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Gunfright
''Gunfright'' is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement. The game was developed directly after ''Nightshade'', and re-uses the latter game's Filmation II game engine that allows images to be rendered without overlapping each other. The game received mostly positive reviews upon release; praise was directed at the graphics and presentation, but criticism was directed at the game's similarity to ''Nightshade''. It was later included in '' Rare Replay'', Rare's 2015 Xbox One retrospective compilation. Gameplay The game is presented in an isometric format and set in the fictional town of Black Rock. The player takes on the role of Sheriff Quickdraw, whose main obje ...
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Gunfright 1
''Gunfright'' is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement. The game was developed directly after '' Nightshade'', and re-uses the latter game's Filmation II game engine that allows images to be rendered without overlapping each other. The game received mostly positive reviews upon release; praise was directed at the graphics and presentation, but criticism was directed at the game's similarity to ''Nightshade''. It was later included in '' Rare Replay'', Rare's 2015 Xbox One retrospective compilation. Gameplay The game is presented in an isometric format and set in the fictional town of Black Rock. The player takes on the role of Sheriff Quickdraw, whose main ...
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Ultimate Play The Game
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex- arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles ''Jetpac'' and ''Sabre Wulf'', each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. '' Knight Lore'', the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (''GamesTM''), "one of the most successful and influential games of all time" ('' X360''), and "probably ... the greatest single advance in the history of computer games" ('' Edge''). By the time of the label's last use in 1988 on a retrospective compilat ...
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Filmation (game Engine)
Filmation is the trademark name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms. The Filmation engine allowed the creation of 3D flip-screen environments and was designed to be used for platform-based arcade adventures. Player characters could move in four diagonal (from the player's perspective) directions, were able to jump over or onto obstacles, and could even push objects around the game environment. Precursors A handful of games had used an isometric perspective before Filmation's first appearance in 1984, such as the arcade games ''Q*bert'' (1982) from Gottlieb, and ''Zaxxon'' (1982) and ''Congo Bongo'' (1983) from Sega, as well as the ZX Spectrum title ''Ant Attack'' (1983) by Sandy White. ''Q*bert'' and ''Zaxxon'' have little else in common with Filmatio ...
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Filmation Engine
Filmation is the trademark name of the Isometric projection, isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s#Video games, 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms. The Filmation engine allowed the creation of 3D flip-screen environments and was designed to be used for platform game, platform-based arcade adventures. Player character#Computer and video games, Player characters could move in four diagonal (from the player's perspective) directions, were able to jump over or onto obstacles, and could even push objects around the game environment. Precursors A handful of games had used an isometric perspective before Filmation's first appearance in 1984, such as the arcade games ''Q*bert'' (1982) from Gottlieb, and ''Zaxxon'' (1982) and ''Congo Bongo'' (1983) from Sega, as well as the ZX Spectrum title ''Ant A ...
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