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Iwo Jima (video Game)
''Iwo Jima'' is a turn-based strategy video game developed and published by Personal Software Services for the Commodore 64 and ZX Spectrum in 1986. It is the second instalment to the ''Strategic Wargames'' series. The game is set during the Battle of Iwo Jima in the Pacific Ocean theatre of World War II and revolves around the United States Marine Corps' objective to secure the island of Iwo Jima from the Imperial Japanese Army. The game is a turn-based strategy and focuses on the player using their units to attack Japanese forces in order to capture the island. The player assumes control of the Marine Corps and must eliminate all Japanese forces by ground, air, or naval combat. The game received mixed reviews upon release. Critics praised the game's value for money and easy difficulty for novice gamers; however, many criticised the graphics and mechanics. Gameplay The game is a turn-based strategy focuses on the invasion and land battles of Iwo Jima. The player commands the ...
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Personal Software Services
Personal Software Services (PSS) was a British software company based in Coventry, founded by Gary Mays and Richard Cockayne in 1981. The company was acquired by Mirrorsoft in 1987. PSS produced video games for the ZX Spectrum, Commodore 64, Amiga, Atari ST, Atari 8-bit family, Amstrad CPC, Oric and IBM PC compatibles. PSS was known for strategic wargames, such as ''Theatre Europe'' and ''Falklands '82''. Several games produced by the French company ERE Informatique were distributed in Britain by PSS, including '' Get Dexter''. History Personal Software Services was founded in Coventry, England, by Gary Mays and Richard Cockayne in 1981. The company had a partnership with French video game developer ERE Informatique, and published localised versions of their products to the United Kingdom. The ''Strategic Wargames'' series was conceptualised by software designer Alan Steel in 1984. During development of these titles, Steel would often research the topic of the upcoming game ...
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Gunboat
A gunboat is a naval watercraft designed for the express purpose of carrying one or more guns to bombard coastal targets, as opposed to those military craft designed for naval warfare, or for ferrying troops or supplies. History Pre-steam era In the age of sail, a gunboat was usually a small undecked vessel carrying a single smoothbore cannon in the bow, or just two or three such cannons. A gunboat could carry one or two masts or be oar-powered only, but the single-masted version of about length was most typical. Some types of gunboats carried two cannons, or else mounted a number of swivel guns on the railings. The small gunboat had advantages: if it only carried a single cannon, the boat could manoeuvre in shallow or restricted areas – such as rivers or lakes – where larger ships could sail only with difficulty. The gun that such boats carried could be quite heavy; a 32-pounder for instance. As such boats were cheap and quick to build, naval forces favoured sw ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader '' PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Computer Gamer
''Computer Gamer'' was a video game magazine published in the United Kingdom by Argus Specialist Publications, covering home gaming from April 1985 to June 1987. It was a colourful relaunch of the failing magazine '' Games Computing'', a more conservative magazine published throughout in monochrome. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnists, reader's letters, and occasionally cover-mounted game demos. When the magazine was relaunched, it was directly competing with Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ... but with only a fifth of the 100,000 monthly sales. It battled on for two years but, adding only 6,000 sales, it was eventually closed in 1987. Although lost in the c ...
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Falklands War
The Falklands War ( es, link=no, Guerra de las Malvinas) was a ten-week undeclared war between Argentina and the United Kingdom in 1982 over two British dependent territories in the South Atlantic: the Falkland Islands and its territorial dependency, South Georgia and the South Sandwich Islands. The conflict began on 2 April, when Argentina invaded and occupied the Falkland Islands, followed by the invasion of South Georgia the next day. On 5 April, the British government dispatched a naval task force to engage the Argentine Navy and Air Force before making an amphibious assault on the islands. The conflict lasted 74 days and ended with an Argentine surrender on 14 June, returning the islands to British control. In total, 649 Argentine military personnel, 255 British military personnel, and three Falkland Islanders were killed during the hostilities. The conflict was a major episode in the protracted dispute over the territories' ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on '' Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer G ...
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Your Sinclair
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ...
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Mirrorsoft
Mirrorsoft was a British video game publisher founded by Jim Mackonochie as a division of Mirror Group Newspapers. The company was active between 1983 and 1991, and shut down completely in early 1992. History In the early 1980s, Jim Mackonochie worked as development manager for British communications company Mirror Group Newspapers. On a trip to the U.S., Mackonochie got a hold of a Commodore PET personal computer, alongside a copy of VisiCalc, a spreadsheet application for the system. This combination led him to believe that Mirror, as a communications company, should be working more closely with computer software, wherefore he approached Mirror's board of directors in 1983, suggesting that they launch a software label under Mirror Group's name, and thereby diversifying the group's non-newspaper operations, which already included Mirror Boats and Mirror Books. The division, named Mirrorsoft, was officially launched in late 1983, and Mackonochie was allowed to task sev ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, '' Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was ...
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ERE Informatique
ERE Informatique was one of the first French video game companies, founded in 1983 by , joined a year later by Philippe Ulrich. The company hired freelance game programmers that received royalties for their creations. History Initially, the company published titles for the Amstrad CPC, Spectrum and Oric home computers. In 1984 they published their first national hit, a flight simulator created by Marc André Rampon: ''Intercepteur Cobalt'' for Sinclair ZX81 and Spectrum, also known under the name of ' for Oric, Amstrad and Thomson MO5. Rampon also acquired some shares of the company owned by Viau and established the company's first distribution network. Their first international hit, topping many international sales list for several months, was '' Macadam Bumper'' (1985), a pinball simulation programmed by Rémi Herbulot, a self-taught ex-employee of Valeo living in Caen. This and several later titles were distributed (and labelled) by PSS in the United Kingdom, thanks to a ...
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