Haley Starshine
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Haley Starshine
''The Order of the Stick'' (''OOTS'') is a comedic webcomic that satirizes tabletop role-playing games and medieval fantasy. The comic is written and drawn by Rich Burlew, who illustrates the comic in a stick figure style. Taking place in a magical world that loosely operates by the rules of the 3.5 edition of the role-playing game '' Dungeons & Dragons'' (''D&D''), the comic follows the sometimes farcical exploits of six adventurers as they strive to save the world from an evil lich sorcerer. Much of the comic's humor stems from the characters' awareness of the game rules that affect their lives or from having anachronistic knowledge of modern culture. This in turn is often used by the author to parody various aspects of role-playing games and fantasy fiction. While primarily comedic in nature, ''The Order of the Stick'' features a continuing storyline serialized in one- to four-page episodes, with over 1200 such episodes released as of October 2021. Although it is princ ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in whi ...
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Counterstereotype
A counterstereotype is an idea or object that goes against a standardized mental picture that is held in common by members of a group and that represents an oversimplified opinion, prejudiced attitude, or uncritical judgment. Although counterstereotypes arise in opposition to stereotypes, they may eventually become stereotypes themselves if they are too popular. An example is the character type called the ''magical negro''; Spike Lee popularized this term deriding the archetype of the "super-duper magical negro" in 2001 while discussing films with students at Washington State University and at Yale University. Examples *American popular literature in the 19th century contained stereotypical images of black people as grotesque and servile. In protest, a counter-stereotype arose which showed black people as graceful and wise. *In the United States during the 1970s, in response to feminist criticism, advertising agencies chose to display counter-stereotypical images of women as ...
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Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the ''Dungeons & Dragons'' fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics. Fighter is a generic and broad class; individual fighters have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict. Publication history ''Dungeons & Dragons'' The "Fighting Man" was one of the three classes in the original ''Dungeons & Dragons'' game; the other two classes were Magic-User and Cleric. The paladin was introduced in '' Supplement I - Greyhawk'' (1975), as a subclass of Fighting Man. ''Advanced Dungeons & Dragons'' 1st edition The fighter was one of the standard character classes available in the original ''Player's Hand ...
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Alignment (Dungeons & Dragons)
In the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on " law" versus " chaos", the other on " good" versus " evil". The two axes allow for nine alignments in combination. Later editions of ''D&D'' have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player. According to Ian Livingstone, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded." History ''D&D'' co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of ...
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