Jet Grind Radio (Game Boy Advance Video Game)
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Jet Grind Radio (Game Boy Advance Video Game)
''Jet Grind Radio'' (released as ''Jet Set Radio'' in Europe) is a 2003 video game developed by Vicarious Visions and published by THQ for the Game Boy Advance. It is a handheld adaptation of the 2000 Dreamcast title ''Jet Set Radio''. The game was released in North America on June 26, 2003, and in Europe on February 20, 2004. Gameplay ''Jet Grind Radio'' is an action platform game based on the Dreamcast game, with gameplay that differs in several key areas from its home console counterpart. Instead of being a 3D game using polygons, it is a 2D game that utilizes an isometric viewpoint. The goal of the game is to traverse through neighborhoods and find key locations to tag them with graffiti under a specific time frame. Players can grind on rails and perform tricks. When a key location is reached, players must tag it with graffiti that may require a single press of a button, or a sequence of buttons that need to be pressed at the correct time. The game offers a graffiti editor to ...
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Vicarious Visions
Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game development division of Blizzard Entertainment based in Albany, New York. Founded in 1991, the company was acquired by Activision in January 2005. In January 2021, Vicarious Visions became part of Activision's sister company Blizzard Entertainment and was merged into it in April 2022. History The studio was founded by brothers Karthik and Guha Bala in 1991 while they were in high school. In the late 1990s, Vicarious Visions appointed Michael Marvin, an Albany-based investor and entrepreneur, and founder and former CEO of MapInfo Corporation; and Charles S. Jones, investor, who sat on the boards of various software and industrial companies including Geac and PSDI, to its board of directors. Under their leadership, a sale of the company was negotiated to Activision, earning the original investors over 20x their initial investment. In January 2005, Vicarious Visions was acquired by publisher Activision. ...
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Shin'en
Shin'en Multimedia is a German independent video game developer. Based in Munich, the company was founded in 1999 by former members of the demoscene group Abyss. They develop games primarily for the Nintendo Switch 2 and Nintendo Switch, some non-Nintendo platforms such as the PlayStation 4 and the PlayStation 5, and previously for the Wii U, Wii, Nintendo 3DS, Nintendo DS, Game Boy Advance and Game Boy Color. Their most notable games include the ''Fast'' series, which beginning with ''Fast RMX'' have been released as launch titles for Nintendo consoles. In addition to developing games, Shin'en created the soundtracks for around 200 video games by other developers, and built the GHX, GAX, DSX, and NAX (which is based on the GAX) handheld audio middleware. Their name is derived from the Japanese word 深淵 (''shin'en'', "abyss"), as a nod towards their original name. Games In addition, Shin'en has developed the audio of hundreds of games on Game Boy Color, Game Boy Advance, ...
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Action Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious and cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." It was acquired by the retailer GameStop, which bought FuncoLand in 2000. Due to this, a large amount of promotion was done in-store, which contributed to the success of the magazine. As of June 2017, it was the fifth-most popular magazine by copies circulated. In August 2024, GameStop discontinued ''Game Informer'' after 33 years of publication and 368 issues. The associated website was also shut down with its digital archive removed. In March 2025, ''Game Informer'' announced that it had been ...
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