Hero System
The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG '' Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The '' Hero System Rulesbook'' in 1990. As a spinoff of ''Champions'', the ''Hero System'' is considered to have started with 4th edition (as it is mechanically identical to ''Champions'' 4th edition), rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as ''Champions'', rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes. The ''Hero System'' is used as the underlying mechanics of other Hero Games role-playing games such as '' Fantasy Hero'', '' Star Hero'', and ''Pulp Hero''. It is characterized by point-based character creation and the rigor with which ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hero System Rulesbook
''Hero System Rulesbook'' is a supplement published by Hero Games/Iron Crown Enterprises in 1990 for role-playing games using the ''Hero System'' rules. Contents ''Hero System Rulesbook'' is the basic rulebook that presents a role-playing system used by all Hero Games products. It uses a simplified game mechanic using primarily six-sided dice to main attributes and skill challenges, a hex grid for maps, and a "point-buy" system for buying skills and powers. Publication history In 1981, Hero Games published the superhero role-playing game (RPG) ''Champions (role-playing game), Champions'' that used the "Hero System" set of rules. Hero Games subsequently published a second- and third-edition of ''Champions'', as well as a number of role-playing games in other genres that used the same Hero System rules, including the pulp-inspired ''Justice Inc.'' (1984), espionage RPG ''Danger International'' (1985), and fantasy RPG ''Fantasy Hero'' (1986). By this time, Hero Games was in financial ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Human Swimming
Swimming is the self-propulsion of a person through water, such as saltwater or freshwater environments, usually for recreation, sport, exercise, or survival. Swimmers achieve locomotion by coordinating limb and body movements to achieve hydrodynamic thrust that results in directional motion. Newborns can instinctively hold their breath underwater and exhibit rudimentary swimming movements as part of a survival reflex. Swimming requires endurance, skill and efficient techniques to maximize speed and minimize energy consumption. Swimming is a popular activity and competitive sport where certain techniques are deployed to move through water. It offers numerous health benefits, such as strengthened cardiovascular health, muscle strength, and increased flexibility. It is suitable for people of all ages and fitness levels. Swimming is consistently among the top public recreational activities, and in some countries, swimming lessons are a compulsory part of the educational curriculum ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch Ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', '' Illuminati'', and ''G.E.V.'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, science fiction, and gothic horror. It also published the book ''Principia Discordia'', the sacred text of the Discordian ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Basic Role-Playing
''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the ''RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQuest''. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including '' Call of Cthulhu'', '' Stormbringer'', and ''Elfquest''. History The core rules were written by Steve Perrin as part of his game ''RuneQuest''. It was Greg Stafford's idea to simplify the rules (eliminating such mechanics as Strike Ranks and Hit Locations) and issue them in a 16-page booklet called ''Basic Role-Playing''. Since the first ''BRP'' release, designers including Sandy Petersen, Lynn Willis, and Steve Henderson, have contributed to the system. The system was notable for being the first role-playing game system to introduce a full skill system to characters ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chaosium
Chaosium Inc. ( ) is a publisher of tabletop role-playing games established by Greg Stafford (game designer), Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft''; RuneQuest Glorantha''; ''Pendragon (role-playing game), Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur''; and ''7th Sea (role-playing game), 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th-century Europe. Many of Chaosium's product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker (game designer), Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Rob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Robot Warriors
''Robot Warriors'' is a science fiction mecha role-playing game published by Hero Games and Iron Crown Enterprises (ICE) in 1986. Description ''Robot Warriors'' is a role-playing game where characters pilot giant robots into combat using a system of rules based on Hero Games's Hero System first used in the superhero role-playing game ''Champions''. Players design giant robots use a variable number of Construction Points that can be used to purchase various systems as well as mass. Each robot might also end up with one or more Disadvantages during construction such as Limited Turning Radius. Each player also creates a pilot character and chooses a number of skills for the pilot such as Electronics and Weapon Familiarity. Other rules cover robot battle and personal combat. The game includes guidelines for campaigns, how the technology works, sample robots and characters, and an introductory scenario. Publication history By 1986, Hero Games was having financial difficulties, an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Danger International
''Danger International'' is a modern-day role-playing game published by Hero Games in 1985. Description ''Danger International'' is a role-playing game in which players can take on the roles of spies, private eyes, investigative reporters, and paramilitary mercenaries. in adventures that can be set anywhere from the 1940s to the present day. This game uses the universal Hero System of rules developed by Hero Games for their superhero role-playing game ''Champions'' and thus it is compatible with all Hero Games RPGs such as ''Champions'' and '' Justice, Inc.'' Combat has both quick, basic rules and slower, more detailed advanced rules. The game includes rules for concealment, vehicle combat, modern equipment, and the modern political world. Three introductory scenarios are included — one solo adventure, one martial arts group scenario titled "Night of the Ninja", and one anti-terrorism scenario. Publication history Hero Games first developed the universal Hero System in the e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Genre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other forms of art or entertainment, based on some set of stylistic criteria, as in literary genres, film genres, music genres, comics genres, etc. Often, works fit into multiple genres by way of borrowing and recombining these conventions. Stand-alone texts, works, or pieces of communication may have individual styles, but genres are amalgams of these texts based on agreed-upon or socially inferred conventions. Some genres may have rigid, strictly adhered-to guidelines, while others may show great flexibility. The proper use of a specific genre is important for a successful transfer of information ( media-adequacy). Critical discussion of genre perhaps began with a classification system for ancient Greek literature, as set out in Aristotle' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Teleportation
Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction and fantasy literature. Teleportation is often paired with time travel, being that the traveling between the two points takes an unknown period of time, sometimes being immediate. An apport is a similar phenomenon featured in parapsychology and spiritualism. There is no known physical mechanism that would allow for teleportation. Some scientific papers and media articles describe "quantum teleportation", a scheme for quantum information transfer, which does not allow for faster-than-light communication. Etymology The use of the term ''teleport'' to describe the hypothetical movement of material objects between one place and another without physically traversing the distance between them has been documented as early as 1878. American writer Charles Fort is credited with having coined the wor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tunnel
A tunnel is an underground or undersea passageway. It is dug through surrounding soil, earth or rock, or laid under water, and is usually completely enclosed except for the two portals common at each end, though there may be access and ventilation openings at various points along the length. A pipeline differs significantly from a tunnel, though some recent tunnels have used immersed tube construction techniques rather than traditional tunnel boring methods. A tunnel may be for foot or vehicular road traffic, for rail traffic, or for a canal. The central portions of a rapid transit network are usually in the tunnel. Some tunnels are used as sewers or aqueducts to supply water for consumption or for hydroelectric stations. Utility tunnels are used for routing steam, chilled water, electrical power or telecommunication cables, as well as connecting buildings for convenient passage of people and equipment.Salazar, Waneta. ''Tunnels in Civil Engineering''. Delhi, India : Wh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |