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HackTX
HackTX is a 24-hour annual hackathon hosted bFreetail Hackers a Computer Science student organization at The University of Texas at Austin. HackTX is open to all college students and held on the University of Texas at Austin's campus. History HackTX started in 2012, when student members of the Hacker Lounge and Technology Entrepreneurship Society wanted to host a hackathon that would gather students and companies from the Austin, TX community. A hackathon is an invention marathon, in which students gather to create a solution to a problem, a.k.a. hack. HackTX invites students of all backgrounds to participate whether they are beginners or non-technical majors. To cover costs of the event, HackTX organizers raise capital from sponsoring companies. Companies are provided opportunities to interact with student hackers in the forms of mentoring and recruiting. HackTX begins with a keynote address to all participants and a demonstration of sponsor APIs. Participants then begin ...
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HackTX 2013 Promo Poster
HackTX is a 24-hour annual hackathon hosted bFreetail Hackers a Computer Science student organization at University of Texas at Austin, The University of Texas at Austin. HackTX is open to all college students and held on the University of Texas at Austin's campus. History HackTX started in 2012, when student members of the Hacker Lounge and Technology Entrepreneurship Society wanted to host a hackathon that would gather students and companies from the Austin, TX community. A hackathon is an invention marathon, in which students gather to create a solution to a problem, a.k.a. hack. HackTX invites students of all backgrounds to participate whether they are beginners or non-technical majors. To cover costs of the event, HackTX organizers raise capital from sponsoring companies. Companies are provided opportunities to interact with student hackers in the forms of mentoring and recruiting. HackTX begins with a keynote address to all participants and a demonstration of sponsor ...
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HackTX 2012 More Participants
HackTX is a 24-hour annual hackathon hosted bFreetail Hackers a Computer Science student organization at The University of Texas at Austin. HackTX is open to all college students and held on the University of Texas at Austin's campus. History HackTX started in 2012, when student members of the Hacker Lounge and Technology Entrepreneurship Society wanted to host a hackathon that would gather students and companies from the Austin, TX community. A hackathon is an invention marathon, in which students gather to create a solution to a problem, a.k.a. hack. HackTX invites students of all backgrounds to participate whether they are beginners or non-technical majors. To cover costs of the event, HackTX organizers raise capital from sponsoring companies. Companies are provided opportunities to interact with student hackers in the forms of mentoring and recruiting. HackTX begins with a keynote address to all participants and a demonstration of sponsor APIs. Participants then begin ...
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HackTX 2013 Banner
HackTX is a 24-hour annual hackathon hosted bFreetail Hackers a Computer Science student organization at The University of Texas at Austin. HackTX is open to all college students and held on the University of Texas at Austin's campus. History HackTX started in 2012, when student members of the Hacker Lounge and Technology Entrepreneurship Society wanted to host a hackathon that would gather students and companies from the Austin, TX community. A hackathon is an invention marathon, in which students gather to create a solution to a problem, a.k.a. hack. HackTX invites students of all backgrounds to participate whether they are beginners or non-technical majors. To cover costs of the event, HackTX organizers raise capital from sponsoring companies. Companies are provided opportunities to interact with student hackers in the forms of mentoring and recruiting. HackTX begins with a keynote address to all participants and a demonstration of sponsor APIs. Participants then begi ...
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University Of Texas At Austin
The University of Texas at Austin (UT Austin, UT, or Texas) is a public research university in Austin, Texas. It was founded in 1883 and is the oldest institution in the University of Texas System. With 40,916 undergraduate students, 11,075 graduate students and 3,133 teaching faculty as of Fall 2021, it is also the largest institution in the system. It is ranked among the top universities in the world by major college and university rankings, and admission to its programs is considered highly selective. UT Austin is considered one of the United States's Public Ivies. The university is a major center for academic research, with research expenditures totaling $679.8 million for fiscal year 2018. It joined the Association of American Universities in 1929. The university houses seven museums and seventeen libraries, including the LBJ Presidential Library and the Blanton Museum of Art, and operates various auxiliary research facilities, such as the J. J. Pickle Researc ...
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EBay
eBay Inc. ( ) is an American multinational e-commerce company based in San Jose, California, that facilitates consumer-to-consumer and business-to-consumer sales through its website. eBay was founded by Pierre Omidyar in 1995 and became a notable success story of the dot-com bubble. eBay is a multibillion-dollar business with operations in about 32 countries, as of 2019. The company manages the eBay website, an online auction and shopping website in which people and businesses buy and sell a wide variety of goods and services worldwide. The website is free to use for buyers, but sellers are charged fees for listing items after a limited number of free listings, and an additional or separate fee when those items are sold. In addition to eBay's original auction-style sales, the website has evolved and expanded to include: instant "Buy It Now" shopping; shopping by Universal Product Code, ISBN, or other kind of SKU number (via Half.com, which was shut down in 2017); a ...
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Culture Of Austin, Texas
Culture () is an umbrella term which encompasses the social behavior, institutions, and Social norm, norms found in human Society, societies, as well as the knowledge, beliefs, arts, laws, Social norm, customs, capabilities, and habits of the individuals in these groups.Tylor, Edward. (1871). Primitive Culture. Vol 1. New York: J.P. Putnam's Son Culture is often originated from or attributed to a specific region or location. Humans acquire culture through the learning processes of enculturation and socialization, which is shown by the diversity of cultures across societies. A cultural norm codifies acceptable conduct in society; it serves as a guideline for behavior, dress, language, and demeanor in a situation, which serves as a template for expectations in a social group. Accepting only a monoculturalism, monoculture in a social group can bear risks, just as a single species can wither in the face of environmental change, for lack of functional responses to the change. Thus ...
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Recurring Events Established In 2012
Recurring means occurring repeatedly and can refer to several different things: Mathematics and finance * Recurring expense, an ongoing (continual) expenditure * Repeating decimal, or recurring decimal, a real number in the decimal numeral system in which a sequence of digits repeats infinitely * Curiously recurring template pattern (CRTP), a software design pattern Processes * Recursion, the process of repeating items in a self-similar way * Recurring dream, a dream that someone repeatedly experiences over an extended period Television * Recurring character, a character, usually on a television series, that appears from time to time and may grow into a larger role * Recurring status, condition whereby a soap opera actor may be used for extended period without being under contract Other uses * ''Recurring'' (album), a 1991 album by the British psychedelic-rock group, Spacemen 3 See also

* {{Disambiguation ...
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Software Development Events
Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applications # application software, which performs specific tasks for users The rise of cloud ...
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Hacker Culture
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other mediaThe Hacker Community and Ethics: An Interview with Richard M. Stallman, 2002
(gnu.org)
) in a spirit of playfulness and exploration is termed ''hacking''. However, the defining characteristic of a is not the activities performed themselves (e.g.
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