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Homeworld 3
''Homeworld 3'' is an upcoming real-time strategy video game being developed by Blackbird Interactive and published by Gearbox Software. The game is scheduled to be released in the first half of 2023. Gameplay ''Homeworld 3'' is a 3D real-time strategy game set in space. According to the developers, following the responses to partner surveys, the game boasts an extensive campaign mode, giving solo gameplay an important role. As with the other games in the franchise, combat gameplay is built around an effective 3D ballistics system. One of new major gameplay features is the megaliths and the trench; huge space structures that will add coverage strategies for small aircraft. The game will launch with a new co-op mode that "will fuse Homeworld’s RTS gameplay with a roguelike structure" Setting ''Homeworld 3'' is set after the events of the previous two games. After a successful victory over the Vaygr, Karan S’Jet was able to open the ancient hyperspace gate network across t ...
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Blackbird Interactive
Blackbird Interactive is a Canadian video game development studio based in Vancouver, British Columbia. History Blackbird was founded in 2007 by former members of Relic Entertainment and EA Canada. CEO Rob Cunningham and chief creative officer Jon Aaron Kambeitz had also been founding members of Relic, and had been on the development team for the 1999 RTS ''Homeworld'' and its 2003 sequel, ''Homeworld 2''. In 2010, after beginning operations, Blackbird began working on a game they considered a "spiritual successor" to ''Homeworld'', entitled ''Hardware: Shipbreakers''. The studio entered into negotiations with THQ, which controlled Relic, for adapting their original game into a ''Homeworld'' game, but were unable to secure access to the intellectual property. THQ went bankrupt in April 2013, and sold off its assets at auction. Blackbird and Gearbox Software were among the bidders for the IP rights to ''Homeworld''; Gearbox won the auction at $1.35 million. Gearbox allowed Blackbi ...
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Fig (company)
Fig is a crowdfunding platform for video games. It launched in August 2015. Unlike traditional crowdfunding approaches like Kickstarter, where individuals can back a project to receive rewards, Fig uses a mixed model that includes individual backing and the opportunity for uncredited investors to invest as to obtain a share of future revenues for successful projects. At the end of 2017, four projects had begun generating returns, returning 245% to Fig investors. History Fig was founded in August 2015 by Justin Bailey (formerly, COO of Double Fine Productions), and Bob Ippolito. The advisory board is composed of executives from across the video game industry with previous experience in crowdfunding and investing in video game projects: Aaron Isaksen of the Indie Fund, Brian Fargo of inXile Entertainment, Feargus Urquhart of Obsidian Entertainment, and Tim Schafer of Double Fine Productions. The platform is backed by funding from Spark Capital. Alex Rigopulos, from Harmonix, and ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. '' World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's '' Pong'') ...
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Real-time Strategy Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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Video Game Sequels
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about ...
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Video Games Developed In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Homeworld (video Game Series)
''Homeworld'' is a real-time strategy video game developed by Relic Entertainment and published by Sierra Entertainment, Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace, hyperspace jump technology. The survivors journey with their spacecraft-constructing mother ship, mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a plane (geometry), two-dimensional plane. ''Homeworld'' was created over two ...
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Upcoming Video Games Scheduled For 2023
Upcoming (formerly Upcoming.org) is a social event calendar website that launched in 2003, founded by Andy Baio (blogger), Andy Baio. Features Upcoming combines features of an event calendar and a social networking site. Primarily, the site is a searchable, browseable repository of upcoming events, such as art exhibits, conferences, and music concerts. Event information is primarily contributed by the user community, although in its later years, an increasing percentage of event data originated from commercial sources. Users can indicate their plans by marking that they are "watching" or "going" to an event. Users can also establish "friend" relationships with each other and receive notifications about what their friends are attending. The site switched to the Yahoo! user accounts system in early 2007, and changed its domain name to upcoming.yahoo.com. At the same time, the site formally changed its name from "Upcoming.org" to simply "Upcoming". Upcoming uses iCalendar, Geo ...
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Gamescom
Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Association of the German video game industry); and before that, by the ''Bundesverband Interaktive Unterhaltungssoftware'' (BIU). It supersedes Games Convention, held in Leipzig, Saxony, Germany. Gamescom is used by many video game developers to exhibit upcoming games and game-related hardware. Alongside Gamescom is Devcom, a portion of the convention dedicated to video game development, though activities of Devcom continue year-round. Gamescom is the world's largest gaming event (measured by exhibition space and number of visitors), with 370,000 visitors and 1037 exhibitors from 56 countries attending the show in 2018. Areas *Entertainment area *Indie area *Cosplay village *Retro Gaming *Gamescom Campus *Family and friends *Fanshop area ...
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Embracer Group
Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB) is a Swedish video game and media holding company based in Karlstad. The company was established under the name Nordic Games Licensing in 2011 as part of Nordic Games Group and as the parent of publisher Nordic Games GmbH. The company has acquired several assets from defunct publishers, beginning with those of JoWooD in 2011 and THQ in 2013. In August 2016, Nordic Games Licensing and its publishing subsidiary changed their names to THQ Nordic AB and THQ Nordic GmbH, utilising the "THQ" trademark that it had acquired in 2014. In November 2016, it became a public company listed on Nasdaq First North. Throughout 2018, THQ Nordic acquired Koch Media Holding (parent of Koch Media) and Coffee Stain Holding (parent of Coffee Stain Studios), both of which became independently operating groups within THQ Nordic, complementary to THQ Nordic GmbH. To avoid confusion with THQ Nordic GmbH and to clarify its position ...
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Cataclysm
Cataclysm is derived from the Greek (), 'down, against', and (), 'wash over, surge'. It may refer to: Common meanings *Generally, any large-scale disaster *Deluge (mythology) *Doomsday event, see hypothetical risks to civilization, humans, and planet Earth *A catastrophic natural event: **List of geological phenomena **earthquake, the result of a sudden release of energy in the Earth's crust that creates seismic waves **volcanic eruption Video games *'' World of Warcraft: Cataclysm'', an expansion pack of Blizzard Entertainment's ''World of Warcraft'' *'' Cataclysm: Dark Days Ahead'', an open-source cross-platform roguelike video game *'' Homeworld: Cataclysm'', a stand-alone expansion, of the ''Homeworld'' space-based RTS franchise Books and comics * Cataclysm (''Dragonlance''), a fictional event in the ''Dragonlance'' novels *'' Batman: Cataclysm'', a DC Comics crossover story arc featuring Batman * '' Cataclysm: The Ultimates' Last Stand'' a 2013-2014 crossover storyline ...
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