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God Of War (2018 Video Game)
''God of War'' is a 2018 action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. The game was released worldwide for the PlayStation 4 in April 2018, with a Windows port released in January 2022. It is the eighth installment in the God of War (franchise), ''God of War'' series, the eighth chronologically, and the sequel to 2010's ''God of War III''. Unlike previous games, which were loosely based on Greek mythology, this installment transitioned the series to Norse mythology, with the majority of it set in ancient Scandinavia in the realm of Midgard. For the first time in the series, there are basically 2 protagonists: Kratos (God of War), Kratos, the former Greek God of War who remains the only playable character, and his young son, Atreus (God of War), Atreus. Following the death of Kratos's second wife and Atreus's mother, Faye, the two embark on a journey to fulfill her request that her ashes be spread at the highest peak of th ...
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Santa Monica Studio
Santa Monica Studio is an American video game developer of Sony Interactive Entertainment based in Los Angeles. It is best known for developing the ''God of War'' series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014. History Santa Monica Studio was founded in 1999 by Allan Becker, a long-time Sony employee who wanted "to break out of the corporate Foster City group" of Sony Computer Entertainment. The studio was established in an office next to the developer Naughty Dog before moving into a brick building in the suburbs of Santa Monica, California. The building at Penn Station would be occupied for fifteen years. For its first game, the racing title '' Kinetica'', Santa Monica Studio decided to skip the PlayStation console and built the game for the console's then-upcoming successor, the PlayStation 2, instead. A game engine was developed "to give the layStation 2some legs" for ''Kinetic ...
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Scandinavia
Scandinavia is a subregion#Europe, subregion of northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. ''Scandinavia'' most commonly refers to Denmark, Norway, and Sweden. It can sometimes also refer to the Scandinavian Peninsula (which excludes Denmark but includes a part of northern Finland). In English usage, Scandinavia is sometimes used as a synonym for Nordic countries. Iceland and the Faroe Islands are sometimes included in Scandinavia for their Ethnolinguistics, ethnolinguistic relations with Sweden, Norway and Denmark. While Finland differs from other Nordic countries in this respect, some authors call it Scandinavian due to its economic and cultural similarities. The geography of the region is varied, from the Norwegian fjords in the west and Scandinavian mountains covering parts of Norway and Sweden, to the low and flat areas of Denmark in the south, as well as archipelagos and lakes in the east. Most of the population ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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One-shot Film
A one-shot film (also known as a one-take film, single-take film, or continuous shot feature film) is a full-length movie filmed in one long take by a single camera, or manufactured to give the impression it was. Use and theory In a 2019 article, discussing the award-winning film ''1917'' (2019), Eric Grode of ''The New York Times'' wrote that very long takes were becoming popular in more mainstream films "as a sobering reminder of temporality, a virtuosic calling card, a self-issued challenge or all of the above", also citing the Academy Award-winner from several years prior, ''Birdman'' (2014). History Grode notes that before such films as ''1917'' and ''Birdman'', the idea of experimenting with long uninterrupted takes had a history of over 80 years, with Alfred Hitchcock being a pioneer. Aside from early experiments like '' Young and Innocent'' and '' Notorious'', the most famous early example of a film that extensively uses long takes is the 1948 ''Rope'', which was sh ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a filmmaker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all, and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Dual Wield
Dual wielding or Macedonian shooting is the technique of using two weapons, one in each hand, for training or combat. It is not a common combat practice. Although historical records of dual wielding in war are limited, there are numerous weapon-based martial arts that involve the use of a pair of weapons. The use of a companion weapon is sometimes employed in European martial arts and fencing, such as a parrying dagger. Miyamoto Musashi, a Japanese swordsman and '' ronin'', was said to have conceived of the idea of a particular style of swordsmanship involving the use of two swords. In terms of firearms, especially handguns, dual wielding is generally denounced by firearm enthusiasts due to its impracticality. Though using two handguns at the same time confers an advantage by allowing more ready ammunition, it is rarely done due to other aspects of weapons handling. Dual wielding, both with melee and ranged weapons, has been popularized by fictional works (film, television, a ...
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Battle Axe
A battle axe (also battle-axe, battle ax, or battle-ax) is an axe specifically designed for combat. Battle axes were designed differently to utility axes, with blades more akin to cleavers than to wood axes. Many were suitable for use in one hand, while others were larger and were deployed two-handed. Axes designed for warfare ranged in weight from just over , and in length from just over to upwards of , as in the case of the Danish axe or the sparth axe. Cleaving weapons longer than would arguably fall into the category of polearms. Overview Through the course of human history, commonplace objects have been pressed into service as weapons. Axes, by virtue of their ubiquity, are no exception. Besides axes designed for combat, there were many battle axes that doubled as tools. Axes could be modified into deadly projectiles as well (see the francisca for an example).Underwood, Richard (1999). ''Anglo-Saxon Weapons and Warfare''. p.35-37. Tempus Publishing. . Axes were ofte ...
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Gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ...
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List Of Germanic Deities
In Germanic paganism, the indigenous religion of the ancient Germanic peoples who inhabit Germania, Germanic Europe, there were polytheism, a number of different gods and goddesses. Germanic deities are attested from numerous sources, including works of literature, various chronicles, Runic alphabet, runic inscriptions, personal names, place names, and other sources. This article contains a comprehensive list of Germanic deities outside the numerous Germanic Matres and Matronae inscriptions from the 1st to 5th century CE. Gods Goddesses Pseudo-deities and purported deities * Astrild, a synonym for the Roman deity Eros, Amor or Cupid invented and used by Nordic Baroque and Rococo authors * , a purported deity potentially stemming from a folk etymologyMeyers Großes Konversations-Lexikon, Band 2. Leipzig 1905, S. 832. * Ercol, a synonym for the Roman deity Hercules used in King Alfred's Anglo-Saxon version of Boethius de Consolatione Philosophiae * Perchta, Frau Berchta, a purpo ...
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Demigod
A demigod is a part-human and part-divine offspring of a deity and a human, or a human or non-human creature that is accorded divine status after death, or someone who has attained the "divine spark" (divine illumination). An immortality, immortal demigod often has tutelary status and a religious cult following, while a death, mortal demigod is one who has fallen or died, but is popular as a legendary hero in various polytheistic religions. Figuratively, it is used to describe a person whose talents or abilities are so superlative that they appear to approach being divine. Etymology The English language, English term "wiktionary:demi-, demi-god" is a calque of the Latin language, Latin word , "half-god". The Roman poet Ovid probably Derivation (linguistics), coined ''semideus'' to refer to less important gods, such as dryads. Compare the Greek language, Greek ''hemitheos''. The term demigod first appeared in English in the late sixteenth or early seventeenth century, when it ...
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Norse Cosmology
Norse cosmology is the account of the universe and its laws by the ancient North Germanic peoples. The topic encompasses concepts from Norse mythology and Old Norse religion such as notations of time and space, cosmogony, personifications, anthropogeny, and eschatology. Like other aspects of Norse mythology, these concepts are primarily recorded from earlier oral sources in the ''Poetic Edda'', a collection of poems compiled in the 13th century, and the ''Prose Edda'', attributed to the Icelander Snorri Sturluson in the 13th century. Together these sources depict an image of Nine Worlds around a cosmic tree, Yggdrasil. Time and space Concepts of time and space play a major role in the Old Norse corpus's presentation of Norse cosmology. While events in Norse mythology describe a somewhat linear progression, various scholars in ancient Germanic studies note that Old Norse texts may imply or directly describe a fundamental belief in cyclic time. According to scholar John Lindow, ...
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Atreus (God Of War)
The characters of the ''God of War (franchise), God of War'' video game franchise belong to a fictional universe based on Greek mythology and Norse mythology. As such, the series features a range of traditional figures, including those from Greek mythology, such as the Twelve Olympians, Olympian Gods, Titan (mythology), Titans, and Greek Heroic Age, Greek heroes, and those from Norse mythology, including the Æsir and Vanir List of Germanic deities, gods and Norse mythology#Gods and other beings, other beings. A number of original characters have also been created to supplement storylines. The overall God of War (franchise), story arc focuses on the series' primary playable character, playable single-player video game, single-player character, the protagonist Kratos (God of War), Kratos, a Spartan warrior haunted by visions of himself accidentally killing his wife and child. The character finally avenges his family by killing his former master and manipulator, Ares, the God of ...
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