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Hugo (video Game)
''Hugo'' video game refers to more than a dozen video game adaptations of the early seasons of the originally Danish ITE's interactive entertainment show ''Hugo'' in the ''Hugo'' franchise. From 1992 to 2000, ITE would develop and publish various compilations of different scenarios of the essentially one game, as well as their later updated versions, for several computer and console platforms, in most cases targeted exclusively for the European markets. The classic ''Hugo'' releases from the 1990s are action games that closely resemble the early editions of the children's television game show that they are based on, having the player guide the titular character or a small, friendly troll to navigate safely through dangerous environments in a collection of diverse but simple minigame scenarios. Completing a given set of the main scenarios followed by the final end-game scene results in Hugo either rescuing his wife and children from an evil witch or finding a hidden treasure. S ...
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Interactive Television Entertainment
Interactive Television Entertainment (ITE) was a Copenhagen-based Danish company founded in 1988 as SilverRock Productions and renamed to ITE in 1992. It was best known for developing and producing the Hugo (franchise), ''Hugo'' media franchise. History The company was founded by Ivan Sølvason in 1988. It was renamed as Interactive Television Entertainment in 1992, following the launch of the first Hugo (game show), ''Hugo'' TV show in 1990,Firma Historie
, Hugo-Troll.de
which was created together with Niels Krogh Mortensen. Following the success of Hugo, the originally small company would grow to 19 permanent employees and about 50 contracted freelancers by 1994. ITE Media game development and publishing company was founded for the development of List of Hugo video games, ''Hugo'' video game series in 1998.
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Rendering (computer Graphics)
Rendering is the process of generating a physically-based rendering, photorealistic or Non-photorealistic rendering, non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "architectural rendering, rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. A application software, software application or component-based software engineering, component that performs rendering is called a rendering software engine, engine, render engine, : Rendering systems, rendering system, graphics engine, or simply a renderer. A distinction is made between Real-time computer graphics, real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or an ...
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Handcar
A handcar (also known as a pump trolley, pump car, rail push trolley, push-trolley, jigger, Kalamazoo, velocipede, gandy dancer cart, platelayers' cart, draisine, or railbike) is a railroad car powered by its passengers or by people pushing the car from behind. It is mostly used as a railway maintenance of way or mining car, but it was also used for passenger service in some cases. Design and function A typical design consists of an arm, called the walking beam, that pivots seesaw-like on a base, which the passengers alternately push down and pull up to move the car. An even simpler design is pushed by two or four people (called trolleymen), with hand brakes to stop the trolley. When the trolley slows down, two trolleymen jump off the trolley and push it till it picks up speed. Then they jump into the trolley again, and the cycle continues. The trolleymen take turns in pushing the trolley to maintain the speed and avoid fatigue. Four people also required to safely lift the t ...
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Hugo Retro Mania
''Hugo Retro Mania'' is an action video game in the '' Hugo'' franchise, developed by Danish studio Progressive Media and published by Krea Medie in 2011 for the Android system mobile devices. Its iPad version is titled ''Hugo Retro Mania HD''. An update for the game was released in Halloween 2012. The game was also released on PC CD-ROM platform only in Germany as ''Hugo Retro: Zurück in der Mine'' by Software Pyramide. Game The game is a remake of the 1991 Commodore 64 game '' Skærmtrolden Hugo'', which was itself based on the first season (1990) labyrinth scenario from the TV game show '' Hugo'', but featuring all-new graphics and gameplay system. Unlike the original, the game features the evil witch Scylla (here renamed as "Sculla" and accompanied by her servant Don Croco from the ''Hugo Jungle Island'' series), complete with a version of the "Rope" end game from the 1990s '' Hugo'' games and TV show. Reception The game found 170,000 Danish customers in the first seven ...
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Hugo Television Show In The Finnish Museum Of Games
Hugo or HUGO may refer to: Arts and entertainment * ''Hugo'' (film), a 2011 film directed by Martin Scorsese * Hugo Award, a science fiction and fantasy award named after Hugo Gernsback * Hugo (franchise), a children's media franchise based on a troll ** ''Hugo'' (game show), a television show that first ran from 1990 to 1995 ** ''Hugo'' (video game), several video games released between 1991 and 2000 * Hugo (album), a 2022 album by Loyle Carner People and fictional characters * Victor Hugo, a French poet, novelist, and dramatist of the Romantic movement. * Hugo (name), including lists of people with Hugo as a given name or surname, as well as fictional characters * Hugo Cabral (born 1988), Brazilian footballer * Hugo Chávez, president of Venezuela 1999-2013 * Hugo Gernsback, Luxembourgish American publisher (born 1884) * Hugo (musician), Thai American actor and singer-songwriter Chula Chak Charbonnages (born 1981) * Hugo (footballer, born 1964), Brazilian footballer * Hugo ( ...
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Fourth Wall
The fourth wall is a performance dramatic convention, convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this "wall", the convention assumes the actors act as if they cannot. From the 16th century onward, the rise of illusionism in staging practices, which culminated in the realism (theatre), realism and naturalism (theatre), naturalism of the Nineteenth-century theatre, theatre of the 19th century, led to the development of the fourth wall concept. The metaphor suggests a relationship to the mise-en-scène behind a proscenium, proscenium arch. When a scene is set indoors and three of the walls of its room are presented onstage, in what is known as a Box set (theatre), box set, the fourth of them would run along the line (technically called the proscenium) dividing the room from the auditorium. The ''fourth wall'', though, is a theatrical convention, rather than of set design. The actors ignore the audience, f ...
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Michael Habeck
Michael Habeck (23 April 1944 – 4 February 2011) was a German actor, best known in Germany as the German voice of Oliver Hardy and Danny DeVito. Life Habeck was born in Bad Grönenbach. "After his training at the Ruth von Zerboni acting school in Munich, Michael Habeck had engagements at various German stages, including the Munich Kammerspiele, the Ruhrfestspiele Recklinghausen and at the Munich Volkstheater." As part of the Ruhr Festival in 1974, Habeck appeared as Lennox in Shakespeare's tragedy Macbeth, which was recorded by ARD and broadcast on television. For years, Michael Habeck was present in television productions for children through the characters Oswin in the German preschool series '' Rappelkiste'' (1973–1984) and dubbing Ernie in ''Sesame Street'], Barney Rubble in ''The Flintstones'', Baby Fozzie in '' Muppet Babies'' (1984–1991) or as Mr. Rabbit in '' The Animals of Farthing Wood'' (1993–1996). In the animated series The Simpsons from 1991 to 1993. h ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pace (narrative), pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendering, pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full-motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting wi ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Quick Time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a ...
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Crystal Ball
A crystal ball is a crystal or glass ball commonly used in fortune-telling. It is generally associated with the performance of clairvoyance and scrying through crystal gazing. Used since Antiquity, crystal balls have had a broad reputation with witchcraft, including modern times with charlatan acts and amusements at circus venues, festivals, etc. Other names for the object include crystal sphere, orbuculum, scrying ball, shew/show(ing) stone, and more variants by dialect. History By the fifth century AD, scrying using crystal balls was widespread within the Roman Empire and was condemned by the early Christian Church as heretical (magic had been condemned since the Apostolic Era with e.g. Chapter 2 of the Didache). The tomb of Childeric I, a fifth-century king of the Franks, contained a 3.8 cm (1½ inch) diameter transparent beryl globe. The object is similar to other globes that were later found in tombs from the Merovingian period in Gaul and the Saxon period in En ...
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Bit Managers
Bit Managers, formerly known as New Frontier, was a video game developer based in Barcelona (Spain). It was co-founded by Alberto Jose González, who composed the music for all of their games except ''Bang!'', a coin-operated arcade machine. History The company was founded in 1988 as "New Frontier", initially programming games for ZX Spectrum, Amstrad CPC and MSX computer systems. The company at first met with only modest success. In 1992, the company changed its name to Bit Managers and began to make games for Nintendo consoles (especially for Game Boy). It focused on creating innovative games based on Franco-Belgian comics such as ''Asterix'', ''The Smurfs'' or ''The Adventures of Tintin'' for a client company, Infogrames. In 1997, Bit Managers was chosen by Acclaim Entertainment to develop some games of the ''Turok'' series for Game Boy. In 1998, the year of the launch of Game Boy Color, Bit Managers was the first third-party developer to finish two Game Boy Color titles (' ...
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