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Kings (play-by-mail Game)
''Kings'' is a fantasy role-playing play-by-mail (PBM) game. Active as of 1983 with JF&L as publisher, it was updated and on its third publisher, Dragon Games, by 1990. Players roleplayed the monarch of a kingdom on a fantasy planet which combined elements of medievalism and heroic fantasy. After initial kingdom setup, players explored the world on a grid map. Economics, combat, intrigue and magic were part of gameplay. The game received neutral to positive reviews in the 1980s with a strong positive review in 1990. History and development The game was active as early as 1983. Kloeden 1985. p. 22. At the time, it was published by JF&L. By 1990 it was updated and being run by Dragon Games, its third publisher. Macagnone 1990. pp. 12–13. Gameplay ''Kings'' was a PBM game of medium complexity. Players roleplayed the monarch of a kingdom on a fantasy planet which combined elements of medievalism and heroic fantasy. Kloeden 1985. p. 21. After initial kingdom setup, players explore ...
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Role Playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing." The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-character, player-characters' (PCs) stories, control the Non-player character, non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes. This basic role is the same in almost all traditional TTRPGs, with minor differences specific to differing rule sets. However, in some Indie role-playing game, indie role-playing games, the GM role significantly differs from the traditional pattern. For example, in Powered by the Apocalypse systems, the othe ...
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Sword And Sorcery
Sword and sorcery (S&S), or heroic fantasy, is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of Romance (love), romance, Magic (fantasy), magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. The genre originated from the early-1930s works of Robert E. Howard. While there is a chance example from 1953, Fritz Leiber re-coined the term "sword and sorcery" in the 6 April 1961 issue of the fantasy fanzine ''Ancalagon'', to describe Howard and the stories that were influenced by his works. In parallel with "sword and sorcery", the term "heroic fantasy" is used, although it is a more loosely defined genre. Sword and sorcery tales eschew overarching themes of "good vs evil" in favor of situational conflicts that often pit morally gray characters against one another to enrich themselves, or to defy ...
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Strategy Games
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in the ''Total War'' video game series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strateg ...
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Role-playing Games Introduced In 1983
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ...
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Play-by-mail Games
A play-by-mail game (also known as a PBM game, PBEM game, turn-based game, turn based distance game, or an interactive strategy game.) is a game played through postal mail, email, or other digital media. Correspondence chess and Go (game), Go were among the first PBM games. ''Diplomacy (board game), Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including ''The Nuts & Bolts of PBM'', ''Gaming Universal'', ''Paper Mayhem'' and ''Flagship (magazine), Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online ...
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Heroic Fantasy
Sword and sorcery (S&S), or heroic fantasy, is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. The genre originated from the early-1930s works of Robert E. Howard. While there is a chance example from 1953, Fritz Leiber re-coined the term "sword and sorcery" in the 6 April 1961 issue of the fantasy fanzine ''Ancalagon'', to describe Howard and the stories that were influenced by his works. In parallel with "sword and sorcery", the term "heroic fantasy" is used, although it is a more loosely defined genre. Sword and sorcery tales eschew overarching themes of "good vs evil" in favor of situational conflicts that often pit morally gray characters against one another to enrich themselves, or to defy tyranny. Sword and sorcery is ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction that involves supernatural or magical elements, often including imaginary places and creatures. The genre's roots lie in oral traditions, which later became fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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American Role-playing Games
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label that was previously known as Def American * American University, in Washington, D.C. Sports teams S ...
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American Games
The National Congress of State Games is an American nonprofit sports association, consisting of 27 full members divided into three regions. As of 2023, NCSG members run 26 Summer Games and a number of winter games The NCSG is part of the United States Olympic Committee and organizes the State Games of America, an Olympic-style multi-sport event in which athletes who have won a medal in their home state's Games are eligible to compete.National Congress of America About Us page


Member States

There are 28 member states. * Alabama Sports Festival (

List Of Play-by-mail Games
This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what the earliest play-by mail game is between chess and Go (game), Go. Diplomacy (game), ''Diplomacy'' was first played by mail in 1963. In the early 1970s, in the United States, Rick Loomis of Flying Buffalo Inc, began a number of play-by-mail games; this included games such as ''Nuclear Destruction'' (1970). This marked the beginning of the professional PBM industry. Other publishers followed suit, with significant expansion across the industry in the 1980s. This supported the publication of a number of newsletters from individual play-by-mail companies as well as independent publications such as ''Gaming Universal'', ''Paper Mayhem'', and ''Flagship (magazine), Flagship'' which focused solely on the play-by-mail gaming industry. The sourcing ...
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