Going Home (Twilight 2000)
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Going Home (Twilight 2000)
''Going Home'' is a 1986 role-playing game adventure published by Game Designers' Workshop for '' Twilight: 2000''. Plot summary ''Going Home'' is an adventure in which the player characters must cross Poland and Germany to catch their ship back to the United States in time. Publication history ''Going Home'' was written by Loren K. Wiseman, and was published by Game Designers' Workshop Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. ... in 1986 as a 48-page book. Reception In a retrospective review of ''Going Home'' in '' Black Gate'', Patrick Kanouse said "Despite its presumed ending, ''Going Home'' still preserves the essence of the sandbox game by giving the players complete control over their fate. They could reject outright the notion (or as in my campaign, my brother plays a ...
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Game Designers' Workshop
Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc W. Miller, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill (game designer), John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role-playing game, role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon (video game), Harpoon''. T ...
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2000
2000 was designated as the International Year for the Culture of Peace and the World Mathematical Year. Popular culture holds the year 2000 as the first year of the 21st century and the 3rd millennium, because of a tendency to group the years according to decimal values, as if non-existent year zero was counted. According to the Gregorian calendar, these distinctions fall to the year 2001, because the 1st century was retroactively said to start with the year AD 1. Since the Gregorian calendar does not have year zero, its first millennium spanned from years 1 to 1000 inclusively and its second millennium from years 1001 to 2000. (For further information, see century and millennium.) The year 2000 is sometimes abbreviated as "Y2K" (the "Y" stands for "year", and the "K" stands for "kilo" which means "thousand"). The year 2000 was the subject of Y2K concerns, which were fears that computers would not shift from 1999 to 2000 correctly. However, by the end of 1999, many c ...
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