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IntelliGym
''IntelliGym'' is a video-game-like training program designed to improve cognitive performance of competitive athletes. Due to its content and delivery methodology, it is considered a serious game. However, unlike many serious games, the ''IntelliGym'' uses a low-fidelity training approach which is based on a 'cognitive simulation' patented technology. Current release is available for basketball players (dubbed ''The Basketball IntelliGym''), hockey players (''The Hockey IntelliGym'', developed in conjunction with USA Hockey) and soccer players (dubbed ''The Football IntelliGym''). According to its creators, ''IntelliGym'' addresses a broad range of cognitive skills, such as perception, anticipation, decision making under pressure, spatial awareness and pattern recognition. History According to the official website, the ''IntelliGym'' technology is based on a concept originally developed for Israeli Air Force pilots. The research was conducted by Professor Daniel Gopher of the Techn ...
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Daniel Gopher
Daniel Gopher (; born 29 June 1943) is a professor (Emeritus) of Cognitive Psychology, Cognitive psychology and Human Factors Engineering at the Faculty of The William Davidson Faculty of Industrial Engineering & Management, Industrial Engineering and Management, Technion - Israel Institute of Technology. He held the Yigal Alon Chair for the Study of Humans at Work at the Technion. Gopher is a fellow of the Human Factors and Ergonomics Society, the Psychonomic Society and the International Ergonomics Association. Early life and education Daniel Gopher was born in Petach-Tikva. He graduated from Brenner high School in 1961. He began his academic studies in Psychology and Sociology at the Hebrew University of Jerusalem in 1961 and received his B.A. in 1965, and M.Sc. in Psychology in 1968. He continued his Ph.D. studies at the Hebrew University until 1972. His thesis on "Patterns of Eye Movements in Auditory Tasks of Selective Attention" was supervised by Prof. Daniel Kahneman. Fr ...
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Serious Game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition. History The use of games in educational circles has been practiced since at least the twentieth century. For example, Lizzie Magie created a game called '' The Landlord's Game'', a predecessor of Monopoly, in 1903. Use of paper-based educ ...
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Football IntelliGym Training Environment
Football is a family of team sports that involve, to varying degrees, kick (football), kicking a football (ball), ball to score a goal (sports), goal. Unqualified, football (word), the word ''football'' generally means the form of football that is the most popular where the word is used. Sports commonly called ''football'' include association football (known as ''soccer'' in Australia, Canada, South Africa, the United States, and sometimes in Ireland and New Zealand); Australian rules football; Gaelic football; gridiron football (specifically American football, arena football, or Canadian football); International rules football; rugby league, rugby league football; and rugby union, rugby union football. These various forms of football share, to varying degrees, common origins and are known as "football codes". There are a number of references to traditional, ancient, or prehistoric ball games played in many different parts of the world. Contemporary codes of football can be t ...
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