Helldivers II
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Helldivers II
''Helldivers 2'' is a 2024 cooperative third-person shooter game developed by Arrowhead Game Studios and published by Sony Interactive Entertainment for the PlayStation 5 and Windows. The game is the direct sequel to '' Helldivers'' (2015). Set in the 22nd century, the story follows the Helldivers, a force of shock troops dispatched to combat various threats to humanity and to spread managed democracy. ''Helldivers 2'' was released on 8 February 2024 and was a critical and commercial success, having sold in excess of 15 million copies. Considered among the best video games of 2024, it was nominated for and won a number of awards. Gameplay ''Helldivers 2'' is a shooter game primarily played from a third-person perspective. Players complete tasks (called "Missions") in procedurally generated levels (or "Operations") while fending off hordes of enemies. Players choose the difficulty level of their Operations, ranging from level 1 ("Trivial") to level 10 ("Super Helldive"). A cor ...
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Arrowhead Game Studios
Arrowhead Game Studios is a Swedish video game development company, established in 2008 by a group of Luleå University of Technology students. History Johan Pilestedt and Emil Englund, studying Luleå University of Technology in Skellefteå, lead the development of their first game, later released as '' Magicka'', which won the Game of the Year award at the Swedish Game Awards 2008. In 2011, ''Magicka'' was released, published by Paradox Interactive, after a contract with the publisher was signed in 2009. After the development, the team decided on planning their next games and intended to ban crunch. The company gradually moved to Stockholm in 2011–2012. In the following years, Arrowhead developed '' The Showdown Effect'', a 2.5D multiplayer action game inspired by 1980s and 1990s action movies, for which they stuck with Paradox Interactive to publish it in 2013, and '' Gauntlet'', a co-op dungeon action game, which was published by WB Games in 2014. In 2015, Arrowhead ...
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D-pad
The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corresponds to a cardinal direction (up, down, left, and right), while diagonal inputs engage two switches simultaneously, enabling eight-directional control at 45-degree intervals. Beneath the center, a pivot mechanism tilts the pad, preventing all four switches from being pressed at once and enhancing tactile feedback. When introduced, the D-pad offered a space-saving, precise input method at a time when bulky joysticks dominated the market. Although analog sticks have largely superseded D-pads as the primary directional input in modern gamepads, the D-pad’s compact, intuitive, and versatile design has led to its adoption in a wide range of devices, including remote controls, calculators, personal digital assistant, PDAs, mobile phones, and ...
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Dexerto
''Dexerto'' is a video game and entertainment news website operated by Dexerto Limited. Founded in 2015 and headquartered in London, the site originally focused on esports but later shifted towards tabloid-style coverage of video games and internet culture, with a particularly strong focus on internet personalities. History ''Dexerto'' was founded on 19 March 2015 by Joshua Nino, Chris Marsh, Mike Kent, and Nicolas Hulsmans to cover esports. It originally launched as two websites, one in English and the other in French. A Spanish website was also launched. The coverage of the website subsequently shifted. A 2022 ''Business Insider'' article described its coverage as "evolv ngto chronicle broader online culture, with a flair for drama in the gaming space and beyond", with a particular focus on drama and controversies involving internet personalities, who attract broader interest than esports, while continuing to cover esports to some degree. Esports analyst Rod Breslau d ...
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Microtransaction
Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, " pay-to-win", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presumably the game de ...
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