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Kid Chameleon (game)
''Kid Chameleon'' is a 1992 platform game developed and published by Sega for the Sega Genesis. The player controls the "Kid Chameleon" as they attempt to save their peers from a virtual reality video game's rogue artificial intelligence. The gameplay sees players going through a series of levels, in which the goal is to reach a flag at the end. The game's central mechanic revolves around different forms, obtained from masks, which are used to progress through levels. The game has been ported to several platforms via game compilations and digital distribution services. Gameplay The player controls Kid Chameleon as he progresses through a series of over 100 levels, containing an array of enemies and obstacles. Most levels contain a flag, which is the primary goal of each level from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, a ...
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Sega Technical Institute
Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several ''Sonic the Hedgehog'' games, before it was closed at the end of 1996. After working in Japan for Sega on games for the Master System, Cerny proposed the creation of a development studio in America, which was approved. When Naka quit Sega after the release of ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'', Cerny convinced him to join STI. After completing ''Sonic the Hedgehog 2'' in 1992, STI was divided in two due to friction between the Japanese and American developers: the Japanese developed ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' before leaving in 1994, while the Americans developed games including ''Sonic Spinball''. The failed devel ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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CBS Interactive
Paramount Streaming (formerly CBS Digital Media, CBS Interactive, and ViacomCBS Streaming) is a division of Paramount Global that oversees the company's video streaming technology and direct-to-consumer services; including Pluto TV and Paramount+. It was founded in 2005, and Tom Ryan is the company's president and CEO. History As CBS Digital Media and CBS Interactive The company was founded in 2005 as CBS Digital Media. In 2007, CBS Digital Media rebranded as CBS Interactive. On May 30, 2007, CBS Interactive acquired Last.fm for £140 million (US$280 million). On June 30, 2008, CNET Networks was acquired by CBS and the assets were merged into CBS Interactive, including Metacritic, GameSpot, TV.com, and Movietome. On March 15, 2012, it was announced that CBS Interactive acquired video game-based website Giant Bomb and comic book-based website Comic Vine from Whiskey Media, who sold off their other remaining websites to BermanBraun. This occasion marked the retu ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process An A+ was simply 100% or 10/10 and an A was at 95% ...
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Nintendo Classics
Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC). At the more expensive subscription tier, titled "Expansion Pack", players can also access Nintendo 64 (N64), Sega Genesis (GEN), and Game Boy Advance (GBA) games, with GameCube (GCN) exclusively available on Nintendo Switch 2. Each console's library is accessed through a dedicated app, with the Nintendo 64 library having a second app for games rated Z by the Computer Entertainment Rating Organization or M by the Entertainment Software Rating Board. During its first year, Nintendo Classics provided a new batch of NES games on a monthly basis. As of the addition of SNES titles in September 2019, releases are no longer ...
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Sonic's Ultimate Genesis Collection
''Sonic's Ultimate Genesis Collection'' (''Sega Mega Drive Ultimate Collection'' in PAL regions) is a Video game compilation, compilation of video games developed by Backbone Entertainment and published by Sega for PlayStation 3 and Xbox 360. The compilation features 48 Sega games (49 counting two versions of ''Altered Beast'') which were previously released for the Sega Genesis (including most of the ''Sonic the Hedgehog'' titles released for the system), Arcade game, arcades and the Master System. It is the sequel to the ''Sega Genesis Collection'' released previously for the PlayStation 2 and PlayStation Portable, but contains 16 more games (in NTSC regions, including unlockable extras). List of games Sega Genesis *''Alex Kidd in the Enchanted Castle'' (1989) † *''Alien Storm'' (1991) *''Altered Beast'' (1989) † *''Beyond Oasis'' (1994) *''Bonanza Bros.'' (1991) † *''Columns (video game), Columns'' (1990) † *''Comix Zone'' (1995) † *''Decap Attack'' (1991) † *''Dr ...
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Virtual Console
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on past home and handheld consoles and were run in their original forms through software emulation (excluding Game Boy Advance titles on the 3DS and Wii titles on Wii U), therefore remaining mostly unaltered, and could be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1,200 Wii Points, or using real currency, with prices depending on the system, rarity, and/or demand. On Wii and Wii U, the Virtual Console's library of past games consisted of titles originating from the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy, Game Boy Color, Nintendo 64, Game Boy Advance, and Nintendo DS, as well as Sega's Master System, Genesis and Game Gear, NEC's TurboGrafx-16, and SNK' ...
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PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a Seventh generation of video game consoles, seventh generation console, the PSP competed with the Nintendo DS. Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable console at the time of its introduction, and was the first viable competitor to Nintendo's handheld consoles after many challengers such as Nokia's N-Gage (device), N-Gage had failed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 2 and PlayStation 3, any computer with a USB int ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, and other regions thereafter. It is the successor to the PlayStation (console), original PlayStation, as well as the second instalment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox (console), Xbox. Announced in 1999, Sony began developing the console after the immense success of its predecessor. In addition to serving as a game console, it features a built-in DVD drive and was priced competitively with standalone DVD players of the time, enhancing its value. Full backward compatibility with original PlayStation games and accessories gave it access to a vast launch libra ...
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Sega Genesis Collection
''Sega Genesis Collection '' (''Sega Mega Drive Collection'' in PAL regions) is a compilation of video games developed by Digital Eclipse and published by Sega for PlayStation 2 and PlayStation Portable. The collection includes twenty-eight Sega Genesis games from a variety of genres, as well as unlockable classic Sega arcade games, with different sets of arcade games for the PlayStation 2 and PlayStation Portable versions. A sequel was released in 2009 called ''Sonic's Ultimate Genesis Collection'' for PlayStation 3 and Xbox 360. List of games Sega Genesis *''Alex Kidd in the Enchanted Castle'' (1989) *''Altered Beast'' (1989) *''Bonanza Bros.'' (1991) *''Columns'' (1990) *'' Comix Zone'' (1995) *'' Decap Attack'' (1991) *'' Ecco the Dolphin'' (1992) *'' Ecco: The Tides of Time'' (1994) *'' Ecco Jr.'' (1995) † *''Flicky'' (1991) *'' Gain Ground'' (1991) *''Golden Axe'' (1989) *'' Golden Axe II'' (1991) *'' Golden Axe III'' (1993) *'' Kid Chameleon'' (1992) *''Phantasy Star II' ...
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Hit Point
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many games ...
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Password (video Games)
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of computer file management, digitally stored information about the progress of a player character, player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encou ...
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