Hadouken!
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Hadouken!
The is a special attack from Capcom's ''Street Fighter'' series of fighting games. Game designer Takashi Nishiyama credits an energy attack called Hadouho (lit. the "Wave Motion Gun"), from the 1970s anime ''Space Battleship Yamato'', as the origin of Hadouken. It is used by the characters Ryu, Ken, Sakura, Akuma (Gouki in Japan) and Gouken. The Hadouken, Tatsumaki Senpukyaku, and the Shoryuken are the three archetypal moves of these characters, as well as some of the most iconic and famous elements of the ''Street Fighter'' series or even video games in general. In Capcom games and merchandise ''Street Fighter'' characters that use the Hadouken are Ryu and Ken since the first ''Street Fighter'', later joined by Sakura, Gouken and Akuma. The move is achieved by the character thrusting their palms forward, sending a blast of spirit energy (or ''ki'') towards the opponent (" ''ki'' blast"). It is normally performed by the player moving the joystick or D-pad a quarter ...
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Hadoken Scheme 2 - White
The is a special attack from Capcom's ''Street Fighter'' series of fighting games. Game designer Takashi Nishiyama credits an energy attack called Hadouho (lit. the "Wave Motion Gun"), from the 1970s anime ''Space Battleship Yamato'', as the origin of Hadouken. It is used by the characters Ryu, Ken, Sakura, Akuma (Gouki in Japan) and Gouken. The Hadouken, Tatsumaki Senpukyaku, and the Shoryuken are the three archetypal moves of these characters, as well as some of the most iconic and famous elements of the ''Street Fighter'' series or even video games in general. In Capcom games and merchandise ''Street Fighter'' characters that use the Hadouken are Ryu and Ken since the first ''Street Fighter'', later joined by Sakura, Gouken and Akuma. The move is achieved by the character thrusting their palms forward, sending a blast of spirit energy (or ''ki'') towards the opponent (" ''ki'' blast"). It is normally performed by the player moving the joystick or D-pad a quarter circle ...
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Street Fighter
is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release, ''Street Fighter II,'' established many of the conventions of the one-on-one fighting genre. ''Street Fighter'' is one of the highest-grossing video game franchises of all time and one of Capcom's flagship series, with total sales of 56 million units worldwide . It is also one of the List of highest-grossing media franchises, highest-grossing media franchises of all time. Games ''Street Fighter'' (1987) ''Street Fighter (video game), Street Fighter'', designed by Takashi Nishiyama and Hiroshi Matsumoto, debuted in Amusement arcade, arcades in 1987. The player controls martial artist Ryu (Street Fighter), Ryu to ...
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:Category:Japanese Words And Phrases
{{Commons Words and phrases by language Words Words Words A word is a basic element of language that carries meaning, can be used on its own, and is uninterruptible. Despite the fact that language speakers often have an intuitive grasp of what a word is, there is no consensus among linguists on its ...
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Capcom Vs
is a Japanese video game company. It has created a number of critically acclaimed and multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', '' Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and ...
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Dan Hibiki
is a character from Capcom's ''Street Fighter'' fighting game franchise. He was created to parody Ryo Sakazaki and Robert Garcia, the two lead characters of SNK's ''Art of Fighting'' series, as Capcom saw Ryo as a ripoff of ''Street Fighter'' characters Ryu and Ken. Since then, Dan has become a fan favorite due to his humorous design, signature moves and mannerisms. Introduced in ''Street Fighter Alpha'' (1995), Dan is consistently portrayed as an overconfident, arrogant and utterly feeble character. In the series' storyline, Dan was a student trained by Gouken—elder brother of Akuma—who also trained Ken and Ryu. Gouken stopped training Dan once he acknowledged the ulterior reasons Dan has in his mind. Dan's goal is to defeat Sagat, who killed Go, Dan's father, in a brutal fight that resulted in the loss of Sagat's right eye. After Sagat pretended that he was defeated, Dan opened an unsuccessful school for his fighting style, ''Saikyo-ryu'' ("Strongest style"). Appear ...
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Sean (Street Fighter)
is a character from Capcom's ''Street Fighter'' fighting game series. Conception and design During the development of Capcom's '' Street Fighter III: New Generation'' fighting game, the development team found they were running out of time to finish the character Hugo. In an interview, Tomoshi Sadamoto stated they created the character Sean, a headswap of the character Ken Masters, to fill this empty slot. Sean's appearance was created by Kinu Nishimura, who due to it being a headswap created just his face, with the direction to make the character "dark skinned". Standing 175 cm (5 ft 9 in) tall, Sean is a young man with the sides of his head shaved and the top stylized into vertical dreadlocks. His outfit consists of a yellow karate gi with a black belt, and red fingerless martial arts gloves on his hands. Sean's ears are pierced, something they felt was difficult to properly portray in his artwork. Additionally, they had considered having his palms and the soles of his feet be ...
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Qigong
Qigong ()) is a system of coordinated body-posture and movement, breathing, and meditation said to be useful for the purposes of health, spirituality, and martial arts training. With roots in Traditional Chinese Medicine, Chinese medicine, Chinese philosophy, philosophy, and Chinese martial arts, martial arts, qigong is traditionally viewed by the Chinese and throughout Asia as a practice to cultivate and balance the mystical life-force ''qi''. Qigong practice typically involves moving meditation, coordinating slow-flowing movement, deep rhythmic breathing, and a calm meditative state of mind. People practice qigong throughout China and worldwide for recreation, exercise, relaxation, preventive medicine, self-healing, alternative medicine, meditation, self-cultivation, and training for martial arts. Etymology ''Qigong'' (Pinyin), ''ch'i kung'' (Wade-Giles), and ''chi gung'' (Yale romanization of Mandarin, Yale) are romanizations of two Chinese words "''qì''" and "''gōng''" ( ...
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Chun-Li
Chun-Li (; Japanese: , Hepburn: ) is a character in Capcom's ''Street Fighter'' video game series. She first appeared in '' Street Fighter II: The World Warrior'' in 1991 and is the first female playable character to appear in a fighting game to gain mainstream recognition. She is a martial artist and Interpol officer who seeks revenge for the death of her father by the series' antagonist M. Bison. Since her debut, Chun-Li has become a pop culture icon and one of the series' most iconic characters. She has appeared in nearly all subsequent installments of the series and several other Capcom games, in addition to third-party games. She is also featured in ''Street Fighter''-related media, including two feature films, multiple anime and comic book productions, and other official series merchandise. She has earned much positive fan and critical reception for factors such as her backstory, athleticism and in-game playability, and she is considered a trailblazer for female character ...
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Yoga
Yoga (UK: , US: ; 'yoga' ; ) is a group of physical, mental, and spiritual practices or disciplines that originated with its own philosophy in ancient India, aimed at controlling body and mind to attain various salvation goals, as practiced in the Hindu, Jain, and Buddhist Buddhism, also known as Buddhadharma and Dharmavinaya, is an Indian religion and List of philosophies, philosophical tradition based on Pre-sectarian Buddhism, teachings attributed to the Buddha, a wandering teacher who lived in the 6th or ... traditions. Yoga may have pre-Vedic period, Vedic origins, but is first attested in the early first millennium BCE. It developed as various traditions in the eastern Ganges basin drew from a common body of practices, including Vedas, Vedic elements. Yoga-like practices are mentioned in the ''Rigveda'' and a number of early Upanishads, but systematic yoga concepts emerge during the fifth and sixth centuries BCE in ancient India's sannyasa, ascetic and ...
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Dhalsim
Dhalsim (; Japanese: , Hepburn: ) is a character in Capcom's ''Street Fighter'' series. He made his first appearance in '' Street Fighter II: The World Warrior'' in 1991. He sometimes goes by the alias "long-arm" and his fighting ability includes stretching his limbs. In the series, he is a mystical yogi who is loved by his villagers and family alike. He is also a pacifist who goes against his beliefs by entering the World Warrior tournament to raise money for his poor village. Throughout the series, Dhalsim is a character centered on morality and he has been noted for his other unique qualities. Conception and design 1988 Capcom considered the idea of a sequel to their ''Street Fighter'' video game, and sketched out a basic concept and roster for the game, amongst them an Indian character. Called "Great Tiger", the character appeared as a long-faced man with a turban who was able to double jump and breathe fire. While this iteration of the game was stopped in favor of working ...
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Allen Snider
is a 1996 fighting game originally released as a coin-operated arcade game for the Sony ZN hardware. It is a spin-off of the ''Street Fighter'' series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics, although it retains the 2D plane gameplay. An updated arcade version was released subtitled ''Plus'', as well as a PlayStation-exclusive home console version titled ''Street Fighter EX Plus α'', both released in 1997. The game received a sequel, '' Street Fighter EX2'', in 1998. Gameplay The ''Street Fighter EX'' fighting system uses fighting systems from the ''Street Fighter II'' and ''Street Fighter Alpha'' series, but also has some original ones. In many ways, ''EX'' still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D arena. The game uses special moves and super combos familiar or similar to previous games in the series. Unlike in the ''Street Fighter Alpha'' titles ...
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