola * ''Ko'' (soundtrack), for the 2011 Indian film (see below) by Harris Jayaraj * K.O (rapper), South African rapper Ntokozo Mdluli * Karen O (born 1978), lead singer of the rock group Yeah Yeah Yeahs * Kevin Olusola, American cellist, beatboxer and member of ''a cappella'' group Pentatonix * K.O. (song), a song by Pabllo Vittar * ''K.O.'', a 2008 album by Rize * "K.O.", a 2004 song by Smujji Other media * Ko (Go), in the board game ''Go'' * ''Ko'' (film), a 2011 Indian Tamil-language action film by K. V. Anand * '' Knight Online'', a 2004 online role-playing game Language * Ko language * Ko (kana), the romanization of the Japanese kana こ and コ * ISO 639-1 code for the Korean language Surname * Ko (Korea ...
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Rules Of Go
The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation. Notably, Chinese and Japanese rules differ in a number of aspects. The most significant of these are the scoring method, together with attendant differences in the manner of ending the game. While differences between sets of rules may have moderate strategic consequences on occasion, they do not change the character of the game. The different sets of rules usually lead to the same game result, so long as the players make minor adjustments near the end of the game. Differences in the rules are said to cause problems in perhaps one in every 10,000 games in competition. This article first presents a simple set of rules which are, except for wording, identical to those usually referred to ...
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