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High Velocity Bowling
''High Velocity Bowling'' is a bowling video game developed by San Diego Studio and published by Sony Computer Entertainment for the PlayStation 3. It was released on the PlayStation Network. Gameplay ''High Velocity Bowling'' varies from other bowling games by introducing a challenge mode. The player has to go through every level to unlock all of the 10 playable characters and all of the 10 lanes. Each level has three challenges to complete. These challenges can be tournaments, matches or trick shots, where the objective is to get a strike while following a certain road. The game also has a trophy room, in which the player can see his trophies, rings and patches he gained through the game. While the player can use the Sixaxis for the bowling swing, there are other control schemes in the game. Finally, ''High Velocity Bowling'' has a multiplayer mode, where up to four people can play online and offline. At Tokyo Game Show 2009 it was confirmed that ''High Velocity Bowling'' ...
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San Diego Studio
San Diego Studio is an American video game developer of Sony Interactive Entertainment based in Sorrento Valley, San Diego. It is responsible for '' MLB: The Show'' games. The studio also developed the ''NBA'' series, '' The Mark of Kri'', ''Pain'', '' High Velocity Bowling'', and ''Sports Champions''. History San Diego Studio was founded through a merger of Red Zone Interactive and 989 Sports. Red Zone Interactive, a San Diego–based development studio, was founded in December 1997 by former employees of Sony Interactive Studios America (SISA), the sole in-house studio of the Sony Computer Entertainment America (SCEA) between 1995 and 1998. SISA was later renamed 989 Studios before being merged into SCEA in February 2000, with the "989" label being retained as a brand name A brand is a name, term, design, symbol or any other feature that distinguishes one seller's goods or service from those of other sellers. Brands are used in business, marketing, and advertising for ...
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Gamer Network
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internationa ...
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PlayStation Move-compatible Games
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists of handhelds, online services, magazines, and other forms of media. The brand began with the first PlayStation home console released in Japan in 1994 and worldwide the following year, which became the first console of any type to ship over 100 million units, which made PlayStation a globally recognized brand. Since then there have been numerous newer consoles—the most recent being the PlayStation 5 released in 2020—while there have also been a series of handheld consoles and a number of other electronics such as a media center and a smartphone. The main series of controllers utilized by the PlayStation series is the DualShock, a line of vibration-feedback gamepads. SIE also operate numerous online services like PlayStation Network, t ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ...
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Bowling Video Games
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). Most references to ''bowling'' are to pin bowling, specifically tenpin bowling, played in the United Kingdom and Commonwealth countries. ''Bowling'' can also refer to target bowling, such as lawn bowls. Bowling is played by 120 million people in more than 90 countries, including 70 million people in the United States alone. In pin bowling, players knock over pins on a long smooth surface called a '' lane''. Lanes have a wood or synthetic surface with protective lubricating oil applied in different oil patterns that affect ball motion. A strike is achieved when all the pins are knocked down on the first roll, and a spare is achieved if all remaining pins are knocked over on a second roll. The most common variation of pin bowling is tenpin; other variations include candlepin, duckpin, nine-pin (kegel), and five-pin. The h ...
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2007 Video Games
2007 saw many new installments in established video game franchises, such as '' Madden NFL 08'', ''NBA Live 08'', '' NBA 2K8'', ''Tony Hawk's Proving Ground'', '' WWE Smackdown vs. Raw 2008'', ''Super Mario Galaxy'', '' Call of Duty 4: Modern Warfare'', '' Halo 3'', '' God of War II'', ''Team Fortress 2'', '' Metroid Prime 3: Corruption'', '' Final Fantasy Tactics: War of the Lions'', '' Guitar Hero III: Legends of Rock'', '' Half-Life 2: Episode Two'', and '' Lego Star Wars: The Complete Saga''. New intellectual properties included ''Assassin's Creed'', ''BioShock'', '' Crackdown'', ''Crysis'', ''Mass Effect'', '' Portal'', ''Rock Band'', '' Skate'', '' The Darkness'', '' The Witcher'', and ''Uncharted''. The year has been retrospectively considered one of the best and most influential in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time and remarked the birth of ne ...
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ...
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Review Aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where users can view the reviews, sells information to third parties about consumer tendencies, and creates databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and s ...
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PSM3
''PSM3'' (short for ''PlayStation 3 Magazine'') was a video game magazine specializing in all Sony video game consoles and handheld gaming platforms. It was published by Future plc, a UK-based publishing company. The magazine launched in October 2000 under the name ''PSM2'' and quickly became one of the most popular unofficial PlayStation magazines on the market. It changed its name to ''PSM3'' in issue 78, focusing more on Sony's PlayStation 3, but still covering PlayStation Portable and PlayStation 2. In July 2011, ''PSM3'' underwent a redesign in an effort to appeal to the "needs of the modern, adult gamer." On 13 November 2012, it was announced that both ''PSM3'' and sister magazine Xbox World would be closed down by publisher Future. The final issue of both magazines went on sale on 12 December 2012. Magazine team PSM3 also had a number of regular freelance contributors, including writers from ''Edge'', ''PC Gamer'' and ''NME''. DVD PSM3's cover disc was popular with ...
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The Official Magazine
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'' ...
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