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Joint Stereo
In audio engineering, joint encoding is the joining of several channels of similar information during encoding in order to obtain higher quality, a smaller file size, or both. Joint stereo The term joint stereo has become prominent as the Internet has allowed for the transfer of relatively low bit rate, acceptable-quality audio with modest Internet access speeds. Joint stereo refers to any number of encoding techniques used for this purpose. Two forms are described here, both of which are implemented in various ways with different codecs, such as MP3, AAC and Ogg Vorbis. Intensity stereo coding This form of joint stereo uses a technique known as joint frequency encoding, which functions on the principle of sound localization. Human hearing is predominantly less acute at perceiving the direction of certain audio frequencies. By exploiting this characteristic, intensity stereo coding can reduce the data rate of an audio stream with little or no perceived change in apparent quali ...
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Audio Engineering
Audio most commonly refers to sound, as it is transmitted in signal form. It may also refer to: Sound *Audio signal, an electrical representation of sound * Audio frequency, a frequency in the audio spectrum *Digital audio, representation of sound in a form processed and/or stored by computers or digital electronics *Audio, audible content (media) in audio production and publishing * Semantic audio, extraction of symbols or meaning from audio * Stereophonic audio, method of sound reproduction that creates an illusion of multi-directional audible perspective * Audio equipment Entertainment * AUDIO (group), an American R&B band of 5 brothers formerly known as TNT Boyz and as B5 * ''Audio'' (album), an album by the Blue Man Group * ''Audio'' (magazine), a magazine published from 1947 to 2000 * Audio (musician), British drum and bass artist * "Audio" (song), a song by LSD *"Audios", a song by Black Eyed Peas from ''Elevation'' Computing * HTML audio, identified by the tag See ...
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Transformer
In electrical engineering, a transformer is a passive component that transfers electrical energy from one electrical circuit to another circuit, or multiple Electrical network, circuits. A varying current in any coil of the transformer produces a varying magnetic flux in the transformer's core, which induces a varying electromotive force, electromotive force (EMF) across any other coils wound around the same core. Electrical energy can be transferred between separate coils without a metallic (conductive) connection between the two circuits. Faraday's law of induction, discovered in 1831, describes the induced voltage effect in any coil due to a changing magnetic flux encircled by the coil. Transformers are used to change Alternating current, AC voltage levels, such transformers being termed step-up or step-down type to increase or decrease voltage level, respectively. Transformers can also be used to provide galvanic isolation between circuits as well as to couple stages of signa ...
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Xing Technology
Xing Technology was a live audio broadcast software company founded in Arroyo Grande, California in 1989 by former networking executive Howard Gordon. History Gordon founded Xing on the basis of a simple JPEG decoding library that he had developed. It attracted the attention of Chris Eddy, who had developed a technique for processing Discrete cosine transforms (DCT) efficiently through software. Eddy's technique helped create the first Xing MPEG video player, a very simple MS-DOS app that could play an I-frame-only MPEG video stream encoded with constant quantization, at 160x120 resolution. Over the next years, Xing expanded in several directions: Windows support for the XingMPEG player, a software MPEG audio decoder, a real-time ISA 160x120 MPEG capture board ( XingIt!), a JPEG management system ( Picture Prowler), and networking. Xing released a handful of network products before StreamWorks, the first streaming audio and video system for the Internet, with support for ...
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Bit Rate
In telecommunications and computing, bit rate (bitrate or as a variable ''R'') is the number of bits that are conveyed or processed per unit of time. The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). The non-standard abbreviation bps is often used to replace the standard symbol bit/s, so that, for example, 1 Mbps is used to mean one million bits per second. In most computing and digital communication environments, one byte per second (symbol: B/s) corresponds roughly to 8 bit/s. However if stop bits, start bits, and parity bits need to be factored in, a higher number of bits per second will be required to achieve a throughput of the same number of bytes. Prefixes When quantifying large or small bit rates, SI ...
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Audio Data Compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating Redundancy (information theory), statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder. The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding: encoding is done at the source of the data before it is stored or transmitted. Source coding should not be confused with channel coding, for error detection and correction or line coding, the means ...
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Data Compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder. The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding: encoding is done at the source of the data before it is stored or transmitted. Source coding should not be confused with channel coding, for error detection and correction or line coding, the means for mapping data onto a sig ...
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MPEG Surround
MPEG Surround (ISO/IEC 23003-1 or MPEG-D Part 1), also known as Spatial Audio Coding (SAC), is a lossy compression format for surround sound that provides a method for extending mono or stereo audio services to multi-channel audio in a backwards compatible fashion. The total bit rates used for the (mono or stereo) core and the MPEG Surround data are typically only slightly higher than the bit rates used for coding of the (mono or stereo) core. MPEG Surround adds a side-information stream to the (mono or stereo) core bit stream, containing spatial image data. Legacy stereo playback systems will ignore this side-information while players supporting MPEG Surround decoding will output the reconstructed multi-channel audio. Moving Picture Experts Group (MPEG) issued a ''call for proposals'' on MPEG Spatial Audio Coding in March 2004. The group decided that the technology that would be the starting point in standardization process, would be a combination of the submissions from two p ...
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Ambisonics
Ambisonics is a ''full-sphere'' surround sound format: in addition to the horizontal plane, it covers sound sources above and below the listener. Unlike some other multichannel surround formats, its transmission channels do not carry speaker signals. Instead, they contain a speaker-independent representation of a sound field called ''B-format'', which is then ''decoded'' to the listener's speaker setup. This extra step allows the producer to think in terms of source directions rather than loudspeaker positions, and offers the listener a considerable degree of flexibility as to the layout and number of speakers used for playback. Ambisonics was developed in the UK in the 1970s under the auspices of the British National Research Development Corporation. Despite its solid technical foundation and many advantages, Ambisonics had not until recently been a commercial success, and survived only in niche applications and among recording enthusiasts. With the widespread availability ...
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Gramophone Record
A phonograph record (also known as a gramophone record, especially in British English) or a vinyl record (for later varieties only) is an analog sound storage medium in the form of a flat disc with an inscribed, modulated spiral groove. The groove usually starts near the outside edge and ends near the center of the disc. The stored sound information is made audible by playing the record on a phonograph (or "gramophone", "turntable", or "record player"). Records have been produced in different formats with playing times ranging from a few minutes to around 30 minutes per side. For about half a century, the discs were commonly made from shellac and these records typically ran at a rotational speed of 78 rpm, giving it the nickname "78s" ("seventy-eights"). After the 1940s, "vinyl" records made from polyvinyl chloride (PVC) became standard replacing the old 78s and remain so to this day; they have since been produced in various sizes and speeds, most commonly 7-inch discs pla ...
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Subcarrier
A subcarrier is a sideband of a radio frequency carrier wave, which is modulated to send additional information. Examples include the provision of colour in a black and white television system or the provision of stereo in a monophonic radio broadcast. There is no physical difference between a carrier and a subcarrier; the "sub" implies that it has been derived from a carrier, which has been amplitude modulated by a steady signal and has a constant frequency relation to it. FM stereo Stereo broadcasting is made possible by using a subcarrier on FM radio stations, which takes the left channel and "subtracts" the right channel from it — essentially by hooking up the right-channel wires backward (reversing polarity) and then joining left and reversed-right. The result is modulated with suppressed carrier AM, more correctly called sum and difference modulation or SDM, at 38  kHz in the FM signal, which is joined at 2% modulation with the mono left+right audio (which ...
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Carrier Wave
In telecommunications, a carrier wave, carrier signal, or just carrier, is a periodic waveform (usually sinusoidal) that conveys information through a process called ''modulation''. One or more of the wave's properties, such as amplitude or frequency, are modified by an information bearing signal, called the ''message signal'' or ''modulation signal''. The carrier frequency is usually much higher than the message signal frequency; this is because it is usually impractical to transmit signals with low frequencies over long distances (due to attenuation). The purpose of the carrier is usually either to transmit the information through space as an electromagnetic wave (as in radio communication), or to allow several carriers at different frequencies to share a common physical transmission medium by frequency division multiplexing (as in a cable television system). The term originated in radio communication, where the carrier wave creates the waves which carry the information (mod ...
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