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Guild Hosting
A guild hosting or clan hosting service is a specialized type of web hosting service designed to support online gaming communities, generally referred to as guilds or clans. They vary from game server hosting in that the focus of such companies is to provide applications and communication tools outside the gaming environments themselves. Guild hosting services address a guild's basic need to have an online presence and allow guild members to communicate with each other outside of the game. While it is possible for any guild to do this on their own, setting up and maintaining a site requires constant maintenance, upgrades and integration of new software. One of the key reasons for the popularity of guild hosting services is their focus on relieving the guild from this overhead and freeing them up to spend more time playing the game. Typical features The services typically offered by such a service include: * Public and/or private forums for members to communicate between t ...
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Web Hosting Service
A web hosting service is a type of Internet hosting service that hosts websites for clients, i.e. it offers the facilities required for them to create and maintain a site and makes it accessible on the World Wide Web. Companies providing web hosting services are sometimes called ''web hosts''. Typically, web hosting requires the following: * one or more servers to act as the host(s) for the sites; servers may be physical or virtual * colocation for the server(s), providing physical space, electricity, and Internet connectivity; * Domain Name System configuration to define name(s) for the sites and point them to the hosting server(s); * a web server running on the host; * for each site hosted on the server: ** space on the server(s) to hold the files making up the site ** site-specific configuration ** often, a database; ** software and credentials allowing the client to access these, enabling them to create, configure, and modify the site; ** email connectivity allowing t ...
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Clan (computer Gaming)
In video games, a clan, community, guild or faction is an organized group of video game players that regularly play together in one or more multiplayer games. Many clans take part in gaming competitions, but some clans are just small gaming squads consisting of friends. These squads range from groups of a few friends to four-thousand plus person organizations, with a broad range of structures, goals and members. The lifespan of a clan also varies considerably, from a few weeks to over a decade. Numerous clans exist for nearly every online game available today, notably in first-person shooters (FPS), massively multiplayer games (MMO), role-playing video games (RPG), and strategy games. There are also meta-groups that span a wide variety of games. Some clans formed by groups of players have grown into multi-million dollar professional esports teams. Many clans on Xbox One, PlayStation 4, and computers have official clan websites with forums to interact and discuss many topics with ...
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Game Server Hosting
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. They also receive and process each player's input. Types Dedicated server Dedicated servers simulate game worlds without supporting direct input or output, except that required for their administration. Players must connect to the server with separate client programs in order to see and interact with the game. The foremost advantage of dedicated servers is their suitability for hosting in professional data centers, with all of the reliability and performance benefits that entails. Remote hosting also eliminates the low-latency advantage that would otherwise be held by any player who hosts and connects to a server from the same machine or local network. Dedicated servers ...
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MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. ''World of Warcraft'', a popular MMORPG, had over 10 million subscri ...
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Dragon Kill Points
Dragon kill points or DKP are a semi-formal score-keeping system (loot system) used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time. While many players may be involved in defeating a boss, the boss will reward the group with only a small number of items desired by the players. Faced with this scarcity, some system of fairly distributing the items must be established. Used originally in the massively multiplayer online role-playing game '' EverQuest'', dragon kill points are points that are awarded to players for defeating bosses and redeemed for items that those bosses would "drop". At the time, most of the bosses faced by the players were dragons, hence the name. While not transferable outside of a particular guild, DKP are often treated in a manner similar to currency by guilds. They are paid out at a specified ...
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VBulletin
vBulletin is a proprietary Internet forum software package sold by MH Sub I, LLC doing business as vBulletin (formerly Jelsoft Enterprises and vBulletin Solutions). It is written in PHP and uses a MariaDB or MySQL database server. Similar products include XenForo, WordPress, Joomla, Drupal, MyBB, and phpBB. History vBulletin was first launched in 2000 by James Limm and John Percival. Its successor, vBulletin 2, was released in 2001. A third version was launched in 2004. Internet Brands acquired the product from JelSoft in 2007. vBulletin 4 was released in late 2009. The StyleVars system was added to draw CSS variables directly from the vBulletin Template code. In July 2010, the BBC reported that there was a serious flaw in vBulletin software that allows anyone to easily access the database username and password. In October 2010, Internet Brands sued three former employees, just as their new competing software XenForo was to be launched, as well as a second lawsuit in the Un ...
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PhpBB
phpBB is an Internet forum package written in the PHP scripting language. The name "phpBB" is an abbreviation of ''PHP Bulletin Board''. Available under the GNU General Public License, phpBB is free and open-source. Features of phpBB include support for multiple database engines ( MariaDB, Microsoft SQL Server, MySQL, PostgreSQL, SQLite, Oracle Database), flat message structure (as opposed to threaded), hierarchical subforums, topic split/merge/lock, user groups, multiple attachments per post, full-text search, plugins and various notification options (e-mail, Jabber instant messaging, ATOM feeds). History phpBB was founded by James Atkinson as a simple UBB-like forum for his own website on June 17, 2000. Nathan Codding and John Abela joined the development team after phpBB's CVS repository was moved to SourceForge.net, and work on version 1.0.0 began. A fully functional, pre-release version of phpBB was made available in July. phpBB 1.0.0 phpBB 1.0.0 was released ...
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Content Management System
A content management system (CMS) is computer software used to manage the creation and modification of digital content ( content management).''Managing Enterprise Content: A Unified Content Strategy''. Ann Rockley, Pamela Kostur, Steve Manning. New Riders, 2003. A CMS is typically used for enterprise content management (ECM) and web content management (WCM). ECM typically supports multiple users in a collaborative environment by integrating document management, digital asset management, and record retention. Alternatively, WCM is the collaborative authoring for websites and may include text and embed graphics, photos, video, audio, maps, and program code that display content and interact with the user. ECM typically includes a WCM function. Structure A CMS typically has two major components: a content management application (CMA), as the front-end user interface that allows a user, even with limited expertise, to add, modify, and remove content from a website without the i ...
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Massively Multiplayer Online Roleplaying Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. ''World of Warcraft'', a popular MMORPG, had over 10 million subscri ...
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Video Game Culture
Video game culture is a worldwide new media subculture formed by video gamers. As video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved with Internet culture and the increasing popularity of mobile games. Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone passionate about it. As video games become more social with multiplayer and online capability, gamers find themselves in growing social networks. Playing video games can both be entertainment as well as competition, as the trend known as electronic sports has become more widely accepted. Definition Video game culture is broadly considered a description of the subculture of those who play video games. This not only includes gamers, players that frequently dedicate time and effort to playing video games, but also those players that participate less frequent ...
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Online Games
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorporation of compl ...
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