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Kemonā
''Kemonā'' () is a Japanese subcultural term used to describe people who are fond of anthropomorphic animal characters, which are referred to as ''kemono'' (). These terms emerged during the late 1990s within the manga ''doujin'' culture, and they are sometimes claimed to have gained popularity when the term was used in the PlayStation 2 game '' .hack//G.U.'', released in 2000s. Interaction among ''kemonā'' initially revolved around ''doujin'' conventions, but with the proliferation of the Internet, the fandom has expanded to encompass various online art communities and social networking services. As per a 2013 article, the fandom has at least several thousand members. Definition  In Japanese subcultures, human characters with animal features such as ears and tails are often created, but they are not considered to be ''kemono''. Criteria for identifying ''kemono'' often include the presence of a muzzle on the face and an animal-like appearance of the body surface. According ...
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Furry Fandom
The furry fandom is a subculture interested in Anthropomorphism, anthropomorphic animal characters. Some examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes. The term "furry fandom" is also used to refer to the community of people who gather on the Internet and at furry conventions. History In 1976, cartoonists Ken Fletcher and Reed Waller created the amateur press association ''Vootie'', which was dedicated to animal-focused art. Many of its featured works contained adult themes, such as ''"Omaha" the Cat Dancer'', which contained explicit sex. ''Vootie'' grew a small following over the next several years, and its contributors began meeting at science fiction and comics conventions. According to fandom historian Fred Patten, the concept of ''furry'' originated at a science fiction convention in 1980, when a character drawing from Steve Gallacci's ''Albedo Anthropomorphics'' starte ...
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Illustrated Example Of A Kemono Furry
An illustration is a decoration, interpretation, or visual explanation of a text, concept, or process, designed for integration in print and digitally published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films. An illustration is typically created by an illustrator. Digital illustrations are often used to make websites and apps more user-friendly, such as the use of emojis to accompany digital type. Illustration also means providing an example; either in writing or in picture form. The origin of the word "illustration" is late Middle English (in the sense ‘illumination; spiritual or intellectual enlightenment’): via Old French from Latin">-4; we might wonder whether there's a point at which it's appropriate to talk of the beginnings of French, that is, when it wa ... from Latin ''illustratio''(n-), from the verb ''illustrare''. Illustration styles Contemporary illustration uses a wide range of styles and technique ...
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