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Harkwood
''Harkwood'' was published by Steve Jackson Games (SJG) in 1988 for the ''GURPS'' (''Generic Universal Role-Playing System'') rules. Written by Aaron Allston and J. David George, the supplement was designed for the setting of ''Yrth'' introduced in the first edition of ''GURPS Fantasy''. Contents ''Harkwood'' is a sourcebook containing both a fantasy campaign setting as well as an adventure scenario designed for use with the ''GURPS Fantasy'' rules. It details the land of Caithness on the world of Yrth, and in particular both the Barony and city of Harkwood. Although the players can also make use of the magic rules detailed in ''GURPS Fantasy'', Caithness is an area of low magic, making the use of spells difficult. The book includes chapters on character creation, the land of Caithness, the region of Harkwood, notes for the gamemaster, and rules for jousting tournaments. There is also a full adventure, "Intrigue in Harkwood". Six villains are included -- the gamemaster must choos ...
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Cover Of GURPS Harkwood 1988
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by the ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were l ...
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Aaron Allston
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's ''Dungeons & Dragons'' game setting Mystara. His later works as a novelist include those of the '' X-Wing'' series: '' Wraith Squadron'', ''Iron Fist'', '' Solo Command'', '' Starfighters of Adumar'', and ''Mercy Kill''. He wrote two entries in the '' New Jedi Order'' series: '' Enemy Lines I: Rebel Dream'' and '' Enemy Lines II: Rebel Stand''. Allston wrote three of the nine Legacy of the Force novels: ''Betrayal'', '' Exile'', and '' Fury'', and three of the nine Fate of the Jedi novels: '' Outcast'', '' Backlash'', and ''Conviction''. Early life and education Allston was born December 8, 1960, in Corsicana, Texas, to Tom Dale Allston and Rose B ...
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GURPS Fantasy
''GURPS Fantasy'' is a ''Genre Toolkit'' source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the ''GURPS'' role-playing game. It presented a magic system for the game as well as background information for the fantasy campaign world of Yrth. A second edition by new writers was published in 1990 as ''GURPS Fantasy: The Magical World of Yrth''. These two editions received mixed reviews in game periodicals including '' Dragon'', ''Space Gamer/Fantasy Gamer'', and ''Games International''. The fourth edition of ''GURPS'' separates the fantasy parts into fantasy and a setting book called ''GURPS Banestorm''. Contents The first edition of ''GURPS Fantasy'' (1986) delivers the GURPS magic system and the background to the campaign world; with over 300 spells and 20 colleges of magic, the magic system is wide, varied, and detailed. Snatched from Earth the Crusaders still wage war on their ancient enemy, the Saracens, simultaneously conten ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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