Ian Miller (artist)
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Ian Miller (artist)
Ian Miller (born 11 November 1946) is a People of the United Kingdom, British fantasy illustrator and writer best known for his quirkily etched gothic style and macabre sensibility, and noted for his book and magazine cover and interior illustrations, including covers for books by H. P. Lovecraft and contributions to David Day (Canadian writer), David Day's J. R. R. Tolkien, Tolkien-inspired compendiums, work for Fighting Fantasy gamebooks and various role-playing and wargaming publications, as well as contributions to the Ralph Bakshi films ''Wizards (film), Wizards'' and ''Cool World''. Early life Miller was born in 1946, and raised predominantly in London and Manchester. His mother, who encouraged the artistic vocation, was a theatrical milliner for one of the leading costumiers to the film industry, which, with cinema, he cites as an early inspiration: As a child Miller experimented with coloured pencils and poster paints producing images of Ancient Egyptians during som ...
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Saint Martin's School Of Art
Saint Martin's School of Art was an art school, art college in London, England. It offered foundation and degree level courses. It was established in 1854, initially under the aegis of the church of St Martin-in-the-Fields. Saint Martin's became part of the London Institute in 1986, and in 1989 merged with the Central School of Art and Design to form Central Saint Martins College of Art and Design. History Saint Martin's School of Art was established in 1854 by Henry Mackenzie (bishop), Henry Mackenzie, vicar of the church of St Martin-in-the-Fields. It became independent from the church in 1859. The school was at first housed on the top floor of St Martin's Northern School in Shelton Street (then called Castle Street), to the north of Long Acre, London, Long Acre. The Gilbert-Garret Competition for Sketching Clubs was founded at Saint Martin's in 1870, when John Parker was headmaster. It was named after John Gilbert (painter), Sir John Gilbert, the first president of the sch ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ...
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James Herbert
James John Herbert, OBE (8 April 1943 – 20 March 2013) was an English horror writer. A full-time writer, he also designed his own book covers and publicity. His books have sold 54 million copies worldwide, and have been translated into 34 languages, including Chinese and Russian. Biography Born in London, Herbert was the son of Herbert Herbert, a stall-holder at London's Brick Lane Market. He attended a Catholic school in Bethnal Green called Our Lady of the Assumption, then at 11 won a scholarship to St Aloysius Grammar School in Highgate. He left school at 15 and studied at Hornsey College of Art, joining the art department of John Collings, a small advertising agency. He left the agency to join Charles Barker Advertising where he worked as art director and then group head. Herbert lived in Woodmancote, near Henfield in West Sussex. He had two brothers: Peter, a retired market trader and John, an insurance broker. Herbert would write his drafts in longhand on "jumbo ...
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John Blanche
John Blanche (born 1948) is a British fantasy and science fiction illustrator and modeller who worked on Games Workshop's ''White Dwarf'' magazine, ''Warhammer Fantasy Battle'', ''Warhammer Fantasy Roleplay'', ''Warhammer 40,000'' and ''Warhammer Age of Sigmar'' games and was the art director for the company and illustrated various game books and Fighting Fantasy publications. Early life Blanche was born into a working-class family in post-war England, and grew up on a Council estate during the 1950s, a period he describes as 'grey and flat' and lacking in the visual richness available to modern youth. Instead he took early inspiration from cinema, his collections of toy soldiers, and producing drawings of historic warriors on the backs of old rolls of wallpaper. During the 1960s Blanche was exposed to art and art movements, eventually attending art college, where he entered a course on the strength of his drawings and paintings of battle scenes and prehistoric conflicts, and w ...
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Paper Tiger Books
Paper Tiger Books was a British publishing house which focused primarily on books of modern art, specifically the visionary, the fantastic, and science fiction, and an imprint of Dragons World Ltd. It was started in 1976 by Hubert Schaafsma and brothers Martyn and Roger Dean after the success of Roger Dean's book ''Views'' through a sister imprint, Dragon's Dream. Artists published by Paper Tiger include Chris Achilleos, Stephen Bradbury, Bob Eggleton, John Harris, Peter Andrew Jones, Josh Kirby, Rodney Matthews, Chris Moore, Bruce Pennington, Barclay Shaw, Anne Sudworth, Jim Warren, David A. Hardy, and Patrick Woodroffe; as well as numerous titles by Boris Vallejo and Julie Bell. History Initially formed to publish ''The Album Cover Album'', Paper Tiger's range quickly expanded to include art which was not only connected to music, but also the visionary, the fantastic, and the best of science fiction. The staff within the company, apart from Hubert Schaafsma, Martyn ...
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Interzone (magazine)
''Interzone'' is a British fantasy and science fiction magazine. Published since 1982, ''Interzone'' is the eighth-longest-running English language science fiction magazine in history, and the longest-running British science fiction (SF) magazine. Stories published in ''Interzone'' have been finalists for the Hugo Awards and have won a Nebula Award and numerous British Science Fiction Awards. Publication history In 1981 Malcolm Edwards, who was then a freelance writer, and David Pringle, who chaired that year's British Science Fiction Convention, independently became interested in starting a new science fiction (sf) magazine. Pringle had obtained permission from the convention committee to put that year's profit of £1,300 (equivalent to £ in ) towards starting a magazine, and along with Simon Ounsley, Alan Dorey, and Graham James he created a proposal for a 112-page digest-sized magazine. Edwards' proposal was for a 32-page A4-sized magazine, to be funded by subscription ...
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The Gathering
The Gathering may refer to: Film and television * ''The Gathering'' (1977 film), an American television film directed by Randal Kleiser * The Gathering (1998 film), an American thriller film directed by Danny Carrales * ''The Gathering'' (2003 film), a British thriller/horror film directed by Brian Gilbert * ''The Gathering'' (miniseries), a 2007 American thriller starring Peter Fonda * ''The Gathering'' (audio drama), a 2006 audio drama based on the television programme ''Doctor Who'' * The Gathering, a contest among immortals in the Highlander franchise * '' Babylon 5: The Gathering'', the 1993 pilot movie for ''Babylon 5'' TV episodes * "The Gathering" (''Gargoyles'') * "The Gathering" (''Ghost Whisperer'') * "The Gathering" (''Highlander: The Series''), pilot * "The Gathering" (''Outlander'') * "The Gathering" (''Star Wars: The Clone Wars'') * "The Gathering" (''Torchwood'') Literature * ''The Gathering'' (Armstrong novel), a 2011 novel by Kelley Armstrong * ...
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Earthdawn
''Earthdawn'' is a fantasy role-playing game, originally produced by FASA in 1993. In 1999 it was licensed to Living Room Games, which produced the ''Second Edition''. It was licensed to RedBrick in 2003, who released the Classic Edition in 2005 and the game's Third Edition in 2009 (the latter through Mongoose Publishing's Flaming Cobra imprint). The license is now held by FASA Games, Inc. (from FASA), who have released the Fourth Edition, with updated mechanics and an advanced metaplot timeline. Vagrant Workshop released the ''Age of Legend'' edition in 2016 using alternative rules-lite mechanics. The game is similar to fantasy games like ''Dungeons & Dragons'', but draws more inspiration from games like ''RuneQuest''. The rules of the game are tightly bound to the underlying magical metaphysics, with the goal of creating a rich, logical fantasy world. Like many role-playing games from the nineties, ''Earthdawn'' focuses much of its detail on its setting, a province called ...
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Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime fiction, crime, with occasional elements of conspiracy fiction, conspiracy, horror fiction, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A ''shadowrun'' – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hacker (computer security), hackers) can tap into an immersive, three-dimensional ...
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Everway
''Everway'' is a fantasy role-playing game first published by Wizards of the Coast under their Alter Ego brand in 1995. Its lead designer was Jonathan Tweet. Marketed as a "Visionary Roleplaying Game", it has often been characterized as an innovative concept with limited commercial success. Wizards later abandoned the line, and Rubicon Games purchased it, and published several supplements. The line was sold again to Gaslight Press in February 2001. The line is currently with The Everway Company, which has released a Silver Anniversary Edition. Setting The game has a fantasy setting of the multiverse type containing many different worlds, some of which differed from generic fantasy. It appears to have been heavily influenced by divinatory tarot, the four classical elements of ancient Greece, and world mythology. Overview The game was first with implementing, in a commercial game, several new concepts including much more picture-based/visual source material and character creati ...
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Warhammer 40,000
''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the tenth and current edition was released in June 2023. As in other miniature wargames, players enact battles using Miniature model (gaming), miniature models of warriors and fighting vehicles. The playing area is a tabletop model of a battlefield, comprising models of buildings, hills, trees, and other terrain features. Each player takes turns moving their model warriors around the battlefield and fighting their opponent's warriors. These fights are resolved using dice and simple arithmetic. ''Warhammer 40,000'' is set in the distant future, where a stagnant human civilisation is beset by hostile aliens and supernatural creatures. The models in the game are a mixture of humans, aliens, and supernatural monsters wielding futuristic ...
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Slaves To Darkness
Slavery is the ownership of a person as property, especially in regards to their labour. Slavery typically involves compulsory work, with the slave's location of work and residence dictated by the party that holds them in bondage. Enslavement is the placement of a person into slavery, and the person is called a slave or an enslaved person (see ). Many historical cases of enslavement occurred as a result of breaking the law, becoming indebted, suffering a military defeat, or exploitation for cheaper labor; other forms of slavery were instituted along demographic lines such as race or sex. Slaves would be kept in bondage for life, or for a fixed period of time after which they would be granted freedom. Although slavery is usually involuntary and involves coercion, there are also cases where people voluntarily enter into slavery to pay a debt or earn money due to poverty. In the course of human history, slavery was a typical feature of civilization, and existed in most societ ...
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