Jagged Alliance (video Game)
''Jagged Alliance'' is a 1995 tactical role-playing game developed by Madlab Software and published by Sir-Tech for MS-DOS. It is the first game in the ''Jagged Alliance'' series. The game was re-released in 2008 on GOG.com and in 2010 on GamersGate, both with Windows support. A version for Nintendo DS was released in 2009. Plot ''Jagged Alliance'' takes place on the fictional South Atlantic island of Metavira, a former nuclear testing site. The nuclear tests altered some trees on the island and several years later it was discovered by a scientist, Brenda Richards, that those trees, known as Fallow trees, produce unique sap that proves to be a medical marvel. However, Brenda also discovered that the trees could not reproduce. Her assistant, Lucas Santino, realised how profitable this sap would be. He managed to convince Jack Richards, the leader of the scientific mission, that it would be beneficial to have two independent science teams. Santino consequently established a new ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sir-Tech
Sir-Tech Software, Inc. was a video game developer and video game publisher, publisher based in the United States and Canada. History In fall 1979, Sirotech Software was founded by Norman Sirotek, Robert Sirotek and Robert Woodhead. Sirotech Software published ''Info Tree'', a database management system, database management program, ''Galactic Attack'' and a beta version of ''Wizardry: Dungeons of Despair'' which was later renamed ''Wizardry: Proving Grounds of the Mad Overlord'' and formally released in fall 1981. It was the first game in the ''Wizardry (video game series), Wizardry'' series. In spring 1981, Sir-Tech Software, Inc was incorporated as a video game developer and publisher in the United States. In 1998, Sir-Tech USA closed. The Canada, Canadian counterpart, Sirtech Canada Limited, continued to operate until late 2003. Sir-Tech is best known for ''Wizardry'', the role-playing video game series. The ''Jagged Alliance (series), Jagged Alliance'' series, first publi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less proc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Body Armor
Body armour, personal armour (also spelled ''armor''), armoured suit (''armored'') or coat of armour, among others, is armour for human body, a person's body: protective clothing or close-fitting hands-free shields designed to absorb or deflect physical attacks. Historically used to protect military personnel, today it is also used by various types of police (riot police in particular), private security guards, or bodyguards, and occasionally ordinary citizens. Today there are two main types: regular non-plated body armor for moderate to substantial protection, and hard-plate reinforced body armor for maximum protection, such as used by combatants. History Many factors have affected the development of personal armor throughout human history. Significant factors in the development of armor include the economic and technological necessities of armor production. For instance full plate armor first appeared in medieval Europe when water-powered trip hammers made the formation o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Combat Helmet
A combat helmet, also called a ballistic helmet, battle helmet, or helmet system (for some Modular design, modular accessory-centric designs) is a type of helmet designed to serve as a piece of body armor intended to protect the wearer's head during combat. Helmets designed for warfare are among the earliest types of headgear to be developed and worn by humans, with examples found in several societies worldwide, the earliest of which date as far back as the Bronze Age. Most early combat helmets were designed to protect against close-range strikes, thrown objects, and low-velocity projectiles. By the Middle Ages, helmets that protected the entire head were common elements of Plate armour, plate armor sets. The development of firearms, cannons, and explosive weaponry rendered armor intended to protect against enemy attack largely obsolete, but lightweight helmets remained for identification and basic protection purposes into the late 19th and early 20th centuries, when developments ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Health (game Terminology)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Item (game Terminology)
In pen and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. In some games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Attribute (role-playing Games)
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like ''Fate'' do not use attributes at all. The nature of attributes There is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website "''All characters have Attributes — basic physical and mental abilities.''" and in the ''Pathfinder Roleplaying Game'' "''Each character has six ability scores that represent his character's most basic attributes. They are his raw talent and prowess. While a character rarely rolls a check usin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous example ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Land Mine
A land mine, or landmine, is an explosive weapon often concealed under or camouflaged on the ground, and designed to destroy or disable enemy targets as they pass over or near it. Land mines are divided into two types: anti-tank mines, which are designed to disable tanks or other vehicles; and anti-personnel mines, designed to injure or kill people. Land mines are typically pressure activated, exploding automatically when stepped on by a person or driven over by a vehicle, though alternative detonation mechanisms are sometimes used. A land mine may cause damage by direct blast effect, by fragments that are thrown by the blast, or by both. Land mines are typically laid throughout an area, creating a ''minefield'' which is dangerous to cross. The use of land mines is controversial because of their indiscriminate nature and their potential to remain dangerous many years after a conflict has ended, harming civilians and the economy. With pressure from a number of campaign gro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hand Grenades
A grenade is a small explosive weapon typically thrown by hand (also called hand grenade), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger the detonator, an arming safety secured by a transport safety. The user removes the transport safety before throwing, and once the grenade leaves the hand the arming safety gets released, allowing the striker to trigger a primer that ignites a fuze (sometimes called the delay element), which burns down to the detonator and explodes the main charge. Grenades work by dispersing fragments (fragmentation grenades), shockwaves ( high-explosive, anti-tank and stun grenades), chemical aerosols (smoke, gas and chemical grenades) or fire (incendiary grenades). Their outer casings, generally made of a hard synthetic material or steel, are ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |