Joint Strike Fighter (video Game)
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Joint Strike Fighter (video Game)
''Joint Strike Fighter'' is a 1997 combat flight simulator designed by Innerloop Studios and published by Eidos Interactive. Innerloop produced the game chiefly to be a showcase for their cutting edge game engine, which they planned to license to other game developers. The game engine was later adapted to '' Project I.G.I.''. Gameplay The game lets the player assume the role of wing commander of an unnamed western alliance campaigning in four different (fictional) war scenarios taking place in Afghanistan, Colombia, Korea, and the Kola Peninsula. The player may pilot either of the two prototype multi-role combat aircraft that contended in the Joint Strike Fighter Program: the Lockheed Martin X-35 (later selected for production) and the Boeing X-32. The player is accompanied in air combat by up to three AI-controlled wingmen. Alternatively, the player can engage in pure dogfighting against either the computer or human opponents through online multiplayer A multiplayer video ...
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Innerloop Studios
Innerloop Studios (commonly just Innerloop) was a Norway, Norwegian video game developer operating from 1996 to 2003. The company was founded as Innerloop Technologies in May 1996 by a group of ex-employees of the Oslo-based video game company Funcom. After entering into a partnership with the video game developer and publisher Eidos Interactive, Innerloop merged with DiMaga Studios in 1997 and changed its name to Innerloop Studios to reflect the merger. In the fall of 2000, Swedish electronic entertainment company Vision Park acquired the studio. In 2002, Innerloop once again became an independent company before shutting its doors in June 2003. The company was unable to obtain funding to create future titles, so they finally decided to shut down the studio. History Company staff numbers ranged between 15 and 25 at various times throughout the company's existence. Innerloop was widely known for its graphics technology, first on display in the Amateur flight simulation, flight sim ...
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Lockheed Martin X-35
The Lockheed Martin X-35 is a concept demonstrator aircraft (CDA) developed by Lockheed Martin for the Joint Strike Fighter program. The X-35 was declared the winner over the competing Boeing X-32 and a developed, armed version went on to enter production in the early 21st century as the Lockheed Martin F-35 Lightning II, F-35 Lightning II. Development The Joint Strike Fighter (JSF) evolved out of several requirements for a common fighter to replace existing types, including the Common Affordable Lightweight Fighter (CALF) program, one of the JSF's predecessors. The actual JSF development contract was signed on 16 November 1996. The JSF program was created to replace various aircraft while keeping development, production, and operating costs down. This was pursued by building three variants of one aircraft, with the initial goal of the variants sharing over 70% of their parts. The first is the F-35A, a CTOL, conventional takeoff and landing (CTOL) variant. It is the smalle ...
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Video Games Set In Afghanistan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several de ...
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Video Games Developed In Norway
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ...
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Eidos Interactive Games
Eidos may refer to: * Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species" * Eidos Interactive, a British video game publisher ** SCi Entertainment Group, its parent, which was briefly renamed Eidos Ltd. ** Eidos Hungary, a defunct Hungarian development studio formerly of Eidos Interactive ** Eidos-Montréal Eidos Interactive Corporation (trade name: Eidos-Montréal) is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Squar ..., a Canadian development studio of the same group * EidosMedia, an Italian publishing software company. {{disambiguation ...
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Combat Flight Simulators
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform. Combat flight simulation titles are more numerous than civilian flight simulators due to the variety of subject matter available and market demand. Many free flight simulators, such as the open source ''Linux Air Combat'', ''Falcon 4.0'', ''Digital Combat Simulator'' and ''Rise of Flight'', can be downloaded for free off the Internet. History 1970s Prior to the rise of modern-day video games, electro-mechanical games (EM games) were produced that used Rear projection effect, rear image projection in a manner similar to a zoetrope to produce moving animations on a Projection screen, screen. This technology ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as ''Final Fantasy VII'', ''Castlevania: Symphony of the Night'', ''GoldenEye 007 (1997 video game), GoldenEye 007'', ''Star Fox 64'', ''Crash Bandicoot 2: Cortex Strikes Back'', ''Quake II'', ''Mega Man Legends (video game), Mega Man Legends'', ''Riven'', ''Tomb Raider II'', ''Dark Rift'', ''Tekken 3'' and ''Virtua Striker 2'', along with new games such as ''Oddworld: Abe's Oddysee'', ''Gran Turismo (1997 video game), Gran Turismo'', ''Diablo (video game), Diablo'', ''Grand Theft Auto (video game), Grand Theft Auto'', ''Fallout (video game), Fallout'', and ''Postal (video game), Postal''. Sony's PlayStation (console), PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' f ...
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Spawn Installation
In personal computer games, a spawn installation is an installed copy of a game that may only be used to play in multiplayer mode, or otherwise limits the amount of single-player content accessible to the user. Additionally, some spawn implementations only allow the user to join games hosted by the installer's cd-key. There are several purposes for a spawn installation, including but not limited to creating added value by allowing the owner of the game to experience the multiplayer mode with friends and demonstrating the game to more potential buyers. A similar concept (for example, in some ''Command & Conquer'' games) is the use of multiple game discs. Each disc contains a discrete portion of the game, such as an individual campaign. Sharing a disc with a friend allows both the owner and the friend to experience the full content of each respective disc, but not at the same time. In contrast with spawn installations, the disadvantage to the multiple-disc approach was that the ga ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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Dogfight
A dogfight, or dog fight, is an air combat manoeuvring, aerial battle between fighter aircraft that is conducted at close range. Modern terminology for air-to-air combat is air combat manoeuvring (ACM), which refers to tactical situations requiring the use of individual basic fighter maneuvers (BFM) to attack or evade one or more opponents. This differs from aerial warfare, which deals with the strategy involved in planning and executing various missions. Dogfighting first occurred during the Mexican Revolution in 1913, shortly after the invention of the airplane. It was a component of every major war after that, though with steadily declining frequency, until the end of the Cold War in the early 1990s. Since then, longer-range weapons such as beyond-visual-range missiles have made dogfighting largely obsolete. Etymology The term ''dogfight'' has been used for centuries to describe a melee: a fierce, fast-paced close quarters battle, battle at close quarters between two or mo ...
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