JumpStart Preschool
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JumpStart Preschool
''JumpStart Preschool'' is a 1995 educational video game and third installment of the ''JumpStart'' franchise by Knowledge Adventure, after ''JumpStart Kindergarten'' (1994) and ''JumpStart 1st Grade'' (1995). It would later be re-released as ''JumpStart Preschool'' in August 1998 and superseded by a new title ''JumpStart Advanced Preschool'' in 2002. It is also known as ''Jump Ahead Preschool'' in Europe. Development and release The game, which was "researched and developed under the direction of preschool teachers and parents", was shipped on August 28, 1995. Bill Gross, founder and chairman of Knowledge Adventure, noted that it was the company's first educational software program that "includes the full preschool curriculum". ''JumpStart Preschool'' was made available through computer software stores, mass merchants, computer superstores, book stores and computer specialty stores. A three-title bundle called ''JumpStart Preschool Deluxe'' was released on September 3, 1996, fe ...
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Knowledge Adventure
JumpStart Games, Inc., formerly Knowledge Adventure, Inc., is an American edutainment video game company based in Torrance, California. Founded in 1991, it owns the ''Neopets'' virtual pet website, and is itself owned by Chinese holding company NetDragon Websoft. History Until 1994, Knowledge Adventure had created DOS games, including ''Knowledge Adventure The Game'', ''Isaac Asimov's Science Adventure'', ''Space Adventure'', ''Mario Teaches Typing'', ''Mario Is Missing!'', '' San Diego Zoo Presents: The Animals!'', ''Dinosaur Adventure'', ''The Tale of Peter Rabbit'', ''Mario's Time Machine'', ''Mario's Early Years! Fun with Letters'', ''Mario's Early Years! Fun with Numbers'', ''Imax's Speed'', ''Undersea Adventure'', '' 3D Dinosaur Adventure'', ''Isaac Asimov's Science Adventure II'', ''Kid's Zoo: A Baby Animal Adventure'', ''3D Body Adventure'', ''Space Adventure II'', ''Aviation Adventure'', ''America Adventure'', '' Bug Adventure'', '' Imax's The Discoverers'', ''Mario's ...
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JumpStart
''JumpStart'' (known as ''Jump Ahead'' in the United Kingdom) is an educational media franchise for children, consisting mostly of educational games, produced by JumpStart Games. The series originally consisted of a series of educational PC games but has since expanded to include workbooks, direct-to-video films, mobile apps, and other media, including a massive multiplayer online game located at JumpStart.com, that were launched on March 10, 2009. History Early era (1994–1997) The first game in the early learning software series, '' JumpStart Kindergarten'', was created in 1994 by independent developer, Fanfare Software (founded 1988), and published by Knowledge Adventure (founded 1991). Afterwards, Fanfare was also known to have developed two more games; ''JumpStart Preschool'' and ''JumpStart 1st Grade'' before being acquired by Knowledge Adventure on August 9, 1995. Later, Fanfare founder and chairman, Barton Listick, became vice president of Knowledge Adventure, w ...
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JumpStart Games
JumpStart Games, Inc., formerly Knowledge Adventure, Inc., is an American edutainment video game company based in Torrance, California. Founded in 1991, it owns the ''Neopets'' virtual pet website, and is itself owned by Chinese holding company NetDragon Websoft. History Until 1994, Knowledge Adventure had created DOS games, including ''Knowledge Adventure The Game'', ''Isaac Asimov's Science Adventure'', ''Space Adventure'', ''Mario Teaches Typing'', ''Mario Is Missing!'', '' San Diego Zoo Presents: The Animals!'', ''Dinosaur Adventure'', ''The Tale of Peter Rabbit'', ''Mario's Time Machine'', ''Mario's Early Years! Fun with Letters'', ''Mario's Early Years! Fun with Numbers'', ''Imax's Speed'', ''Undersea Adventure'', ''3D Dinosaur Adventure'', ''Isaac Asimov's Science Adventure II'', ''Kid's Zoo: A Baby Animal Adventure'', ''3D Body Adventure'', ''Space Adventure II'', ''Aviation Adventure'', ''America Adventure'', ''Bug Adventure'', '' Imax's The Discoverers'', ''Mario's E ...
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JumpStart Kindergarten
''JumpStart Kindergarten'' (known as ''Jump Ahead Classic Kindergarten'' in the UK) is an educational video game developed by Fanfare Software and released by Knowledge Adventure on the MS-DOS platform in 1994 (v1.0). It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum. It was ported to the Windows and Macintosh systems in 1995 (v1.2). It was updated with a new version on 24 November 1997 (v2.0). In 2000, the game was specially designed on VHS. That same year it was updated with additional content in a 2-CD Deluxe version in 2000 (v2.6), that included ''JumpStart Around the World''. Eventually it was replaced in 2002 by ''JumpStart Advanced Kindergarten''. Gameplay The game takes place in a kindergarten schoolhouse. The game is hosted by the teacher, an a ...
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JumpStart 1st Grade
''JumpStart 1st Grade'' (known as ''Jump Ahead Year 1'' in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with '' JumpStart Advanced 1st Grade'' in 2002, which was later replaced with '' JumpStart 3D Virtual World: Trouble in Town''. The original 1995 version (also referred to as the Classic Version) was the first appearance of Frankie, a brown, anthropomorphic dachshund dog who would go on to become the mascot of the JumpStart series. Gameplay The 1995 version of the game consisted of an interactive schoolhouse full of educational activities, songs, and the like, with Frankie the school mascot in charge of guiding the player around. Playing activities earned points, which could eventually be traded in for milk cap rewards. The classic version contains the voiceover and singing talents of Mark Beckwith of R ...
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The Chicago Tribune
The ''Chicago Tribune'' is a daily newspaper based in Chicago, Illinois, United States, owned by Tribune Publishing. Founded in 1847, and formerly self-styled as the "World's Greatest Newspaper" (a slogan for which WGN radio and television are named), it remains the most-read daily newspaper in the Chicago metropolitan area and the Great Lakes region. It had the sixth-highest circulation for American newspapers in 2017. In the 1850s, under Joseph Medill, the ''Chicago Tribune'' became closely associated with the Illinois politician Abraham Lincoln, and the Republican Party's progressive wing. In the 20th century under Medill's grandson, Robert R. McCormick, it achieved a reputation as a crusading paper with a decidedly more American-conservative anti-New Deal outlook, and its writing reached other markets through family and corporate relationships at the ''New York Daily News'' and the '' Washington Times-Herald.'' The 1960s saw its corporate parent owner, Tribune Company, ...
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Millie & Bailey Preschool
''Early Learning House'' is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. ''Millie's Math House'' (1992) on mathematics, ''Bailey's Book House'' (1993) on language, ''Sammy's Science House'' (1994) on science, and ''Trudy's Time and Place House'' (1995) on history and geography. A spin-off, ''Stanley's Sticker Stories'' (1996), sees players create animated storybooks with the series' characters. '' Millie & Bailey Preschool'' and '' Millie & Bailey Kindergarten'' each contain the combined activities from two of the four software products. In addition the programs can be configured by an adult mode to suit students with special needs. Most of the activities in every game have two modes, one to a ...
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JumpStart Toddlers
''JumpStart Toddlers'' is a 1996 educational video game and the fourth within the ''JumpStart'' franchise. An enhanced version was released in 2000. While the game itself received generally positive reviews, much of the commentary surrounding this title was as a key example of a burgeoning controversial lap-ware video gaming market, targeting children aged 5 and under. Development and release The game was designed by Nicole Hardt Wrubel, who spent four years as a lead designer at Knowledge Adventure. ''JumpStart Toddlers'' was inspired by her then two-and-a-half year old son, for whom she could not find age-appropriate software. In order to introduce young players to the concept of interacting with hotspots, players immediately meet Giggles the Gopher, who welcomes them and points out seven hotspots around the screen which lead to activity areas. The game was designed to be part of a full curriculum of games for children to graduate into as they aged; ''Discover educational toy ...
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JumpStart 2nd Grade
''JumpStart 2nd Grade'' (known as ''Jump Ahead Year 2'' in the United Kingdom) is a personal computer game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. The working title for the game was "JumpStart Adventures 2nd Grade". It was replaced by '' JumpStart Advanced 2nd Grade'' in 2002. Production The game was announced as being part of the JumpStart Grade School entertainment system on January 13, 1997. Gameplay and plot Like the previous ''JumpStart'' products, the game takes place in a school setting, but begins after school hours when a giant anthropomorphic frog named C.J. enters the classroom and frees a firefly named Edison. C.J. and Edison (Newton in the United Kingdom) form a double act of sorts with C.J. being an ardent, self-styled "adventurer" while Edison is the more pragmatic straight man, who frequently makes sardonic comments in response to C.J.'s grandiosity. The duo have appeared in many other Ju ...
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2nd Annual Interactive Achievement Awards
The ''2nd Annual Interactive Achievement Awards'' is the 2nd edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada. There was not an official host of the award ceremony, but featured a wide variety of presenters. '' The Legend of Zelda: Ocarina of Time'' and ''Half-Life'' were tied with the most nominations. ''The Legend of Zelda: Ocarina of Time'' also won the most awards including Game of the Year. Electronic Arts received the most nominations while Nintendo won the most awards both as a developer and a publisher. Sid Meier was also the received the of the Academy of Interactive Arts & Sciences Hall of Fame Award. Winners and Nominees Winners are listed first, highlighted in boldface, and indicated with a double dagger (). Hall of Fame Award * Sid Meier Sidn ...
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1995 Video Games
File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the year prior in "The Trial of the Century" in the United States; The Great Hanshin earthquake strikes Kobe, Japan, killing 5,000-6,000 people; The Unabomber Manifesto is published in several U.S. newspapers; Gravestones mark the victims of the Srebrenica massacre near the end of the Bosnian War; Windows 95 is launched by Microsoft for PC; The first exoplanet, 51 Pegasi b, is discovered; Space Shuttle Atlantis docks with the Space station Mir in a display of U.S.-Russian cooperation; The Alfred P. Murrah Federal Building in Oklahoma City is bombed by domestic terrorists, killing 168., 300x300px, thumb rect 0 0 200 200 O. J. Simpson murder case rect 200 0 400 200 Kobe earthquake rect 400 0 600 200 Unabomber Manifesto rect 0 200 300 400 Oklahoma City bombing rect 300 200 600 400 Srebrenica massacre rect 0 400 200 600 Space Shuttle Atlanti ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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