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Hidden Line
In mathematics, a hidden line is a Edge_(geometry), geometric edge line that is not visible from an Observation, observer's view of a shape or object. A common practice is to draw the visible edges as solid lines and the hidden lines as dotted lines, dashed lines, or thinner lines than the visible lines. Hidden lines add geometric information about the unseen sides of an object. They are used to help a person visualize drawings of geometry, geometric objects in three-dimensional space. A three-dimensional object drawn with solid visible and hidden lines is a wire-frame model of the object. Geometry objects without hidden lines When a student is first introduced to a geometric cube, a cube without hidden lines looks like a closed box which they are familiar. Drawing an object without hidden lines, matches an observer's view of the object. Less lines makes an object easier to draw. To draw higher dimensional cubes, hypercubes, without hidden lines, make the Face_(geometr ...
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Edge (geometry)
In geometry, an edge is a particular type of line segment joining two vertex (geometry), vertices in a polygon, polyhedron, or higher-dimensional polytope. In a polygon, an edge is a line segment on the boundary, and is often called a polygon side. In a polyhedron or more generally a polytope, an edge is a line segment where two Face (geometry), faces (or polyhedron sides) meet. A segment joining two vertices while passing through the interior or exterior is not an edge but instead is called a diagonal. An ''edge'' may also be an infinite line (geometry), line separating two half-planes. The ''sides'' of a plane angle are semi-infinite Half-line (geometry), half-lines (or rays). Relation to edges in graphs In graph theory, an Edge (graph theory), edge is an abstract object connecting two vertex (graph theory), graph vertices, unlike polygon and polyhedron edges which have a concrete geometric representation as a line segment. However, any polyhedron can be represented by its n-s ...
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Face (geometry)
In solid geometry, a face is a flat surface (a Plane (geometry), planar region (mathematics), region) that forms part of the boundary of a solid object. For example, a cube has six faces in this sense. In more modern treatments of the geometry of polyhedra and higher-dimensional polytopes, a "face" is defined in such a way that it may have any dimension. The vertices, edges, and (2-dimensional) faces of a polyhedron are all faces in this more general sense. Polygonal face In elementary geometry, a face is a polygon on the boundary of a polyhedron. (Here a "polygon" should be viewed as including the 2-dimensional region inside it.) Other names for a polygonal face include polyhedron side and Euclidean plane ''tessellation, tile''. For example, any of the six square (geometry), squares that bound a cube is a face of the cube. Sometimes "face" is also used to refer to the 2-dimensional features of a 4-polytope. With this meaning, the 4-dimensional tesseract has 24 square faces, each ...
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Multi-dimensional Geometry
In physics and mathematics, the dimension of a Space (mathematics), mathematical space (or Mathematical object, object) is informally defined as the minimum number of coordinates needed to specify any Point (geometry), point within it. Thus, a Line (geometry), line has a One-dimensional space, dimension of one (1D) because only one coordinate is needed to specify a point on itfor example, the point at 5 on a number line. A Surface (mathematics), surface, such as the Boundary (mathematics), boundary of a Cylinder (geometry), cylinder or sphere, has a Two-dimensional space, dimension of two (2D) because two coordinates are needed to specify a point on itfor example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the Euclidean plane, plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these ...
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Elementary Geometry
Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a ''List of geometers, geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point (geometry), point, line (geometry), line, plane (geometry), plane, distance, angle, surface (mathematics), surface, and curve, as fundamental concepts. Originally developed to model the physical world, geometry has applications in almost all sciences, and also in art, architecture, and other activities that are related to graphics. Geometry also has applications in areas of mathematics that are apparently unrelated. For example, methods of algebraic geometry are fundamental in Wiles's proof of Fermat's Last Theorem, Wiles's proof of Fermat's ...
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Technical Drawing
Technical drawing, drafting or drawing, is the act and discipline of composing drawings that visually communicate how something functions or is constructed. Technical drawing is essential for communicating ideas in industry and engineering. To make the drawings easier to understand, people use familiar symbols, perspectives, units of measurement, notation systems, visual styles, and page layout. Together, such conventions constitute a visual language and help to ensure that the drawing is unambiguous and relatively easy to understand. Many of the symbols and principles of technical drawing are codified in an international standard called ISO 128. The need for precise communication in the preparation of a functional document distinguishes technical drawing from the expressive drawing of the visual arts. Artistic drawings are subjectively interpreted; their meanings are multiply determined. Technical drawings are understood to have one intended meaning. A draftsman is ...
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Hidden-surface Determination
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what Computer representation of surfaces, surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. The process of hidden-surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. When referring to line rendering it is known as hidden-line removal. Hidden-surface determination is necessary to render a scene correctly, so that one may not view features hidden behind the model itself, allowing only the naturally viewable portion of the graphic to be visible. Background Hidden-surface determination is a process that identifies which surfaces are ...
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Point Of View Mapping Of A 3D Surface To 2D
A point is a small dot or the sharp tip of something. Point or points may refer to: Mathematics * Point (geometry), an entity that has a location in space or on a plane, but has no extent; more generally, an element of some abstract topological space * Point, or Element (category theory), generalizes the set-theoretic concept of an element of a set to an object of any category * Critical point (mathematics), a stationary point of a function of an arbitrary number of variables * Decimal point * Point-free geometry * Stationary point, a point in the domain of a single-valued function where the value of the function ceases to change Places * Point, Cornwall, England, a settlement in Feock parish * Point, Lewis, a peninsula in the Outer Hebrides, Scotland * Point, Texas, a city in Rains County, Texas, United States * Point, the NE tip and a ferry terminal of Lismore, Inner Hebrides, Scotland * Points, West Virginia, an unincorporated community in the United States Business and fi ...
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Hidden-line Removal
In 3D computer graphics, solid objects are usually modeled by polyhedra. A face of a polyhedron is a planar polygon bounded by straight line segments, called edges. Curved surfaces are usually approximated by a polygon mesh. Computer programs for line drawings of opaque objects must be able to decide which edges or which parts of the edges are hidden by an object itself or by other objects, so that those edges can be clipped during rendering. This problem is known as hidden-line removal. The first known solution to the hidden-line problem was devised by L. G. Roberts in 1963. However, it severely restricts the model: it requires that all objects be convex. Ruth A. Weiss of Bell Labs documented her 1964 solution to this problem in a 1965 paper. In 1966 Ivan E. Sutherland listed 10 unsolved problems in computer graphics. Problem number seven was ''"hidden-line removal"''. In terms of computational complexity, this problem was solved by Frank Devai in 1986.F. Devai. Quadr ...
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Five-dimensional Space
A five-dimensional (5D) space is a mathematical or physical concept referring to a space (mathematics), space that has five independent dimensions. In physics and geometry, such a space extends the familiar three spatial dimensions plus time (4D spacetime) by introducing an additional degree of freedom, which is often used to model advanced theories such as higher-dimensional gravity, extra spatial directions, or connections between different points in spacetime. Concepts Concepts related to five-dimensional spaces include Superdimension, super-dimensional or Hyperspace, hyper-dimensional spaces, which generally refer to any space with more than four dimensions. These ideas appear in Theoretical physics, theoretical physics, Cosmology, cosmology, and Science fiction, science fiction to explore phenomena beyond ordinary perception. Important related topics include: * 5-manifold — a generalization of a surface or volume to five dimensions. * 5-cube — also called a penteract ...
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Hypercube
In geometry, a hypercube is an ''n''-dimensional analogue of a square ( ) and a cube ( ); the special case for is known as a ''tesseract''. It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in ''n'' dimensions is equal to \sqrt. An ''n''-dimensional hypercube is more commonly referred to as an ''n''-cube or sometimes as an ''n''-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes. The hypercube is the special case of a hyperrectangle (also called an ''n-orthotope''). A ''unit hypercube'' is a hypercube whose side has length one unit. Often, the hypercube whose corners (or ''vertices'') are the 2''n'' points in R''n'' with each coordinate equal to 0 or 1 i ...
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