Instant Insanity
Instant Insanity is the name given by Parker Brothers to their 1967 version of a puzzle which has existed since antiquity, and which has been marketed by many toy and puzzle makers under a variety of names, including: Devil's Dice (Pressman Toy Corporation, Pressman); DamBlocks (Schaper); Logi-Qubes (Schaeffer); Logi Cubes (ThinkinGames); Daffy Dots (Reiss); Those Blocks (Austin); PsykoNosis (A to Z Ideas), and many others. The puzzle consists of four cubes with faces colored with four colors (commonly red, blue, green, and white). The objective of the puzzle is to stack these cubes in a column so that each side of the stack (front, back, left, and right) shows each of the four colors. The distribution of colors on each cube is unique. This problem has a graph theory, graph-theoretic solution in which a graph with four vertices labeled B, G, R, W (for blue, green, red, and white) can be used to represent each cube; there is an edge between two vertices if the two colors are on th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Instant Insanity Cubes
In physics and the philosophy of science, instant refers to an infinitesimal interval in time, whose passage is instantaneous. In ordinary speech, an instant has been defined as "a point or very short space of time," a notion deriving from its etymological source, the Latin verb ''instare'', from ''in-'' + ''stare'' ('to stand'), meaning 'to stand upon or near.' The continuous nature of time and its infinite divisibility was addressed by Aristotle in his ''Physics (Aristotle), Physics'', where he wrote on Zeno's paradoxes. The philosopher and mathematician Bertrand Russell was still seeking to define the exact nature of an instant thousands of years later. , the smallest time interval certify in regulated measurements is on the order of 397 zeptoseconds (397 × 10−21 seconds). See also * Infinitesimal * Present References Time {{time-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Parker Brothers
Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products were ''Monopoly'', Clue (licensed from the British publisher and known as ''Cluedo'' outside of North America), '' Sorry!'', ''Risk'', ''Trivial Pursuit'', ''Ouija'', '' Aggravation'', ''Bop It'', ''Scrabble'' (under a joint partnership with Milton Bradley in North America and Canada), and '' Probe''. The trade name became defunct with former products being marketed under the "Hasbro Gaming" label with the logo shown on Monopoly games. History Parker Brothers was founded by George S. Parker. Parker's philosophy deviated from the prevalent theme of board game design; he believed that games should be played for enjoyment and did not need to emphasize morals and values. He created his first game, called ''Banking'', in 1883 when he was 16. ''B ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Pressman Toy Corporation
Pressman Toy Corporation is a toy manufacturer based in Richardson, Texas. Founded in 1922 by Jack Pressman, it currently focuses on family games and licensed products. History The company was founded in 1922 by Jack Pressman, who brought in Max Eibitz as a partner in 1925, with Pressman doing sales and Eibitz managing the firm's Brooklyn factory.Company History Pressman Toy Company. Accessed August 2, 2009. One of the company's first hits was Chinese checkers, a game that Pressman acquired the rights to in 1928 after spotting the game on a trip to Colorado, and first marketed as "Hop Ching Checkers". The company was an innovator in licensing games and toys from popular media, such as the '' [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Graph Theory
In mathematics, graph theory is the study of '' graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by ''edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Frank Armbruster
Frank or Franks may refer to: People * Frank (given name) * Frank (surname) * Franks (surname) * Franks, a medieval Germanic people * Frank, a term in the Muslim world for all western Europeans, particularly during the Crusades - see Farang Currency * Liechtenstein franc or frank, the currency of Liechtenstein since 1920 * Swiss franc or frank, the currency of Switzerland since 1850 * Westphalian frank, currency of the Kingdom of Westphalia between 1808 and 1813 * The currencies of the German-speaking cantons of Switzerland (1803–1814): ** Appenzell frank ** Argovia frank ** Basel frank ** Berne frank ** Fribourg frank ** Glarus frank ** Graubünden frank ** Luzern frank ** Schaffhausen frank ** Schwyz frank ** Solothurn frank ** St. Gallen frank ** Thurgau frank ** Unterwalden frank ** Uri frank ** Zürich frank Places * Frank, Alberta, Canada, an urban community, formerly a village * Franks, Illinois, United States, an unincorporated community * Franks, Missouri, Uni ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Instant Insanity Graph
In physics and the philosophy of science, instant refers to an infinitesimal interval in time, whose passage is instantaneous. In ordinary speech, an instant has been defined as "a point or very short space of time," a notion deriving from its etymological source, the Latin verb ''instare'', from ''in-'' + ''stare'' ('to stand'), meaning 'to stand upon or near.' The continuous nature of time and its infinite divisibility was addressed by Aristotle in his ''Physics'', where he wrote on Zeno's paradoxes. The philosopher and mathematician Bertrand Russell was still seeking to define the exact nature of an instant thousands of years later. , the smallest time interval certify in regulated measurements is on the order of 397 zeptoseconds (397 × 10−21 seconds). See also * Infinitesimal * Present The present (or here'' and ''now) is the time that is associated with the events perception, perceived directly and in the first time, not as a recollection (perceived more than once) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
NP-complete
In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # the problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. In this sense, NP-complete problems are the hardest of the problems to which solutions can be verified quickly. If we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, "nondeterministic" refers to nondeterministic Turing machines, a way of mathematically formalizing the idea of a brute-force search algorithm. Polynomial time refers to an amount of time that is considered "quick" for a det ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
PSPACE-complete
In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length ( polynomial space) and if every other problem that can be solved in polynomial space can be transformed to it in polynomial time. The problems that are PSPACE-complete can be thought of as the hardest problems in PSPACE, the class of decision problems solvable in polynomial space, because a solution to any one such problem could easily be used to solve any other problem in PSPACE. Problems known to be PSPACE-complete include determining properties of regular expressions and context-sensitive grammars, determining the truth of quantified Boolean formulas, step-by-step changes between solutions of combinatorial optimization problems, and many puzzles and games. Theory A problem is defined to be PSPACE-complete if it can be solved using a polynomial amount of memory (it belongs to PSPACE) and every problem in PSPACE can be t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Computational Problems In Graph Theory
Computation is any type of arithmetic or non-arithmetic calculation that follows a well-defined model (e.g., an algorithm). Mechanical or electronic devices (or, historically, people) that perform computations are known as '' computers''. An especially well-known discipline of the study of computation is computer science. Physical process of Computation Computation can be seen as a purely physical process occurring inside a closed physical system called a computer. Examples of such physical systems are digital computers, mechanical computers, quantum computers, DNA computers, molecular computers, microfluidics-based computers, analog computers, and wetware computers. This point of view has been adopted by the physics of computation, a branch of theoretical physics, as well as the field of natural computing. An even more radical point of view, pancomputationalism (inaudible word), is the postulate of digital physics that argues that the evolution of the universe is itself ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |