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Iced!
''ICED! I Can End Deportation'' is a role-playing video game in which the player takes on the role of an illegal immigrant. The purpose of the game is to educate players about immigration and impact public opinion about immigration issues. The target demographics for the game include high school and college students. The game was developed with the Torque game engine. It is available for free on Microsoft Windows and macOS. As of October 2008, the game received about 110,000 downloads. It was developed by GarageGames and Breakthrough (a human rights organization) and launched in 2008. The game was created and designed by Heidi Boisvert and Natalia Rodriguez. The name plays off the Bureau of Immigration and Customs Enforcement (ICE). The game puts the player in the role of an immigrant in the United States, with five player character options. It portrays the limits on immigrants' rights which were a result of immigration laws passed in 1996. Players must avoid deportation or inca ...
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GarageGames
GarageGames was a game technology and software developer. GarageGames was the parent company of GG Interactive, developers of educational technology in the areas of computer science, video game development and Computer programming, programming. In addition, the company has been a video game developer and publisher. GarageGames created several game engines targeted for indie game development, indie development. Founded in Eugene, Oregon, the company had offices in Las Vegas Valley, Las Vegas, Nevada, United States and its headquarters in Vancouver, Washington. In 2007, GarageGames was acquired by IAC/InterActiveCorp, IAC and the company was renamed TorquePowered. In 2011, the company was purchased by Graham Software Development and reverted to the original name GarageGames. History GarageGames was founded in Eugene, Oregon in 2000 by Jeff Tunnell, Tim Gift, Rick Overman, and Mark Frohnmayer. Working in their garage on severance package, severance checks, the founders derived t ...
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Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its American parent company, Rockstar Games. The name of the series is a term for motor vehicle theft in the United States. Gameplay focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. Most of the gameplay revolves around driving and shooting, with occasional role-playing and stealth elements. The series also has elements of the earlier beat 'em up games from the 16-bit era. The games in the ''Grand Theft Auto'' series are set in fictional locales modelled after real-life cities, at various points in time from the early 1960s to the 2010s. The ori ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Social Simulation Video Games
Social organisms, including human(s), live collectively in interacting populations. This interaction is considered social whether they are aware of it or not, and whether the exchange is voluntary or not. Etymology The word "social" derives from the Latin word ''socii'' ("allies"). It is particularly derived from the Italian ''Socii'' states, historical allies of the Roman Republic (although they rebelled against Rome in the Social War of 91–87 BC). Social theorists In the view of Karl Marx,Morrison, Ken. ''Marx, Durkheim, Weber. Formations of modern social thought'' human beings are intrinsically, necessarily and by definition social beings who, beyond being "gregarious creatures", cannot survive and meet their needs other than through social co-operation and association. Their social characteristics are therefore to a large extent an objectively given fact, stamped on them from birth and affirmed by socialization processes; and, according to Marx, in producing and reproduci ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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2008 Video Games
2008 saw many new installments in established video game franchises, such as ''Grand Theft Auto IV'', '' Fallout 3'', '' Metal Gear Solid 4: Guns of the Patriots'', '' Gears of War 2'', '' Super Smash Bros. Brawl'', ''Persona 4'', '' Fable II'', '' Call of Duty: World at War'', '' Mario Kart Wii'', '' Madden NFL 09'', '' NBA Live 09'', '' NBA 2K9'', and '' WWE Smackdown vs. Raw 2009''. New intellectual properties included '' Army of Two'', ''Dead Space'', '' Left 4 Dead'', ''LittleBigPlanet'', '' Mirror's Edge'', '' iRacing'', '' Race Driver: Grid'', and ''Spore'', ''De Blob'', '' Meat Boy''. Major awards Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: ...
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New York City
New York, often called New York City (NYC), is the most populous city in the United States, located at the southern tip of New York State on one of the world's largest natural harbors. The city comprises five boroughs, each coextensive with a respective county. The city is the geographical and demographic center of both the Northeast megalopolis and the New York metropolitan area, the largest metropolitan area in the United States by both population and urban area. New York is a global center of finance and commerce, culture, technology, entertainment and media, academics, and scientific output, the arts and fashion, and, as home to the headquarters of the United Nations, international diplomacy. With an estimated population in 2024 of 8,478,072 distributed over , the city is the most densely populated major city in the United States. New York City has more than double the population of Los Angeles, the nation's second-most populous city.
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Teen Second Life
''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for personal computers by the San Francisco-based firm Linden Lab, it launched on June 23, 2003 and saw rapid growth for some years; in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017, the active user count had fallen to "between 800,000 and 900,000". In many ways, ''Second Life'' is similar to massively multiplayer online role-playing game, massively multiplayer online role-playing video games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective." The virtual world can be accessed freely via Linden Lab's own Client (computing), client software or via alternative third-party viewers. ''Second Life'' users, also called 'r ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Breakthrough (human Rights)
Breakthrough is a global human rights organization working to end violence against women and girls. Organization and mission Based in India and the United States, Breakthrough's multimedia campaigns address global issues including violence against women, sexuality and HIV/AIDS, and immigrant rights and racial justice. Breakthrough envisions a world in which all people enjoy their human rights and live with dignity, equality, and justice. We can build this world by making violence and discrimination against women and girls unacceptable. Their mission is to prevent violence against women and girls by transforming the norms and cultures that enable it. They carry out this mission by building a critical mass of change agents worldwide—the Breakthrough Generation—whose bold collective action will deliver irreversible impact on the issue of our time. Working out of centers in India and the U.S., Breakthrough creates innovative, relevant multimedia tools and programs—from short a ...
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Immigration
Immigration is the international movement of people to a destination country of which they are not usual residents or where they do not possess nationality in order to settle as Permanent residency, permanent residents. Commuting, Commuters, Tourism, tourists, and other short-term stays in a destination country do not fall under the definition of immigration or migration; Seasonal industry, seasonal labour immigration is sometimes included, however. Economically, research suggests that migration can be beneficial both to the receiving and sending countries. The academic literature provides mixed findings for the relationship between immigration and crime worldwide. Research shows that country of origin matters for speed and depth of immigrant assimilation, but that there is considerable assimilation overall for both first- and second-generation immigrants. Discrimination based on nationality is legal in most countries. Extensive evidence of discrimination against foreign-b ...
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Illegal Immigrant
Illegal immigration is the migration of people into a country in violation of that country's immigration laws, or the continuous residence in a country without the legal right to do so. Illegal immigration tends to be financially upward, with migrants moving from poorer to richer countries. Illegal residence in another country creates the risk of Immigration detention, detention, deportation, and other imposed sanctions. Asylum seekers who are denied asylum may face impediment to expulsion if the home country refuses to receive the person or if new asylum evidence emerges after the decision. In some cases, these people are considered illegal aliens. In others, they may receive a temporary residence permit, for example regarding the principle of non-refoulement in the International Refugee Convention. The European Court of Human Rights, referring to the European Convention on Human Rights, has shown in a number of indicative judgments that there are enforcement barriers to ex ...
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