HOME





HardBall!
''HardBall!'' is a baseball video game published by Accolade. Initially released for the Commodore 64 in 1985, it was ported to other computers over the next several years. A Sega Genesis cartridge was published in 1991. ''HardBall!'' was followed by '' HardBall II'', '' HardBall III'', ''HardBall IV'', '' HardBall 5'', and '' HardBall 6''. Gameplay Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases. ''HardBall!'' was one of the first baseball video games to incorporate the perspective from the pitcher's mound, similar to MLB broadcasts. There are als ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


HardBall II
''HardBall II'' is a baseball video game developed by Distinctive Software and published by Accolade for IBM PC compatibles (1989). Macintosh and Amiga version were released in 1990. It is the sequel to ''HardBall!'' which was released in 1985. Gameplay ''HardBall II'' maintains the game play mechanics from ''HardBall!'' and adds the following features: #Updates and stores stats in "virtually every conceivable category." #Stats change from at-bat to at-bat, from game to game. #Pickoffs #League play #Team editor #More frames of animation per player. #Shift the infield and outfield according to each hitter. #Addition of seven different stadiums and five different views. #TV Instant Replay feature. #Pull-down menus make managing the game easier. Package contents Hardball II includes the following items: * Two Floppy Disks * Hardball II Manual (60 pages) * Hardball II Batting Commands Sheet * Hardball II Fielding Command Chart * Hardball II Copy Protection Code Wheel The code wheel ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


HardBall 5
''HardBall 5'' is a sports video game developed by American studio MindSpan and published by Sport Accolade for DOS, the Sega Genesis, and the PlayStation. Al Michaels Alan Richard Michaels (born November 12, 1944) is an American television play-by-play sportscaster for '' Thursday Night Football'' on Amazon Prime Video and in an emeritus role for NBC Sports. He has worked on network sports television sin ... provides color commentary. Gameplay ''HardBall 5'' is a baseball game with completely adjustable statistics. All MLB teams are featured, although the team logos are absent and replaced with fictional ones. A special league featuring historic teams of the past is also available. Reception '' Next Generation'' reviewed the Genesis version of the game as ''HardBall '95'', rating it two stars out of five, and stated that "Sim fanatics will love the stats, but the poor gameplay quickly removes any ideas of playing out a whole season." ''Next Generation'' reviewed the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


HardBall IV
''HardBall IV'' is a video game developed by MindSpan and published by Accolade, Inc., Accolade for the Sega Genesis as ''HardBall '94'' and later for DOS. Gameplay ''HardBall IV'' is a baseball game featuring Super VGA computer graphics. Release A port of ''HardBall IV'' for the Atari Jaguar was in development by High Voltage Software, but it was never released. Reception ''Next Generation (magazine), Next Generation'' reviewed the PC version of the game, rating it four stars out of five, and stated that "you've got a top-notch simulation of America's favorite sport." Notes References External links ''HardBall IV''at GameFAQs ''HardBall IV''
at MobyGames 1994 video games Accolade, Inc. games Cancelled Atari Jaguar games DOS games HardBall! MindSpan games Multiplayer and single-player video games Sega Genesis games Video games developed in the United States {{baseball-videogame-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




HardBall 6
''HardBall 6'', also known as ''HardBall 99'' for the PlayStation version, is a baseball video game developed by MindSpan and published by Accolade for Microsoft Windows and PlayStation in 1998. A ''2000 Edition'' was released for Windows only in 1999. Gameplay Unlike its predecessors, the game was licensed by Major League Baseball in addition to the Major League Players Association license, so that not only the players but also the teams are represented by their real names. New features of the game include a multi-season mode and amateur player drafting. ''HardBall 6'' was the first baseball game to support MPlayer.com, an online multiplayer service. Development Unlike the previous games in the series, the game was developed in two years instead of one, to allow ample time for a new three-dimensional video game engine. The game was originally due for release in the second quarter of 1997, with the work on the three-dimensional engine delaying it for a year. The game's voice c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bob Whitehead
Robert A. Whitehead (born November 1, 1953) is an American video game designer and programmer. While working for Atari, Inc. he wrote two of the nine Atari Video Computer System launch titles: ''Blackjack'' and '' Star Ship''. After leaving Atari, he cofounded third party video game developer Activision, then Accolade. He left the video game industry in the mid-1980s. Career Whitehead attended San Jose State University and received a BS in Mathematics.Interview with Bob Whitehead
from DigitPress.com
Whitehead worked for Atari, Inc. in the late 1970s developing games for the Video Computer System (later renamed to the

HardBall III
''HardBall III'' is a multiplatform baseball video game developed by MindSpan and published by Accolade between 1992 and 1994 for the DOS, Sega Genesis, and Super Nintendo Entertainment System platforms. The game is licensed by the ''Major League Baseball Players Association'' and is the sequel to ''HardBall II''. The console versions are simplified versions of the ''HardBall'' series found on the personal computers of the time. Season stats are logged through a lengthy password in these versions due to the lack of a hard disk drive that was already common in the more expensive personal computers at that time. Release In November 1993, Accolade signed an agreement with Atari Corporation to be a third-party developer for the recently released Atari Jaguar and licensed five titles from their catalog to Atari Corp. in order to be ported and released for the system, with ''HardBall III'' (then titled ''Al Michaels Announces HardBall III'') being among the five licensed games and i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




MicroLeague Baseball
''MicroLeague Baseball'' is a 1984 baseball simulation video game. It was developed and published by MicroLeague. It was released for Amiga, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, and IBM PC compatibles. Summary It was one of the first video games to carry the Major League Baseball license, allowing the game to feature MLB teams. It also carried the Major League Baseball Players Association license, allowing the game to use real players. A general manager disk available separately allowed users to make trades with other teams or create their own players. A stat compiler disk allowed players to save the results of every played game and compile statistics for each player, allowing users to play an entire season. The game was unique for its time for its concentration on management. Things like batter stance and fielder placement were all possible for the first time in a licensed baseball game. The original game came with a variety of all-time great teams, includi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Arrow Keys
Arrow keys or cursor movement keys are keys on a computer keyboard that are either programmed or designated to move the cursor (computers), cursor in a specified direction. The term "cursor movement key" is distinct from "arrow key" in that the former term may refer to any of various keys on a computer keyboard designated for cursor movement, whereas "arrow keys" generally refers to one of four specific keys, typically marked with arrows. Arrow keys are typically located at the bottom of the keyboard to the left side of the numeric keypad, usually arranged in an inverted-T layout but also found in diamond shapes and linear shapes. Arrow keys are commonly used for navigating around documents and for playing games. The inverted-T layout was popularized by the Digital Equipment Corporation LK201 keyboard from 1982. Historical development Before the computer mouse was widespread, arrow keys were the primary way of moving a cursor on screen. Mouse keys is a feature that allows c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It has various switches to control functions of the aircraft controlled by the Pilot and First Officer of the flight. Joysticks are often used to control video games, and usually have push-buttons whose state can be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and Zero-turn mower, zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. A ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

C64 Hardball
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK, France and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and tw ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]